I did not really see a proper place to ask questions, so I thought I'd just post a few here. Maybe others will use this to ask other questions.
Coincedentally all these questions have been answered at one point or another, on the old forums. It seems however that a lot of the info has either been lost, is inaccesable (like the FAQ section we had) or is simply unfindable (even for me). So let's see if I can answer all of them and build up a new FAQ of sorts!
1: I noticed The Flood in some pictures on ModDB. The Flood are one of my favorite parts of Halo. Will the Flood be a playable faction? Will they be able to infect other units to convert them? Will they be available for space fights? Flood have been able to travel/fight in space before. I would love to play as the flood and command an army of parasites to wipe everything out.
Yes you will be able to play as the Flood. Their primary weapon (and only weapon when starting out) is infection. They will be able to fight both space and land battles. However the pictures you saw were from one of the first builds of the mod. There were many issues with this build, which means we basically have to rebuild the flood. It'll take a while before you'll command them I am afraid.
2: Will the ground fights be more balanced than in EAW? In EAW it seemed the AI only ever spammed tanks and nothing else. The only way to combat the tanks were with more tanks thus making infantry almost useless.
That entirely depends on what you deem a good 'balance'. We thought our space skirmish was balanced pretty well. It was different, but good. Look at all the comments (and complaints) we got about that. We have a bunch of ideas for land skirmish which are different from regular EAW (like the space skirmish release was). But again, different tastes. Let's not forget we haven't implemented anything yet. So I am also not able to give you any indication of whether the team thinks it's balanced yet either.
3: What will the heroes be for each faction? Will they be rebalanced? EAW heroes generally were pretty useless. I'm assuming if heroes were added that the big obvious ones will be added(MC, Arbiter, Johnson, Keyes, Tartarus, prophets). Will the Flood(assuming they are a playable faction) have heroes?
Taken from the FAQ on the old forums:
It depends on the story which ones you can play. You can expect some in a campaign release. Can't promise some in the pre-release aka Units-only release.
Note that there will be no heroes/characters from the games or books!
This was our initial response to the question, since we wanted to script a campaign ourselves. With a story comes a hero. However ever since that became almost impossible to do timewise, our generic answer has been: there will be no heroes.
This is in line with the 'no heroes/characters from the games or books' part of the initial response. We've always focussed on the more 'common man' in this mod. The regular militaries if you will. This also means no heroes for the Flood.
4: Will there be new maps? It would be interesting to see new maps based off the Halo games. Like a Blood Gulch map or maps based on certain campaign levels.
Yes there will be. Taken from the old forums:
As for your answer, yes you can expect those in the next release. Some are already done. Here's a couple of reasons why they didn't make the cut:
1: Most of them were only tested by me, I need everyone to test them (still pending);
2: Some of the game mechanics were (and are) not 100% functional. Some maps require a specific gametype to work (as they are specifically made for that gametype). For example: we have a few specific maps for our new type of starbase centered skirmish;
This should answer your second question partly. In addition to regular and 'renewed' skirmish levels, I intetended to do urban combat levels (infantry only) and levels based on the big scale battles in the Halo games. Throw in a random unlimited resource level for laughs and giggles. I think you get the idea
Additional problems due to time restraints:
- Problem is that I am the only 'mapper' on the team, with a pretty unrealistic approach to designing levels (which usually ends up really shitty, since I try to cram 5 textures in as little space I can).
- My priority lies with the Audio aspect of the mod right now.
At this point the latter two are just excuses. In the end I do intend to also add in maps which are based on existing Halo game levels. Taken from the Dev part of the old forums:
So the idea is to discuss the various mappacks and what they should consist of including challenges and gameplay modes. What I came up with so far is:
- Additional regular custom maps
- Converted regular custom maps to feature the shipyard system
- Shipyard only levels
- Levels with limited resources (which means you'll have to race towards them and defend them. I was thinking of calling this 'space race levels')
- Pure fun levels (lots of resources and wide space for big space battles)
- Urban Area levels (with destrutable environment including penalties)
- Easter egg levels (levels based on an easter egg which can determine the outcome of the battle)
- Historical correct locations (relive the dream)
5: Will there be Sarabs? If they are included, how overpowered will they be? Will other factions have an equally powerful unit to balance it out? Just an idea: have Spartans(Just going to assume they are in it) have an ability to board a scarab and destroy it from the inside(taking a little time so it isn't an insta-kill).
Yes, there will be Scarabs. There's not a single dev build without one The Scarabs themselves will be powerfull, but only to a certain degree. We've been playing with both of your suggestions to balance this. I am not sure which one we chose, if we made a choice at all. The old forum is not really cooperating right now (the info is all over the place). But I'd say that both are possible, depending on which type of gameplay you choose.
6: Will it be Similar to Halo Wars in any aspect?
Yes and no. See question 11 for the yes part. No, in the sense that we deliberately try not to copy anything from Halo Wars.
7: As the Covenant, how will they integrate other races into the units? Will squads have both elites and brutes? Or will there be multiple squad types to choose from?
The races featured in the Covenant army are partly decided by the type of gameplay you choose (depending on which choices you make in the Tech Tree). Squads will be mixed, but we haven't quite resolved how (as in which units mix with which). That is grunts and elites in one squad yes, but Anh Nhan has also been playing around with the idea of 'covenant buy packages'. Buy an artillery squad, get 2 wraiths and some escorts for example.
8: Will there be a map editor feature? I'm aware EAW has a map editor already, but it is only for vanilla EAW. I would love to make some maps that only have infantry so the AI has to use them.
There is nothing we can do to the map editor to feature only CaW related units. If you're an experienced modder you can do the following:
If you're not an experienced modder I would advise against using this method (which is the only method afaik), since it will not allow you to install any other mod. It'll also give you a headache or two if you wish to remove CaW, since it would mean reinstalling everything.
9: Will there be new game modes? I think it would be a nice touch to add something like firefight where you just have to survive wave after wave.
Yes there will be. Take for example our starbase based space skirmish. This is a variation on the already existing UNSC defense grid (SMAC cannon, repair yards, various shipyards and defense satilites).
10: Will there be civilian units you can control? As useless as they would be in a fight, I would still like to be able to amass an army of civilians to fight. They could be really cheap units. Humans could have civilians, Covenant could have small weak grunt squads, and Flood(assuming they are a faction) could have infection forms.
I have suggested this in the past for the GC mode. The discussion is still pending. I know Anh Nhan include private contracters in the land skirmish UNSC tech tree.
11: Will you be taking ideas/units/vehicles/ships from all the Halo games? Things like the hornet and falcon.
No. Our mod takes place between Halo 2 and 3. So the majority of vehicles/units/ships will be from those specific games. There are some incidental units from Halo Wars (vulture, Spirit of Fire) and Halo ODST (Falcon). Than there's also a whole bunch of custom ships/buildings designed by both our own staff and the SotP (By Annihalator) & Homefront staff. Original vehicles from Halo legends and Halo 4 are off the table for us, so you won't see those.
That is all I can think of at the moment. I would really appreciate some feedback. Really looking forward to the ground fights.
Whew. Well this was quite a bit already, had to dig pretty deep to find the answer to some of the questions. I hope that, once we do release, we won't disappoint