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SotP Public Release Bug Reports


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#121 Moustachio86

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Posted 29 December 2013 - 06:33 PM

Guys, would appreciate if you could keep this to proper bug posting or I'm going to have to start deleting posts. There is no known bug that just obliterates ships, I'm going to have to assume it was something in-game that you've just missed.

 

All bugs thus far have (finally) been catalogued and will be put on my to-do list to confirm and report. Good job guys, all going in a nice direction. 


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#122 Vrishnak92

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Posted 31 December 2013 - 04:31 PM

What could have happened is that the projectiles for a ship engagement finally caught up to you, as I've noticed that they NEVER time out(ie disappear from ingame) I say this because I had a ship retreat from a stars grav well, & as soon as it launched away, my enemy had just fired a salvo. At first I thought it missed, but at the time I was regrouping to go back with my fleet I had zoomed in to make sure my fleet was positioned how I wanted it(OCD here) and say the "missed" projectiles finally make it to my ship & destroyed it....

#123 Defender0

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Posted 31 December 2013 - 04:47 PM

At first I thought it missed

This is a big misconception about sins. Every attack will hit, and any buffs like "chance to hit" and "chance to evade" are really, in essense, a damage buff/debuff.



#124 EKHawkman

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Posted 01 January 2014 - 12:59 AM

This is a big misconception about sins. Every attack will hit, and any buffs like "chance to hit" and "chance to evade" are really, in essense, a damage buff/debuff.

Wait really? Could you go into this more? Is it like a buff that lowers or raises damage values? Cause that's really interesting, but also weird. Is there a reason why it was done like this? 



#125 sloosecannon

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Posted 01 January 2014 - 01:04 AM

This is a big misconception about sins. Every attack will hit, and any buffs like "chance to hit" and "chance to evade" are really, in essense, a damage buff/debuff.

Ironically his usage is appropriate in this case...

Yeah projectiles act odd in Sins. Suffice to say if you see a ship getting shot at, it's gonna get hit.
#define true false
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#126 Vrishnak92

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Posted 01 January 2014 - 04:23 AM

Even if it manages to get to another system, those particles will, & I repeat, WILL eventually catch up to it

#127 chiefship

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Posted 01 January 2014 - 08:21 AM

In the latest patch the covenant can not resarch the adjucator cap ship, because the superstructer resarch is missing.


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#128 sloosecannon

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Posted 01 January 2014 - 10:13 AM

Even if it manages to get to another system, those particles will, & I repeat, WILL eventually catch up to it

Yup. Or the game times the projectile out and it just randomly hits. Out of nowhere

 

In the latest patch the covenant can not resarch the adjucator cap ship, because the superstructer resarch is missing.

YIkes. That's pretty major.


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#129 Spartan-117

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Posted 01 January 2014 - 10:32 AM

The Covie starbase is a tad dark. Like, void dark. I am not sure if this is intentional and I know this is a texture skin and not an actual 'bug' but i just thought i would bring it up.

 

And after all the work you guys put into the skins i feel pretty bad doing it.



#130 Defender0

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Posted 01 January 2014 - 10:51 AM

The Covie starbase is a tad dark. Like, void dark. I am not sure if this is intentional and I know this is a texture skin and not an actual 'bug' but i just thought i would bring it up.

 

And after all the work you guys put into the skins i feel pretty bad doing it.

well, it helps that thats a placeholder model, but the problem is that its shaders are bad, which was a problem with some of the covie placeholder ship models.



#131 Lavo

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Posted 01 January 2014 - 11:07 AM

Feet First doesn't seen to activate automatically. Maybe a range bug

Not a bug, ability only fires if you are bombing a planet as it should.



#132 Antigeist

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Posted 01 January 2014 - 01:00 PM

The Adjudicator class appears to be totally inaccessible now. While the Super Destroyer no longer requires "Super Designs," which was removed, the Adjudicator still requires it and is thus unbuildable.



#133 sloosecannon

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Posted 01 January 2014 - 01:03 PM

The Adjudicator class appears to be totally inaccessible now. While the Super Destroyer no longer requires "Super Designs," which was removed, the Adjudicator still requires it and is thus unbuildable.

Confirmed a few posts up. Thanks. We're pushing out a hotfix for that now.


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#134 SPECTRE

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Posted 01 January 2014 - 01:24 PM

The Z axis problem has returned worse than ever, waiting ships will now go to some weird rally point a few grav wells upwards.

Its just irritating.

Ships that have the plague, all frigates, halcyons, autumns, and cradles. But everything else will attempt to do barrel rolls.


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#135 Antigeist

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Posted 01 January 2014 - 01:52 PM

Confirmed a few posts up. Thanks. We're pushing out a hotfix for that now.

Whoops, sorry. Guess I missed it.



#136 Defender0

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Posted 01 January 2014 - 01:54 PM

Whoops, sorry. Guess I missed it.

so did we, apparently



#137 Capt. Gacob Skeeze

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Posted 02 January 2014 - 11:33 AM

Anyone else noticed the AA guns on the Fighter bays and the Anchor station don't fire?



#138 Moustachio86

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Posted 02 January 2014 - 01:20 PM

Anyone else noticed the AA guns on the Fighter bays and the Anchor station don't fire?


Yes to the first (reported) and the Anchor shouldn't have ANY weapons.

#139 Defender0

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Posted 02 January 2014 - 01:23 PM

the Anchor shouldn't have ANY weapons.

Technically it does have AA weapons, and last i checked they work



#140 Moustachio86

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Posted 02 January 2014 - 01:23 PM

Technically it does have AA weapons, and last i checked they work


Oh does it? I'll test when I get in.




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