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Space Skirmish: Level Size and other problems.

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21 replies to this topic

#21 haseo yashimora

haseo yashimora

    Petty Officer Second Class

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Posted 06 August 2014 - 02:32 PM

ty very much ill test being the covi again see if it crashes again if it does ill pm u with a screenshot :)

forgot to do this whoops

#22 Michael_2553


    Crewman Apprentice

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Posted 31 January 2016 - 04:12 PM

Creating levels is easy enough, I can churn out a dozen of them on a day. The problem I run into however is that I have no idea on how to make them interesting. Pretty much every level would look the same, as they already do in EaW/FoC. So if you guys have suggestions on how to make them more interesting/tactically different, than I'd love to hear those. I've already requested Halo Props, which are being made. We already added different backgrounds, but it wouldn't hurt to put in more. Increasing the size is a good idea based on what you and Crisiss said, so I'll make sure to keep that in mind. 

well im late to the party lol. anyway i always enjoy maps like the straits map from the original game. its thin but long so the foe is fairly far away as well as allowing for up close brutal engagement. again my favorite maps are the ones that are oddity's. like the one where the really good stuff in in a area that only smaller ships can get to. (and larger ones that try get picked off with ease.) using asteroid to form "tunnels" also is a good tactic as it lets you have some defensive play as well as bottle necks, if the enemy is being lazy just large open maps i basically outright ignore

The rebellion took kaut! BUILD THE DEATH STAR!!! THEY MUST PAAYYYY!!!!

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