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So What about Future-tech...?


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#1 Hart

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Posted 01 July 2014 - 08:38 PM

Call it what you will.  we've had at several points in the story line, implications about certain UNSC R&D that never quite made it to the production floor. I'm curious if there are plans(Or would be consideration) to give any of these a late/end-game research that hits mass deployment. Off handedly I can only think of two tech's that never quite got all over the place Sabre's, and Spartans.
 
Mind you, I'm talking mass deployment, not "Yes, we know how to make a railgun" but rather "Yes, railguns are now standard issue to every trooper".  So in the vein of Marvels good old "What If..." line of comics: Ideas!

  • Sabre deployment
    • Replaces longswords with equivelent sabre squadrons on all ships
    • Admittedly, that ones easy to puzzel out.
  • Spartan Integration
    • Replaces ODST drop pods.
    • Signifigant bump to speed and/or damage?
    • Increased delay before flood successfully capture ships? (Can that be done)

Now the last one there may be a stretch. I have no idea if it can be done, but it seems to me like spartans bring a bit more "A" game to repel boarders drills, or at least ought a.

 

Perhaps "Cyclop Garrison" In lieu of the top tier hull repair/poll increase?

 

What else? I know I'm forgetting interesting things that never got fleshed out adequately.



#2 A Fellow Stalker

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Posted 01 July 2014 - 10:45 PM

I don't think the Sabre was ever meant to replace the Longsword as the two face almost completely different roles.

 

Also Spartan development would require years of research and training, and I doubt they'd replace ODSTs which they have tons more of with them.

 

And Cyclops aren't really meant for combat either, they were just used in Halo Wars because the Spirit of Fire was using whatever it had.



#3 Crisiss

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Posted 02 July 2014 - 12:07 AM

Call it what you will.  we've had at several points in the story line, implications about certain UNSC R&D that never quite made it to the production floor. I'm curious if there are plans(Or would be consideration) to give any of these a late/end-game research that hits mass deployment. Off handedly I can only think of two tech's that never quite got all over the place Sabre's, and Spartans.
 
Mind you, I'm talking mass deployment, not "Yes, we know how to make a railgun" but rather "Yes, railguns are now standard issue to every trooper".  So in the vein of Marvels good old "What If..." line of comics: Ideas!

  • Sabre deployment
    • Replaces longswords with equivelent sabre squadrons on all ships
    • Admittedly, that ones easy to puzzel out.
  • Spartan Integration
    • Replaces ODST drop pods.
    • Signifigant bump to speed and/or damage?
    • Increased delay before flood successfully capture ships? (Can that be done)

Now the last one there may be a stretch. I have no idea if it can be done, but it seems to me like spartans bring a bit more "A" game to repel boarders drills, or at least ought a.

 

Perhaps "Cyclop Garrison" In lieu of the top tier hull repair/poll increase?

 

What else? I know I'm forgetting interesting things that never got fleshed out adequately.

Sabres were made for orbital defense, specifically. If anything, Broadswords would make a better strikecraft. I do wish the Sabre and if the Broadsword is eventually put in, are made dual purpose. Separate variants are stupid. They can be unlocked with tech, though. Isn't possible to replace an ability, you can improve it or lock it though. Spartans weren't specifically geared to naval combat prowess so the bonus wouldn't make any sense, maybe bombardment (which is invasion) damage boosts if anything. The delay is not possible. I don't mean to come off as rude, but the flood is very limited in what we can do with it due to hardcoding, so you're better off staying away from anything flood related. After this release, I imagine they are staying as-are aside from new ships or something similar. Cyclops were used for moving cargo if I recall right. Ensemble was just being... well Ensemble. 

 

Hope this clears everything up for you.


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#4 KhevaKins

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Posted 02 July 2014 - 02:02 AM

Call it what you will.  we've had at several points in the story line, implications about certain UNSC R&D that never quite made it to the production floor. I'm curious if there are plans(Or would be consideration) to give any of these a late/end-game research that hits mass deployment. Off handedly I can only think of two tech's that never quite got all over the place Sabre's, and Spartans.
 
Mind you, I'm talking mass deployment, not "Yes, we know how to make a railgun" but rather "Yes, railguns are now standard issue to every trooper".  So in the vein of Marvels good old "What If..." line of comics: Ideas!

  • Sabre deployment
    • Replaces longswords with equivelent sabre squadrons on all ships
    • Admittedly, that ones easy to puzzel out.
  • Spartan Integration
    • Replaces ODST drop pods.
    • Signifigant bump to speed and/or damage?
    • Increased delay before flood successfully capture ships? (Can that be done)
Now the last one there may be a stretch. I have no idea if it can be done, but it seems to me like spartans bring a bit more "A" game to repel boarders drills, or at least ought a.
 
Perhaps "Cyclop Garrison" In lieu of the top tier hull repair/poll increase?
 
What else? I know I'm forgetting interesting things that never got fleshed out adequately.

The Sabre has been as confirmed as being mass produced and is no longer in the prototype phase.
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#5 sloosecannon

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Posted 02 July 2014 - 06:29 AM

I do wish the Sabre and if the Broadsword is eventually put in, are made dual purpose. Separate variants are stupid.

For the record -

The separate variants are for targeting AI purposes only. The Sabre bombers are  equally effective against fighters as against ships. It's just so you can control your defensive fighters without micro-ing everything. If you wanted to, you could build only one variant.


