PLEASE NOTE: This is for the ground component of the mod. I know that at this time the ground component is not finalised or being worked on.
I was having a thought about this.
In Campaign Commander, the dropships attack enemies when they are near the landing site. While this is all and well, I thought that it was a little inaccurate (pelican shoots very accurately, covenant dropships do very little damage). I knew that there was very little ways to change this, but then I thought a bit more deeply.
To differentiate the factions a little more, I thought that maybe the covenant can do more physical damage, e.g. do more damage or shoot more accurately. But its the pelican that the idea mostly effects.
In canon, the pelican's chingun was said to be very inaccurate. I was thinking that we turn this into a more passive thing: the individual bullets do either very little damage or are hugely inaccurate, but it slows down/stuns the units or makes them do less damage; something like a giant ability from the rebel corvette hero surrounding the ship while its shooting. I believe, in theory, this could balance out both factions in that area, but makes them very different as well and separates the mod from others with this idea.