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Suggested AI setting for each faction?


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#1 Lord Stark

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Posted 01 March 2014 - 12:08 PM

So far I have been trying

UNSC-Legendary Fortifier

Covenant- Heroic Aggressor

 

The Covies have been steamrolling the UNSC.



#2 SPECTRE

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Posted 01 March 2014 - 01:13 PM

I would suggest in game settings to low fleet supply (too many SDVs) slow ships speeds, and medium build speeds. 


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#3 Moustachio86

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Posted 01 March 2014 - 01:14 PM

I find even fortifier is a little short on defences at times, but it feels like the best setting.
I envy you if you can go toe-to-toe with a legendary A.I. I figure I win about half my games on heroic, depends on your skill level really.

Edit: Also kinda what SPECTRE said, but I put culture on slow, ship speeds on normal and everything else on faster.

#4 SternuS

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Posted 02 March 2014 - 02:31 AM

Random FTW.


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#5 Lord Stark

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Posted 02 March 2014 - 03:13 PM

I find even fortifier is a little short on defences at times, but it feels like the best setting.
I envy you if you can go toe-to-toe with a legendary A.I. I figure I win about half my games on heroic, depends on your skill level really.

Edit: Also kinda what SPECTRE said, but I put culture on slow, ship speeds on normal and everything else on faster.

I can go toe to toe with the Legendary UNSC as the Covies.  Not that hard considering I have personally seen legendary UNSCs go down to Heroic Covies.

 

Also funniest thing is making massive 1000 units wide maps.   UNSC gets stomped because of how much faster Covie ships are.



#6 Rovert duBelmont

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Posted 20 March 2014 - 06:11 PM

Is it a sign of imbalance if one faction on a harder AI is beaten by a different faction on an easier AI?

 

 

I'm not saying it should be the defining factor for balance, but if it is consistently happening, I would at least investigate it a bit.

 

Thank you for your time.



#7 Crisiss

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Posted 21 March 2014 - 03:39 AM

Is it a sign of imbalance if one faction on a harder AI is beaten by a different faction on an easier AI?

I'm not saying it should be the defining factor for balance, but if it is consistently happening, I would at least investigate it a bit.

Thank you for your time.


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#8 Zero

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Posted 21 March 2014 - 08:31 AM

AI is not a proper representation of how the game is supposed to be played, anyways. An AI cannot play the way a human player plays. For instance, a human player would obviously fortify their worlds with SMAC walls and build enormous fleets for one or two fronts against the Covenant. An AI would just throw their ships out like it were nothing and hardly have the capacity of another human. Covenant AI wins purely because the AI is playing vanilla and that's how you win Vanilla - more powerful ships, which is what the Covenant have.


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#9 Spartan-117

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Posted 21 March 2014 - 09:08 AM

I find even fortifier is a little short on defences at times, but it feels like the best setting.
I envy you if you can go toe-to-toe with a legendary A.I. I figure I win about half my games on heroic, depends on your skill level really.

Edit: Also kinda what SPECTRE said, but I put culture on slow, ship speeds on normal and everything else on faster.

I actually seem to win against Legendary aggressive AI when i play against covies. Am i alone? There have got to be better players out there than me O_o

 

I tend to find the best tactically sound planet IE: One with only two lanes in and out. And make that my capital That allows me to focus all of my defence to a single point. I re-enforce with mines and layer my SMACs so that by the time they destroy 1 layer of my defenses the other is already pounding the hell out of them (you can usually get 3 or 4 layers this way) That tends to cripple their fleets no matter the size. It helps to re-enforce with a small fleet but if you play it right the defenses can more or less hold the planet by their own since SMACs have longer range than the covies. If they manage to survive the defense then i send in a small fleet to mop up.

 

If i cannot find such a planet then i spread said defences around the next best tactically sound planet and attempt to set up a defense there. They key for me is to defend untill you can strike, minimize your supply tech to build up resources and research first.



#10 sloosecannon

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Posted 21 March 2014 - 09:13 AM

I actually seem to win against Legendary aggressive AI when i play against covies. Am i alone? There have got to be better players out there than me O_o
 
I tend to find the best tactically sound planet IE: One with only two lanes in and out. And make that my capital That allows me to focus all of my defence to a single point. I re-enforce with mines and layer my SMACs so that by the time they destroy 1 layer of my defenses the other is already pounding the hell out of them (you can usually get 3 or 4 layers this way) That tends to cripple their fleets no matter the size. It helps to re-enforce with a small fleet but if you play it right the defenses can more or less hold the planet by their own since SMACs have longer range than the covies. If they manage to survive the defense then i send in a small fleet to mop up.
 
If i cannot find such a planet then i spread said defences around the next best tactically sound planet and attempt to set up a defense there. They key for me is to defend untill you can strike, minimize your supply tech to build up resources and research first.

Yeah, when playing against AI, mines are your best friend. Get a good SMAC wall going around the planet and support it with a couple hangars and an Anchor and you're going to have an almost invincible planet... at least vs the AI.

A human is a completely different matter though - humans can actually avoid mines...

Oh also, it's worth noting - mines do wipe out fighters, which gives you the initial advantage against hostile air power. Assuming you have a reasonable number of Sabres, you're going to have space superiority at the start of the battle...
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#11 spartan3227mike

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Posted 24 March 2014 - 01:00 PM

I find even fortifier is a little short on defences at times, but it feels like the best setting.
I envy you if you can go toe-to-toe with a legendary A.I. I figure I win about half my games on heroic, depends on your skill level really.

Edit: Also kinda what SPECTRE said, but I put culture on slow, ship speeds on normal and everything else on faster.

because i learned how to micro manage properly i have been able to hold my own against a legendary AI if fact i let my brother team up with one and i held off so many attacks i got bored and started steam rolling them both 

 

PS SMACs HELP ALOT 



#12 spartan3227mike

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Posted 24 March 2014 - 01:02 PM

Yeah, when playing against AI, mines are your best friend. Get a good SMAC wall going around the planet and support it with a couple hangars and an Anchor and you're going to have an almost invincible planet... at least vs the AI.

A human is a completely different matter though - humans can actually avoid mines...

Oh also, it's worth noting - mines do wipe out fighters, which gives you the initial advantage against hostile air power. Assuming you have a reasonable number of Sabres, you're going to have space superiority at the start of the battle...

i agree SMACs and mines help i also like to have mako corvettes to help the sabers 



#13 Spartan-117

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Posted 24 March 2014 - 03:03 PM

Yeah, when playing against AI, mines are your best friend. Get a good SMAC wall going around the planet and support it with a couple hangars and an Anchor and you're going to have an almost invincible planet... at least vs the AI.

A human is a completely different matter though - humans can actually avoid mines...

Oh also, it's worth noting - mines do wipe out fighters, which gives you the initial advantage against hostile air power. Assuming you have a reasonable number of Sabres, you're going to have space superiority at the start of the battle...

I feel i must disagree, a wall around the planet is not the most effective way to defend, the best way to defend a singe planet is to look at the opponents most likely entry areas into the gravity well, line your SMAC's up so that their outer radius just touches the point the enemy comes out of slipspace, mine that immediate area and layer the defenses from there.

 

I find that tends to kick ass. (against AI at least)






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