You can do a lot with asteroid fields and such. Just play with it a bit.
I've been doing this for more than 7 years Abusing the Asteroid fields was one of the first things I did. I did a 'Kuipers Belt' level (relatively small) that allowed smaller ships to sneak through the belt and attack the Starbases directly. Than there's also Reach, which featured a lot of shipyards. An earlier draft of this level had an UNSC starbase in the middle, set to hostile. There's two problems with that:
- It assaults all units, including the UNSC ones. Which is weird if you're playing the UNSC (our mod is set between Halo 2 and 3, so this level never made any sense);
- I can make them either UNSC afiliated, which would be a huge tactical advantage for the UNSC player or use them as background props. Neither are very appealing to me, although the UNSC affiliated version would be great for GC.
Other than that I did a level with a Mustafar like planet in the background, the idea being that it was glassed. It had a small Covenant force in the middle, which represented a couple of rebelling Elites. Obviously I did a level involving a Halo Installation 4 background prop. None of these levels got released though, since I couldn't get the others to test them (which makes this whole thread that much more relevant).
Right now I am looking for things a little less obvious. New things to include and surprises to keep things interesting. The Kuipers Belt level was interesting in a way, because it's one large (assymetrical) stroke of asteroids in all shapes and sizes. It only allows large ships to pass through at certain points, creating choke points. The 'surprise' obviously being that small corvette's and fighters can simply ignore these chokepoints. Similarly for Land Skirmish I have things planned like 'Urban Combat' levels, which only feature infantry. In these levels I am hoping that we'll be able to implement environmental destruction, which you could use as a tactical advantage (I may have taken that que from playing to much Battlefield). These are the kind of tricky things I am looking for right now. Atleast for Skirmish, since GC is more about the larger picture instead of one battle.
Also, put extra bases down. Those are the most fun, multi-base games.
We have this, although it's not released yet. We split Space Skirmish in regular Foc type games and a type of gameplay that does not per se feature one Starbase. The idea is that you build a 'Defense Grid', which consists of buildings each having their own function. So it's basically a more elaborate version of what we have ingame now.
Edited by DGaius, 28 July 2014 - 04:13 PM.
Made an error, the Defense Grid gameplay is implemented, but has not been released.