Posted 21 April 2014 - 05:23 PM
I really like the sound of being able to get all upgrades. Module capacity is probably the most annoying part of starbases (although without it Argonevs would turn into über-forts of doom).
About shields, even if this is set in 2553, I doubt they would've been able to apply shielding to structures. This timeframe is at most a year after the end of halo 3, and humanity was in the pits then.
I think an upgrade to consider would be a resident AI that requires research under the Refit branch of OFCOM OPS as well as a little more resources to implement, that gives the refitted starbase improved damage output, construction capabilities (faster construction or more ships) and better damage control operations (so, for example, repair rates are improved for a time). Of course, it'd have to be balanced like hell, but it'd be a nice addition.
How would construction bays and fighter hangars work? I'm assuming fighter hangars will work like in SoaSE (upgrading gives more squadrons), but how many construction bays would you begin with? What would upgrading the module do, add more bays, improve construction speed, both, or other?
Definitely a great concept though.