How would one change the supply in game to a lower level than even small fleet sizes? (Im searching around for a way to do so for personal use with this mod)
Just a quick question...
#1
Posted 09 July 2015 - 12:14 PM
Cole did 9/11
Oh I did?
~Cole
#2
Posted 10 July 2015 - 12:20 PM
i'd guess you'd have to mod the mod?
or go into the game settings and try changing it??? i dunno i've always played with Huge fleets because where's the fun in small fleet engagements
“Listen to me, Covenant. I am Vice Admiral Preston J. Cole commanding the human flagship, Everest You claim to be the holy and glorious inheritors of the universe? I spit on your so-called holiness. You dare judge us unfit? After I have personally sent more than three hundred of your vainglorious ships to hell? After kicking your collective butts off Harvest - not once - but twice? From where I sit, we are the worthy inheritors. You think otherwise, you can come and try to prove me wrong. Is that the best you can do? Watch what one unworthy human can do!”
"How do we go?" "WE GO FEET FIRST!"
#3
Posted 10 July 2015 - 03:19 PM
Essentially, I wanna mod the mod lol.
I like smaller fleet fights. Easier micro, more thematic fights, etc. Small fleets aint small enough for me
- Fleet Admiral agigabyte likes this
Cole did 9/11
Oh I did?
~Cole
#4
Posted 10 July 2015 - 05:40 PM
Modding it would involve editing every single research file to the appropriate value. The researches are called
RESEARCHSUBJECT_UNSC/COV_MAXSHIPSLOTS#.entity under the game info file.
i'd guess you'd have to mod the mod?
or go into the game settings and try changing it??? i dunno i've always played with Huge fleets because where's the fun in small fleet engagements
Playing with smaller fleets is actually highly enjoyable, for me it reenacts Halo perfectly. It really makes you value your ships, if you lose one the fleet as a whole could lose. So you have to fight tactcially and manage your stuff if you want to avoid being slaughtered.
#5
Posted 10 July 2015 - 08:41 PM
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#6
Posted 11 July 2015 - 09:29 AM
Modding it would involve editing every single research file to the appropriate value. The researches are called
RESEARCHSUBJECT_UNSC/COV_MAXSHIPSLOTS#.entity under the game info file.
Playing with smaller fleets is actually highly enjoyable, for me it reenacts Halo perfectly. It really makes you value your ships, if you lose one the fleet as a whole could lose. So you have to fight tactcially and manage your stuff if you want to avoid being slaughtered.
except i generally fight with my all of my ships in one fleet and fight with an almost All or nothing brawl...
one reason i play with the UNSC... they replace ships so quickly
“Listen to me, Covenant. I am Vice Admiral Preston J. Cole commanding the human flagship, Everest You claim to be the holy and glorious inheritors of the universe? I spit on your so-called holiness. You dare judge us unfit? After I have personally sent more than three hundred of your vainglorious ships to hell? After kicking your collective butts off Harvest - not once - but twice? From where I sit, we are the worthy inheritors. You think otherwise, you can come and try to prove me wrong. Is that the best you can do? Watch what one unworthy human can do!”
"How do we go?" "WE GO FEET FIRST!"
#7
Posted 11 July 2015 - 02:07 PM
Kinda why Im doin it for PERSONAL use. Balance in that can go fuck itself really
Cole did 9/11
Oh I did?
~Cole
#8
Posted 11 July 2015 - 02:10 PM
except i generally fight with my all of my ships in one fleet and fight with an almost All or nothing brawl...
one reason i play with the UNSC... they replace ships so quickly
They get rebuilt just as fast as they die.
Kinda why Im doin it for PERSONAL use. Balance in that can go fuck itself really
Obviously a game file, though I wouldn't know where. I'm sure you can google it and find out somewhere. Or message a dev of any Sins mod on steam.
- Riftis likes this
Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius
#9
Posted 12 July 2015 - 09:00 AM
I had taken to playing with small fleet sizes as I also felt it would encourage more tactical play as each ship is more important, but after play testing a bit I do feel the game is better balanced in the public build on normal and higher.
As the Covenant are more fleet orientated they get a tiny nerf on the small fleet size option. A UNSC player can still build as many defensive structures and as HenryVarro mentioned, production and economic bonuses towards the end of the tech tree help negate the impact of the UNSC losing ships. It's only a minor change to balancing, but it's something a competent player of either faction can overcome or exploit with planning, over the course of a dozen games or so it'll become noticeable.
Fighting against the same faction on small fleet sizes is balanced and fun though.
- Crisiss likes this
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users