Hello, I've been playing the alpha release for the last 2 days and I realized that the UNSC is a bit overpowered when it comes to fight against the covenant. I mean, 2 paris class frigates were able to do significant damage to my CSS class cruiser, and the capital ships are always taken down so easily that I stoped buying them.
Anyone else agree with me?
I tend to get very attached to my capital ships. I want to nurse them to level 10 and watch over them; protect them. To deal with the fact that a big UNSC fleet can alpha down a couple assault carriers in no time flat, I've adopted a strategy that works to use the long cool-down times of MACs against them.
Because the CAS doesn't have any important AOE abilities and is basically a glorified CCS with strikecraft, it's not essential that it be there right at the start of the fight. An assault carrier can easily die in the time it takes its energy projectors and torpedoes to cycle, so if my fleet of 5-6 assault carriers is there from the very beginning, at most they're killing 10-12 more ships in that opening salvo. The reward is killing a dozen more ships upfront, and the possible risk is losing one, two, or even more of my assault carriers. What I do is jump in my fleet of CCS and SDVs, which engage the enemy. I try to time it so my assault carriers (and Super Destroyers if I build any) arrive on the battlefield after the opening salvo. This means (1) all the MACs are on cooldown and (2) the UNSC fleet has been whittled down significantly. My capitals advance and engage. At that point, it's still possible to lose them, but the UNSC fleet takes such heavy losses during that first salvo that it's much harder to focus fire them down, especially if it's the AI.
I look at it this way. The huge fleet of CCS and SDVs is like putting the knife in and the squad of assault carriers that come in second to help mop up is me twisting the blade. Like I said, it's still possible to lose them at that point, but with around 40k hp for a level 3-4 CAS, after that initial opening exchange, it's going to take a lot of effort to bring one down and if it does go down, the time and effort it takes to do so takes the heat off of a lot of the CCS on the field.
This strategy also means they can avoid the disabling effects of any nukes.
That being said, if I feel I absolutely have to commit them up front as a battering ram and that I'm doomed without doing so, I will. But generally, I feel that committing them such that they enter the battle shortly after the opening exchange greatly increases their chances of living and doesn't terribly reduce the amount of damage they do over the course of the entire battle. A big UNSC fleet can easily take out multiple assault carriers in that first salvo, but if a battle lasts a minute or two, overall your assault carriers aren't missing out on a ton of the action if they arrive 15-20 seconds late. But their survivability goes through the roof.