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#6 Crisiss

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Posted 02 July 2014 - 09:56 AM

For the record -
The separate variants are for targeting AI purposes only. The Sabre bombers are  equally effective against fighters as against ships. It's just so you can control your defensive fighters without micro-ing everything. If you wanted to, you could build only one variant.



Figured something like this. Bombers seem to be super ineffective against fighters, though. Something about them having archers and not AAA helixes.

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#7 Defender0

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Posted 02 July 2014 - 09:58 AM

Figured something like this. Bombers seem to be super ineffective against fighters, though. Something about them having archers and not AAA helixes.

both squadrons of sabres have AA and missiles



#8 Crisiss

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Posted 02 July 2014 - 10:02 AM

both squadrons of sabres have AA and missiles


Does it state that in game as such when you hover over them individually? Don't recall.

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#9 Fleet Admiral agigabyte

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Posted 02 July 2014 - 10:08 AM

Does it state that in game as such when you hover over them individually? Don't recall.


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#10 Hart

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Posted 02 July 2014 - 02:33 PM

  • Spartan Integration
    • Replaces ODST drop pods.
    • Signifigant bump to speed and/or damage?
    • Increased delay before flood successfully capture ships? (Can that be done)
 
 

Isn't possible to replace an ability, you can improve it or lock it though.

Spartans weren't specifically geared to naval combat prowess so the bonus wouldn't make any sense, maybe bombardment (which is invasion) damage boosts if anything.

The delay is not possible. I don't mean to come off as rude, but the flood is very limited in what we can do with it due to hardcoding, so you're better off staying away from anything flood related.

Hope this clears everything up for you.


Cleared up a lot. I fear I was too vague myself however.. the intent was to Upgrade/swap ODST drop pods to a faster/More-damaging Spartan Drop pods. Not to buff the naval combat aspect of that.

Though, I confess, I was hoping the flood's capture mechanic could be adjusted based on tech. After all if one spartan could neutralize what.. 2 rings, imagine what a squad, much less a Platoon could do. OK, very little, admittedly, the chief is The Iconic Spartan after all, but its still fun to ponder "What if..." Ah well, such is life.

#11 Crisiss

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Posted 02 July 2014 - 02:42 PM

 
 

Cleared up a lot. I fear I was too vague myself however.. the intent was to Upgrade/swap ODST drop pods to a faster/More-damaging Spartan Drop pods. Not to buff the naval combat aspect of that.

Though, I confess, I was hoping the flood's capture mechanic could be adjusted based on tech. After all if one spartan could neutralize what.. 2 rings, imagine what a squad, much less a Platoon could do. OK, very little, admittedly, the chief is The Iconic Spartan after all, but its still fun to ponder "What if..." Ah well, such is life.

Yeah, not to insult Chief's skills or anything, but he's got the plot on his side. Spartan IIs are an interesting idea but they weren't deployed in sufficient numbers to make them practical, and by the time the war came around most of them were actively deployed so being relegated to planetary invasions is unlikely.

 

You can't necessarily swap abilities, though. ODST pods already kick serious ass if used en masse, considering the planet health in SotP if fairly low. I imagine Infinity will be the kill-all-win-all ship, colonizing, planetary invasions (Spartan IVs probably), ship-ship, carrier, etc. At least I hope it is. The Flood is amazing for what the team ended up doing with it, but we are still very limited in what it can be made to do. We'd love to improve it where possible, though. Please feel free to make all of the suggestions you want, but keep in mind hardcoding is a major barrier for the mod.


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#12 insaene

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Posted 03 July 2014 - 07:25 AM

Well I expect the UNSC to develop better navigation algorithm and better / more accurate slipspace drives. Also the MAC will be upgraded to shoot hot plasma instead of tungsten.

 

In case of medicine I'd say that the mass production of Spartans will increase the healthcare sector.


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#13 Prone-To-Post

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Posted 03 July 2014 - 08:25 AM

In terms of hard coding, would a Cole Protocol passive for all UNSC ships work?
Once researched it would allow any UNSC ship to jump to another UNSC held world in system. I'm obviously thinking of that Vasari ability as a hardcode template.
Now I don't know how exactly this would be implemented in game. Build a a special structure, hide a passive somewhere? It's obviously worth considering.

 

EDIT: Now that I think about it I think this merits a thread of it's own.



#14 Defender0

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Posted 03 July 2014 - 08:28 AM

any UNSC ship to jump to another UNSC held world in system

if you set up anchor stations and get the research that allows exactly this, youre good to go



#15 Crisiss

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Posted 03 July 2014 - 08:47 AM

Well I expect the UNSC to develop better navigation algorithm and better / more accurate slipspace drives. Also the MAC will be upgraded to shoot hot plasma instead of tungsten.
 
In case of medicine I'd say that the mass production of Spartans will increase the healthcare sector.


Not sure if troll


In terms of hard coding, would a Cole Protocol passive for all UNSC ships work?
Once researched it would allow any UNSC ship to jump to another UNSC held world in system. I'm obviously thinking of that Vasari ability as a hardcode template.
Now I don't know how exactly this would be implemented in game. Build a a special structure, hide a passive somewhere? It's obviously worth considering.
 
EDIT: Now that I think about it I think this merits a thread of it's own.


..uh.. this is already in with Anchors. There is a research that needs to be renamed (Improved Destabiliztion) that allows this.

Also, that is counterintuitive to the implementation of the Cole Protocol... if you want to implement one jump into unchartered territory.

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