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#21 Guest_Golly_*

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Posted 30 January 2013 - 12:32 PM

Oh nice. We could mash up a model sometime, right?

Also I like Ember's naming suggestion.
Slipspace anomaly detection and rangingn unit.
SADRU (pronounced sad-roo)

#22 Emberblaque

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Posted 30 January 2013 - 12:33 PM

PSIDAR array; gives advance warning up to 5 jumps away.


I got chatting to Defender and now have time to advance upon this.


Unlocked at Advanced PSIDAR (probable name change but I'll use PSI for now) is a defensive structure, the PSIDAR array.

One of the arrays placed around a planet would boost the PSIDAR for that planet to 3 jumps away, two arrays would be 4 jumps and three arrays would be 5 jumps notice. 5 jumps would be the max and the advanced warning would only apply to planets with arrays around them.


I just hope this is possible.


It seems to me the number of observable phase lanes would increase exponentially with each additional jump. I think this would eliminate any element of surprise, even if it only applied to one planet. All you can do is see, I don't know enough about the mathematics of networks to logically dispute it.

Oh nice. We could mash up a model sometime, right?

Also I like Ember's naming suggestion.
Slipspace anomaly detection and rangingn unit.
SADRU (pronounced sad-roo)


I didn't stick a unit on the end, but thanks for the solidarity.

#23 Guest_Golly_*

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Posted 30 January 2013 - 12:35 PM

Seems to me the number of observable phase lanes would increase exponentially with each additional array, even if it only applied to one planet. I think this would completely eliminate any element of surprise.

Make eachnarray cost an exponentially high amount, or possibly limit the maximum number of arrays allowed.

#24 Guest_Golly_*

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Posted 30 January 2013 - 12:46 PM

Yeah I added the UNIT to make a decent set of initials.

#25 Kommrad II

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Posted 30 January 2013 - 02:32 PM

The idea of a dedicated refuel station is pretty cool. It could have a upgrade for decreasing the time for a jump to take place. I know there's an option for that already, but this one could stack and decrease the time after each upgrade. Maybe it could buff mineral production too.

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#26 Emberblaque

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Posted 30 January 2013 - 02:46 PM

Yeah I added the UNIT to make a decent set of initials.


I see where you're coming from, but in the other thread we were discussing renaming a research subject, not naming a planet module, so it doesn't sound right to me.


Make eachnarray cost an exponentially high amount, or possibly limit the maximum number of arrays allowed.


It seems easier to just make it a research subject that increases the number of observable phase lanes like in vanilla instead of a planet module. I guess it's cool that you could theoretically diminish your opponents' ability to see your movements. But notice I think that's cool because it's an opportunity to increase the element of surprise. If it is implemented, I would elect to cap the number of observable lanes at two or three, as I'll explain.

I did some math, taking the map "Epsilon Eridani" as an example. The average number of phase lanes per planetary object on that map is ~1.5. So let's consider the average number of observable phase lanes as the "SADRU" jump distance increases.

1 * 1.5 = 1.5
2 * 1.5 = 3.0
3 * 1.5 = 4.5
4 * 1.5 = 6.0
5 * 1.5 = 7.5

The total number of phase lanes on that map is 14. That means if the maximum proposed "SADRU" jump distance is achieved (that is, five jumps), then on average, over half of the map's phase lanes are observable because of infrastructure on one planet. Also take into account that the average number of phase lanes per planetary object on this map is probably lower than on other maps, because it's more linear than planar. To phrase that mathematically, the maximum number of phase lanes connected to any one planetary object is three. I don't like the idea of someone having complete knowledge of the phase lanes on their entire side of the map with very little effort, while the other person would be flying blind. If both players put it closer to the middle, neither would be able to surprise the other. On a map like "State of War," that'd be insane, especially with interstellar phase lanes.

#27 sloosecannon

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Posted 30 January 2013 - 02:57 PM

I don't like the idea of someone having complete knowledge of the phase lanes on their entire side of the map with very little effort, while the other person would be flying blind. If both players put it closer to the middle, neither would be able to surprise the other.


What, you mean like the vanilla Vasari research?

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#28 Guest_Golly_*

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Posted 30 January 2013 - 03:04 PM

5 Arrays per player, each takes up 10 tac slots or something?




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