So I did a thing
Posted 10 July 2016 - 11:07 AM
So I did a thing
Posted 11 July 2016 - 02:38 AM
you are missing a C.S.O hiding behind the planet ready to attack.
Edited by 碇 ゲンドウ, 18 July 2016 - 07:42 PM.
Posted 21 July 2016 - 03:16 PM
You had me until plot device... anyways Agigabyte suggesting a ton of old innie ships gave me some inspiration to attempt something.
No hate, this thing is supposed to look kind of ugly and take design aspects from the Gorgon (Cube Ship) and make them less... cube-y.
Tbh if anything like the Gorgon were to make it into the mod, it would look significantly different.
Posted 21 July 2016 - 05:00 PM
+1
Posted 21 July 2016 - 07:02 PM
Posted 21 July 2016 - 07:32 PM
only thing left now is them turrets.
Posted 21 July 2016 - 08:06 PM
Posted 21 July 2016 - 08:38 PM
actually decided to redo the main battery. Yes i took inspiration from ze Yamato.
bonus
Posted 21 July 2016 - 10:15 PM
Is for a Gundam mod for Stellaris
http://steamcommunit...s/?id=717060367
also new ship.
Edited by 碇 ゲンドウ, 21 July 2016 - 10:37 PM.
Posted 22 July 2016 - 08:42 AM
Posted 24 July 2016 - 08:33 PM
redid the bridge. FInally happy with it.
Posted 24 July 2016 - 10:38 PM
The Ball. Also where the hell is Dgaius?
Edited by 碇 ゲンドウ, 25 July 2016 - 12:00 AM.
Posted 25 July 2016 - 12:11 AM
Something I dug up from a while ago
Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol
Posted 25 July 2016 - 12:27 AM
Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol
Could work as a mini mod I mean the Capital you have already just need to model that one mech and biomass and you are good to go
Posted 25 July 2016 - 07:49 PM
Posted 26 July 2016 - 06:00 AM
Something I dug up from a while ago
Spoiler
Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol
Please do use the original manga as a source. The animation was close, but it just didn't carry the same finese IMO.
actually decided to redo the main battery. Yes i took inspiration from ze Yamato.
I am a bit of a nitpicker, I prefered the original turrets. They're more in line with the general design.
Covenant at War Dev and Sins of the Prophets SFX Guy --- soundcloud.com/dgaius
Posted 26 July 2016 - 06:10 AM
I am a bit of a nitpicker, I prefered the original turrets. They're more in line with the general design.
Dont worry they come too.
My first attempt at them just looked real bad.
Posted 27 July 2016 - 01:54 AM
Heat Hawk!
Wireframes!
Posted 30 July 2016 - 07:27 PM
Damnit why is everyone so good at 3d modelling?
And I can't even afford Autodesk...
Mspaint artistry
Posted 30 July 2016 - 08:54 PM
Damnit why is everyone so good at 3d modelling?
And I can't even afford Autodesk...
Well there's blender, for everyone that cant afford.
0 members, 0 guests, 0 anonymous users