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#1 Fleet Admiral agigabyte

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Posted 11 December 2013 - 08:42 PM

1. Bring the UNSC Supercarrier cost down to 8000 creds.

 

2.Give all UNSC ships that get shields skin-tight ones.

 

3. If possible, give nuetral colonies starbases.

 

4.make me a playtester. (jk)


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#2 Faced

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Posted 11 December 2013 - 11:19 PM

I think the 3rd one is pretty good, making harder to colonize neutral colonies. the first one, eh, I think the Supercarrier should stay the same


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#3 SPECTRE

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Posted 12 December 2013 - 12:24 AM

Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.


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#4 sloosecannon

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Posted 12 December 2013 - 12:32 AM

Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.

Huh? What on earth did you.... was that JUST 4 supercarriers!?


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#5 Moustachio86

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Posted 12 December 2013 - 12:46 AM

1. Yeah, super carriers aren't anything too special. Be interested to know why you feel this.

2. Hopefully that's the plan. I'm sure it's possible in Sins as the Advent have it but it isn't in yet.

3. Good plan. Not too off putting for colonisation still, they shouldn't be able to build ships. I like that one.

4. Keep posting like that (especially with the new release when it arrives) and you never know!

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#6 MrChipps

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Posted 12 December 2013 - 01:13 AM

Supercarrier needs to take a big nerf. Enemy spawned a fleer consisting of 4 supercarriers, arrive in system, obliterate MAC defences, then overwhelm my whole fleet, casualties are 1 supercarrier, and on my side every ship i had. Which was at least 400 ships.


That should......not be possible, 4 super carriers should get shredded by smacs +400 ships in support.
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#7 Faced

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Posted 12 December 2013 - 01:15 AM

Maybe the AI was feeling lucky


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#8 MrChipps

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Posted 12 December 2013 - 05:42 AM

@faced. Maybe spectre set the AI difficulty to ...punk
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#9 SPECTRE

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Posted 12 December 2013 - 06:46 AM

This is on hard, BTW, they smashed my Anchor station first, then they just sat on the  edge of the system with their fighters destroying mu smacs could be rebuilt,

then they took the offensive when there were only 5 smacs left, they ran them over, at that point one broke off to the edge of the system to advance there attack into my space, thats when all of my fleet jumped in, they swamped the Carrier in mass firepower, with my ships releasing all they had destroyed it, i got my fleet into a holding position, hoping that my squadrons will deal with them, but they didn't even give a damn, my Orions opened up, with no effect happening, the rest of my fleet concentrated firepower on one, crippling it, then they launched two shivas, destroying my everest, and one of the autumns, then they mac barraged my orions, destroying them with ease, by this time the 3rd crippled one was back in the action, without any capitals left the rest of my ships were picked off one by one.


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#10 Defender0

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Posted 12 December 2013 - 07:59 AM

This is on hard, BTW, they smashed my Anchor station first, then they just sat on the  edge of the system with their fighters destroying mu smacs could be rebuilt,

then they took the offensive when there were only 5 smacs left, they ran them over, at that point one broke off to the edge of the system to advance there attack into my space, thats when all of my fleet jumped in, they swamped the Carrier in mass firepower, with my ships releasing all they had destroyed it, i got my fleet into a holding position, hoping that my squadrons will deal with them, but they didn't even give a damn, my Orions opened up, with no effect happening, the rest of my fleet concentrated firepower on one, crippling it, then they launched two shivas, destroying my everest, and one of the autumns, then they mac barraged my orions, destroying them with ease, by this time the 3rd crippled one was back in the action, without any capitals left the rest of my ships were picked off one by one.

impossible. the AI cannot use shivas in the current public release since it is not on autocast yet.



#11 SPECTRE

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Posted 12 December 2013 - 08:03 AM

impossible. the AI cannot use shivas in the current public release since it is not on autocast yet.

I can't even explain, it does it all the time, and i take it enemy marathons shouldn't use fusion rockets either?


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#12 Defender0

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Posted 12 December 2013 - 08:07 AM

I can't even explain, it does it all the time, and i take it enemy marathons shouldn't use fusion rockets either?

thats probably actually what fired at your fleet, fusion rockets has since been removed, but in the current released build they are on autocast



#13 SPECTRE

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Posted 12 December 2013 - 08:22 AM

thats probably actually what fired at your fleet, fusion rockets has since been removed, but in the current released build they are on autocast

the Whole enemy fleet was 4 supers, 2 marathons and 6 frigates. Do Fusion rockets have sufficient damage to kill most ships iin a single shot?


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#14 Cole Protocol

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Posted 12 December 2013 - 08:24 AM

Ok spectre, come on, none of this adds up, what really happened in that heated space battle, cause fusions rockets CANT AUTO CAST

 

1. Bring the UNSC Supercarrier cost down to 8000 creds.

 

2.Give all UNSC ships that get shields skin-tight ones.

 

3. If possible, give nuetral colonies starbases.

 

4.make me a playtester. (jk)

And its good to see those suggestions you were talking about manifested into a rather good post, good job agig, but bring down the super carrier by only 2000? seems a little pointless to me. But i like the idea of the skin sheilds, but a starbase for neutrals? i think 4 SMACS would be better.



#15 Defender0

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Posted 12 December 2013 - 08:26 AM

the Whole enemy fleet was 4 supers, 2 marathons and 6 frigates. Do Fusion rockets have sufficient damage to kill most ships iin a single shot?

6000 damage to a single target

 

 


Ok spectre, come on, none of this adds up, what really happened in that heated space battle, cause fusions rockets CANT AUTO CAST

 

 

they actually can in the current public release



#16 SPECTRE

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Posted 12 December 2013 - 08:27 AM

6000 damage to a single target

 

 


 

they actually can in the current public release

Makes sense now, mid upgrade game for me.


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#17 Aunt Gruntie

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Posted 12 December 2013 - 11:37 AM

Wow that sucks spectre, usually i can kill off the AI before it has a chance to build super carriers, in fact I dont think Ive ever seen the AI build the things, maybe i should start playing again....hmmm

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#18 Fleet Admiral agigabyte

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Posted 12 December 2013 - 06:39 PM

It's been said that the Isle de Playtesters cannot be found, except by those who did not ask where it is.

or who stick some antennae in the air and triangulate the position. 


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#19 Defender0

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Posted 12 December 2013 - 06:41 PM

or who stick some antennae in the air and triangulate the position. 

you cant find what you cant see



#20 Cole Protocol

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Posted 12 December 2013 - 06:43 PM

you cant find what you cant see

One must start somewhere if they are ever to find anything






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