Diplomacy Abilities
#1
Posted 29 November 2013 - 02:52 AM
#2
Posted 29 November 2013 - 08:50 AM
There is a way of planting a spy on a ship as an ability and you'll be able to follow that ship until the ship dies and as mentioned in another thread an Oni station could also have a spy planet ability.
STA3/ST:I Dev
#3
Posted 29 November 2013 - 09:27 AM
That would be very useful.
All we need next is stealth coding for prowlers.
I'm back (temp)
#4
Posted 29 November 2013 - 09:07 PM
All we need next is stealth coding for prowlers.
I feel like we've been here before, have we been here before?
- ahunter257, Moustachio86 and Lavo like this
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Donate to the forum! https://kd8rho.net/donate
#5
Posted 29 November 2013 - 10:36 PM
I feel like we've been here before, have we been here before?
I... I'm not sure. I have a vague memory of it, but it's possible we haven't. So how about it, Sloose? Maybe make them phase out or something?
- Fleet Admiral agigabyte likes this
#6
Posted 30 November 2013 - 12:10 AM
Wow, and the stealth prowler discussion begins anew
Help me Sergeant I'm lost in Kurfluffle land!
#7
Posted 30 November 2013 - 06:54 AM
Oh, I know what the ladies like... -Sarge Johnson
God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss
Quotes from anywhere
#9
Posted 30 November 2013 - 02:25 PM
Holy shit, we have a He Who Must Not Be Named. More specifically a He Who Cannot Be Named.
lol...
Ok, so basically, we aren't gonna do prowler stealth cause there's no way to make it really work in the game. It just... won't work properly. Phasing out is one way to do it, but it's not good...
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Donate to the forum! https://kd8rho.net/donate
#10
Posted 30 November 2013 - 02:31 PM
Eh, comparing him to Voldemort is way off. More like a wormtongue.
- sloosecannon likes this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#11
Posted 30 November 2013 - 02:31 PM
lol...
Ok, so basically, we aren't gonna do prowler stealth cause there's no way to make it really work in the game. It just... won't work properly. Phasing out is one way to do it, but it's not good...
I actually have a way now to do a full cloak.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#12
Posted 30 November 2013 - 02:32 PM
I actually have a way now to do a full cloak.
Oh? really?
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Donate to the forum! https://kd8rho.net/donate
#13
Posted 30 November 2013 - 02:43 PM
I actually have a way now to do a full cloak.
Color me interested
#15
Posted 30 November 2013 - 03:51 PM
Color me interested
This.
Oh, I know what the ladies like... -Sarge Johnson
God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss
Quotes from anywhere
#16
Posted 30 November 2013 - 04:04 PM
I think I know how he plans to do it.
STA3/ST:I Dev
#17
Posted 30 November 2013 - 04:19 PM
I think I know how he plans to do it.
One of the star trek mods, (sacrifice of angels if i remember correctly)
Must be an interesting code.
I'm back (temp)
#18
Posted 30 November 2013 - 04:34 PM
I think I know how he plans to do it.
I'm sure you do, you were probably on the Skype call when your team told me about it.
[2:43:44 PM] Unikraken: hey how did you such a perfect cloak on that?
[2:44:18 PM] (Tech): IsInvisible[2:44:31 PM] Unikraken: is that just a new feature in rebellion?[2:44:43 PM] (Tech): I suspect so yes[2:44:45 PM] Unikraken: ah[2:45:12 PM] (Tech): phaze out wasn't an option as it now automatically disables movement[2:45:19 PM] Unikraken: ah lame[2:45:43 PM] Unikraken: I'm curious if that kind of effect can be done to a ship for the duration of phase travel.[2:46:06 PM] Unikraken: you see, Halo ships jump into an alternate universe kind of thing[2:46:10 PM] Max: uhm its the boollean turn invisible[2:46:17 PM] Max: or isinvisible[2:47:35 PM] (Tech): I think that's possible yes[2:48:04 PM] (Tech): but changing the relevant shader would affect all phazed space activities[2:48:21 PM] Unikraken: that would be fine[2:48:28 PM] Unikraken: all ships jump the same way[2:48:35 PM] (Tech): so if you have any abilities where ships phaze out, or mines that are out of phaze it'll automatically happen to them[2:49:28 PM] (Tech): pipeline effects, shader[2:49:34 PM] (Tech): that's where you can change it
- JasonAHawkins and Defender0 like this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#19
Posted 30 November 2013 - 04:38 PM
I almost feel foolish asking but does that actually solve the 'A.I. still knows you're there' issue?
#20
Posted 30 November 2013 - 05:00 PM
I almost feel foolish asking but does that actually solve the 'A.I. still knows you're there' issue?
If they don't know, we'd need to test it. It's a totally new feature, it may or may not affect AI behavior.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users