New member with a few Suggestions/Questions.
#1
Posted 01 June 2014 - 12:09 PM
#2
Posted 01 June 2014 - 12:20 PM
*** Note I know they have said they were avoiding the Super carrier and the like but are they ditching titans entirely? I have a few ideas and i am sure they have been discussed but I haven't seen anything relevant to the subjects I posted. So if i could be pointed in the right direction or something that would be greatly appreciated
#3
Posted 01 June 2014 - 12:28 PM
Take alook at the comment on Moddb. I don't feel like typing it up again.
Now for the previously ship, that ship will not be added into the mod. Before you say how perfectly it would fill in as a titan we already have a ship designated from the lore, the Covenant Battleship ( link to the page on halo.wikia: http://halo.wikia.co...nant_battleship ).
#4
Posted 01 June 2014 - 01:07 PM
Take alook at the comment on Moddb. I don't feel like typing it up again.
Now for the previously ship, that ship will not be added into the mod. Before you say how perfectly it would fill in as a titan we already have a ship designated from the lore, the Covenant Battleship ( link to the page on halo.wikia: http://halo.wikia.co...nant_battleship ).
I am sorry. i didn't realize there was a forum until after I made the post and that is my fault I do sincerely apologize. I don't feel the super carrier would be a viable titan as well. I hope i didn't implement that it would be. I didn't mean to cross lines or step on toes. I love what you guys are doing and am really excited for more!
Is there anything in the "idea book" as far as the loyalist/rebel thing? I was spit-balling with a friend some really neat ideas and we currently still are. Would you guys be open so suggestions in regards to that?
#5
Posted 01 June 2014 - 01:08 PM
I am sorry. i didn't realize there was a forum until after I made the post and that is my fault I do sincerely apologize. I don't feel the super carrier would be a viable titan as well. I hope i didn't implement that it would be. I didn't mean to cross lines or step on toes. I love you guys are doing and am really excited for more!
Is there anything in the "idea book" as far as the loyalist/rebel thing? I was spit-balling with a friend some really neat ideas and we currently still are. Would you guys be open so suggestions in regards to that?
No, they're already using split research trees.
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#6
Posted 01 June 2014 - 01:26 PM
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#7
Posted 01 June 2014 - 02:22 PM
To answer two of your questions. Yes, I believe the forerunner faction is currently being worked on with some of their ships already in the game as neutrals. In regards to covenant voice work they will eventually have new voices, as evidenced by the grunt voice contest in the same section as this thread.
#8
Posted 01 June 2014 - 02:48 PM
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#9
Posted 01 June 2014 - 02:51 PM
Actually it was more like 40 or more MACs all of the battle groups archers and all of their nukes. Thats how much firepower it took tobkill the damn thing.
And defender he is saying the the name was fucking stupid because well let's face it, Who the fuck names a ship a super destroyer.
Someone say SUPER?
#10
Posted 01 June 2014 - 03:11 PM
Ok cool. I am glad to hear all that.
#11
Posted 01 June 2014 - 03:13 PM
No, they're already using split research trees.
might you explain that to me more. Not sure i understand what would stop them from doing a loyalist/rebel thing. Shed some light on this matter and give me a little education on it please?
#12
Posted 01 June 2014 - 03:20 PM
might you explain that to me more. Not sure i understand what would stop them from doing a loyalist/rebel thing. Shed some light on this matter and give me a little education on it please?
They want it to feel immersive, so about halfway through the tree, you can research Brute/Elite or Military Industrial Complex/ONI
Oh, I know what the ladies like... -Sarge Johnson
God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss
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#13
Posted 01 June 2014 - 03:35 PM
Oh so it isn't something implemented yet? or is it and i am just not noticing it?
#14
Posted 01 June 2014 - 03:49 PM
The loyalist/rebel split is indeed not implemented, intentionally so.Oh so it isn't something implemented yet? or is it and i am just not noticing it?
We're splitting it by the tech tree - allowing you to choose a faction midway through the game. This is intentional and will not be changed...
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#15
Posted 01 June 2014 - 04:04 PM
#16
Posted 01 June 2014 - 04:32 PM
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#17
Posted 01 June 2014 - 04:49 PM
I was thinking something like I said earlier and I know I am kind of sticking with Halo wars here but you could have for the UNSC Capt. Cutter with "Sergeant Forge" upgrade line which does some planetary bombardment buffs within range of titan maybe? And then a "Prof. Anders" upgrade line increasing effectiveness against covie.
I am just spit-balling here and obviously I am not 100% on what the limitations are as far as coding and the like for new or modding current upgrades to do these things.
If this seems like a cool idea, I am sure there are more, better options to chose from like Admiral Whitcomb, Capt. Keyes, Lord Hood or one of the many others. All depends on the timeline and the like.
#18
Posted 01 June 2014 - 04:58 PM
I was thinking something like I said earlier and I know I am kind of sticking with Halo wars here but you could have for the UNSC Capt. Cutter with "Sergeant Forge" upgrade line which does some planetary bombardment buffs within range of titan maybe? And then a "Prof. Anders" upgrade line increasing effectiveness against covie.
I am just spit-balling here and obviously I am not 100% on what the limitations are as far as coding and the like for new or modding current upgrades to do these things.
If this seems like a cool idea, I am sure there are more, better options to chose from like Admiral Whitcomb, Capt. Keyes, Lord Hood or one of the many others. All depends on the timeline and the like.
I think they're limited to 2 subfactions per faction. The timeline spans from 2524 - 2558 as of now. We'll see what happens with Halo from here on out before making any further additions. The factions would have to have enough distinct differences to actually necessitate making a new faction, as that is a lot of work. Also, realize the team does this for free and while they want the mod to be complete, I'm sure they want to take the path of least resistance. I don't think just "bombardment increase" alone is any were near enough to facilitate a new faction.
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#19
Posted 01 June 2014 - 06:14 PM
Personally I don't see much point in creating completely distinct subfactions. A split research tree is sufficient. It allows movement through the timeline during a game instead of just starting out as a specific subfaction.
#20
Posted 01 June 2014 - 06:25 PM
I Understand they are doing it for free and that is perfectly fine. I am not demanding things happen and am just happy to see that something like this even exists. I simply used bombardment increase as an example. There are other more versatile options. I could see some sort of dual factions where it increases effectiveness vs other factions. Like Cutter or Keyes gets a buff vs Covie since they are the enemy they fought. Then a post Halo 3 Admiral, capt. etc etc is stronger vs the forerunner faction whence it get up and running. may not fully follow a time-frame but would be a cool and neat concept. I can help in anyway I can.
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