Heavy burden should be the refinery structure itself, not a transport ship. I like the idea of using OP's ship as the trade ship and the current trade ship for ore transport.
Civilian Ship from Reach
#21
Posted 04 November 2014 - 09:26 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#22
Posted 04 November 2014 - 09:40 PM
Heavy burden should be the refinery structure itself, not a transport ship. I like the idea of using OP's ship as the trade ship and the current trade ship for ore transport.
Agreed. Spring-hill class is pretty sizable. Probably roughly the size of the cradle. Big motherfucker.
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#23
Posted 05 November 2014 - 04:24 AM
Could you implement it as a flagship? Make a similar one for the Covenant, and have a "protect the refugee" gametype.
#24
Posted 05 November 2014 - 04:49 AM
That would be so horribly easy to destroy it wouldn't even be funny. Literally just bypass the entire fleet and destroy the one ship to win in the first salvo. Bad idea.Could you implement it as a flagship? Make a similar one for the Covenant, and have a "protect the refugee" gametype.
- Unikraken likes this
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#25
Posted 05 November 2014 - 10:18 AM
Heavy burden should be the refinery structure itself, not a transport ship. I like the idea of using OP's ship as the trade ship and the current trade ship for ore transport.
Seconding; Heavy Burden is far too large to work as a refinery ship in Sins.
- Unikraken likes this
#26
Posted 05 November 2014 - 11:09 AM
Could you implement it as a flagship? Make a similar one for the Covenant, and have a "protect the refugee" gametype.
Unfortunately SotP just can't work that way in an intelligent manner. Damage values and shielding negate any possibility.
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#27
Posted 05 November 2014 - 12:56 PM
Heavy burden should be the refinery structure itself, not a transport ship. I like the idea of using OP's ship as the trade ship and the current trade ship for ore transport.
I was thinking of a similar style. Because what we currently use looks like a strait up civilian transport. Where as the op's ship looks more like a cargo ship that would be used for trade, but ended up pressed into service as an evac ship.
#28
Posted 28 November 2014 - 01:33 AM
I like the idea of OP's ship replacing the trade ship.
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