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#1 HarkenScythe

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Posted 09 July 2015 - 12:14 PM

How would one change the supply in game to a lower level than even small fleet sizes? (Im searching around for a way to do so for personal use with this mod)


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#2 Emperorfluffball

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Posted 10 July 2015 - 12:20 PM

i'd guess you'd have to mod the mod?
or go into the game settings and try changing it??? i dunno i've always played with Huge fleets because where's the fun in small fleet engagements


“Listen to me, Covenant. I am Vice Admiral  Preston J. Cole commanding the human flagship, Everest You claim to be the holy and glorious inheritors of the universe? I spit on your so-called holiness. You dare judge us unfit? After I have personally sent more than three hundred of your vainglorious ships to hell? After kicking your collective butts off Harvest - not once - but twice? From where I sit, we are the worthy inheritors. You think otherwise, you can come and try to prove me wrong. Is that the best you can do? Watch what one unworthy human can do!”

"How do we go?" "WE GO FEET FIRST!"


#3 HarkenScythe

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Posted 10 July 2015 - 03:19 PM

Essentially, I wanna mod the mod lol.

 

I like smaller fleet fights. Easier micro, more thematic fights, etc. Small fleets aint small enough for me


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#4 Cole Protocol

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Posted 10 July 2015 - 05:40 PM

Modding it would involve editing every single research file to the appropriate value. The researches are called 

 

RESEARCHSUBJECT_UNSC/COV_MAXSHIPSLOTS#.entity under the game info file.

 

 

i'd guess you'd have to mod the mod?
or go into the game settings and try changing it??? i dunno i've always played with Huge fleets because where's the fun in small fleet engagements

Playing with smaller fleets is actually highly enjoyable, for me it reenacts Halo perfectly. It really makes you value your ships, if you lose one the fleet as a whole could lose. So you have to fight tactcially and manage your stuff if you want to avoid being slaughtered.



#5 Crisiss

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Posted 10 July 2015 - 08:41 PM

There are potentially significant balance issues with small fleet sizes though. Typically playtesting doesn't take place with anything other than normal or large so we're more partial to those.

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#6 Emperorfluffball

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Posted 11 July 2015 - 09:29 AM

Modding it would involve editing every single research file to the appropriate value. The researches are called 

 

RESEARCHSUBJECT_UNSC/COV_MAXSHIPSLOTS#.entity under the game info file.

 

 

Playing with smaller fleets is actually highly enjoyable, for me it reenacts Halo perfectly. It really makes you value your ships, if you lose one the fleet as a whole could lose. So you have to fight tactcially and manage your stuff if you want to avoid being slaughtered.

except i generally fight with my all of my ships in one fleet and fight with an almost All or nothing brawl...
one reason i play with the UNSC... they replace ships so quickly


“Listen to me, Covenant. I am Vice Admiral  Preston J. Cole commanding the human flagship, Everest You claim to be the holy and glorious inheritors of the universe? I spit on your so-called holiness. You dare judge us unfit? After I have personally sent more than three hundred of your vainglorious ships to hell? After kicking your collective butts off Harvest - not once - but twice? From where I sit, we are the worthy inheritors. You think otherwise, you can come and try to prove me wrong. Is that the best you can do? Watch what one unworthy human can do!”

"How do we go?" "WE GO FEET FIRST!"


#7 HarkenScythe

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Posted 11 July 2015 - 02:07 PM

Kinda why Im doin it for PERSONAL use. Balance in that can go fuck itself really


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#8 Crisiss

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Posted 11 July 2015 - 02:10 PM

except i generally fight with my all of my ships in one fleet and fight with an almost All or nothing brawl...
one reason i play with the UNSC... they replace ships so quickly

They get rebuilt just as fast as they die. 

 

Kinda why Im doin it for PERSONAL use. Balance in that can go fuck itself really

Obviously a game file, though I wouldn't know where. I'm sure you can google it and find out somewhere. Or message a dev of any Sins mod on steam.


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#9 Riftis

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Posted 12 July 2015 - 09:00 AM

I had taken to playing with small fleet sizes as I also felt it would encourage more tactical play as each ship is more important, but after play testing a bit I do feel the game is better balanced in the public build on normal and higher.

 

As the Covenant are more fleet orientated they get a tiny nerf on the small fleet size option. A UNSC player can still build as many defensive structures and as HenryVarro mentioned, production and economic bonuses towards the end of the tech tree help negate the impact of the UNSC losing ships. It's only a minor change to balancing, but it's something a competent player of either faction can overcome or exploit with planning, over the course of a dozen games or so it'll become noticeable.

 

Fighting against the same faction on small fleet sizes is balanced and fun though.


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