Greetings so called inheritors of the Mantle. I know I have made some pretty terrible proposals in the past which have ruined the galaxy... AHEM HALO RINGS... But! Today I bring to the attention of all involved with this mod my proposal for a more diverse, unique and satisfying system for research which will grant the usage of more vessels seen in the lore and also a better simulation of the Halo universe. So bear with me, this may confuse some but I am willing to explain or answer anything if required. Stand fast mankind, the reclamation has begun!
So the basic idea is that the tech tree for all factions will be split into progressive eras similar to that of games such as Age of Empires. All players will start of at the base era in which they must use the less advanced and older units used by the faction at that time, then they must conduct a certain research that will advance them into the next era unlocking more research. They keep progressing until eventually reaching the last era and then so on.
The four eras will be:
Before Human-Covenant War (Pre-2525)
Early Human-Covenant War (Post-2526)
Late Human-Covenant War (Pre-2552)
After Human-Covenant War (Post-2553)
It has come to my attention that the mod team has a problem of when they should set the mod, well don't be specific! Be general! People want a flexible mod where they can experience the entirety of the local Halo timeline. The purpose of this is to allow players to experience the lore in its entirety, and to adapt to the changes in era like the factions in the lore itself. As you progress, you will find yourself having to utilise new strategies and adapting to new threats. For example with UNSC Carriers, Pre-2525 you would start off with a strong hulled Athens class, but Post-2526 you may want to utilise the faster Eion class instead. In Pre-2552 you may want to switch that for the more powerful Epoch class, but then Post-2553 you may want to bring out the Forerunner enhanced Poseidon class. It is all about diversity and accuracy, players want to be able to be unique in their play styles, utilise their own strategies on the battlefield.
It has been pointed out that their will be clones as some ships are similar. I can only advise stat changes, for example the Athens is a Heavy Carrier so make it slower, more resilient and give it more strikecraft space. The Eion is a Light Cruiser, so make it faster, lightly armoured, less strikecraft space but higher firepower.
Sorry if I have not explained this in the best way, but this is my idea and I believe it can definitely make this mod very interesting, unique, and grant the diverse and yet accurate gameplay players are looking for.
Give feedback, questions, suggestions and I will be happy to listen.
Here is a draft of the units available in each era for the UNSC and Covenant:
NOTE: Some units have been added and taken away as future ideas
Signed, Faber,
The Master Builder