1. Bring the UNSC Supercarrier cost down to 8000 creds.
2.Give all UNSC ships that get shields skin-tight ones.
3. If possible, give nuetral colonies starbases.
4.make me a playtester. (jk)
Posted 11 December 2013 - 08:42 PM
1. Bring the UNSC Supercarrier cost down to 8000 creds.
2.Give all UNSC ships that get shields skin-tight ones.
3. If possible, give nuetral colonies starbases.
4.make me a playtester. (jk)
Posted 11 December 2013 - 11:19 PM
I think the 3rd one is pretty good, making harder to colonize neutral colonies. the first one, eh, I think the Supercarrier should stay the same
Posted 12 December 2013 - 12:24 AM
Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.
I'm back (temp)
Posted 12 December 2013 - 12:32 AM
Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.
Huh? What on earth did you.... was that JUST 4 supercarriers!?
#define true false //happy debugging suckers!!!!!
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Posted 12 December 2013 - 12:46 AM
Posted 12 December 2013 - 01:13 AM
Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.
Posted 12 December 2013 - 01:15 AM
Maybe the AI was feeling lucky
Posted 12 December 2013 - 05:42 AM
Posted 12 December 2013 - 06:46 AM
This is on hard, BTW, they smashed my Anchor station first, then they just sat on the edge of the system with their fighters destroying mu smacs could be rebuilt,
then they took the offensive when there were only 5 smacs left, they ran them over, at that point one broke off to the edge of the system to advance there attack into my space, thats when all of my fleet jumped in, they swamped the Carrier in mass firepower, with my ships releasing all they had destroyed it, i got my fleet into a holding position, hoping that my squadrons will deal with them, but they didn't even give a damn, my Orions opened up, with no effect happening, the rest of my fleet concentrated firepower on one, crippling it, then they launched two shivas, destroying my everest, and one of the autumns, then they mac barraged my orions, destroying them with ease, by this time the 3rd crippled one was back in the action, without any capitals left the rest of my ships were picked off one by one.
I'm back (temp)
Posted 12 December 2013 - 07:59 AM
This is on hard, BTW, they smashed my Anchor station first, then they just sat on the edge of the system with their fighters destroying mu smacs could be rebuilt,
then they took the offensive when there were only 5 smacs left, they ran them over, at that point one broke off to the edge of the system to advance there attack into my space, thats when all of my fleet jumped in, they swamped the Carrier in mass firepower, with my ships releasing all they had destroyed it, i got my fleet into a holding position, hoping that my squadrons will deal with them, but they didn't even give a damn, my Orions opened up, with no effect happening, the rest of my fleet concentrated firepower on one, crippling it, then they launched two shivas, destroying my everest, and one of the autumns, then they mac barraged my orions, destroying them with ease, by this time the 3rd crippled one was back in the action, without any capitals left the rest of my ships were picked off one by one.
impossible. the AI cannot use shivas in the current public release since it is not on autocast yet.
Posted 12 December 2013 - 08:03 AM
impossible. the AI cannot use shivas in the current public release since it is not on autocast yet.
I can't even explain, it does it all the time, and i take it enemy marathons shouldn't use fusion rockets either?
I'm back (temp)
Posted 12 December 2013 - 08:07 AM
I can't even explain, it does it all the time, and i take it enemy marathons shouldn't use fusion rockets either?
thats probably actually what fired at your fleet, fusion rockets has since been removed, but in the current released build they are on autocast
Posted 12 December 2013 - 08:22 AM
thats probably actually what fired at your fleet, fusion rockets has since been removed, but in the current released build they are on autocast
the Whole enemy fleet was 4 supers, 2 marathons and 6 frigates. Do Fusion rockets have sufficient damage to kill most ships iin a single shot?
I'm back (temp)
Posted 12 December 2013 - 08:24 AM
Ok spectre, come on, none of this adds up, what really happened in that heated space battle, cause fusions rockets CANT AUTO CAST
1. Bring the UNSC Supercarrier cost down to 8000 creds.
2.Give all UNSC ships that get shields skin-tight ones.
3. If possible, give nuetral colonies starbases.
4.make me a playtester. (jk)
And its good to see those suggestions you were talking about manifested into a rather good post, good job agig, but bring down the super carrier by only 2000? seems a little pointless to me. But i like the idea of the skin sheilds, but a starbase for neutrals? i think 4 SMACS would be better.
Posted 12 December 2013 - 08:26 AM
the Whole enemy fleet was 4 supers, 2 marathons and 6 frigates. Do Fusion rockets have sufficient damage to kill most ships iin a single shot?
6000 damage to a single target
Ok spectre, come on, none of this adds up, what really happened in that heated space battle, cause fusions rockets CANT AUTO CAST
they actually can in the current public release
Posted 12 December 2013 - 08:27 AM
6000 damage to a single target
they actually can in the current public release
Makes sense now, mid upgrade game for me.
I'm back (temp)
Posted 12 December 2013 - 11:37 AM
Help me Sergeant I'm lost in Kurfluffle land!
Posted 12 December 2013 - 06:39 PM
It's been said that the Isle de Playtesters cannot be found, except by those who did not ask where it is.
or who stick some antennae in the air and triangulate the position.
Posted 12 December 2013 - 06:41 PM
or who stick some antennae in the air and triangulate the position.
you cant find what you cant see
Posted 12 December 2013 - 06:43 PM
you cant find what you cant see
One must start somewhere if they are ever to find anything
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