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#41 Sookendestroy1

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Posted 10 July 2016 - 11:07 AM

So I did a thing

 

Spoiler


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#42 베이클라이트

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Posted 11 July 2016 - 02:38 AM

you are missing a C.S.O hiding behind the planet ready to attack.


Edited by 碇 ゲンドウ, 18 July 2016 - 07:42 PM.

YmSsY2C.png

 

 

 

 


#43 Sookendestroy1

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Posted 21 July 2016 - 03:16 PM

You had me until plot device... anyways Agigabyte suggesting a ton of old innie ships gave me some inspiration to attempt something.

 

Spoiler

 

No hate, this thing is supposed to look kind of ugly and take design aspects from the Gorgon (Cube Ship) and make them less... cube-y.

 

Tbh if anything like the Gorgon were to make it into the mod, it would look significantly different.


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#44 베이클라이트

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Posted 21 July 2016 - 05:00 PM

+1


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YmSsY2C.png

 

 

 

 


#45 베이클라이트

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Posted 21 July 2016 - 07:02 PM

FT6wQLs.png


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YmSsY2C.png

 

 

 

 


#46 베이클라이트

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Posted 21 July 2016 - 07:32 PM

only thing left now is them turrets.

 

13O2IGj.png

 

sxGGoWF.png


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#47 베이클라이트

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Posted 21 July 2016 - 08:06 PM

63b9sUD.png


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YmSsY2C.png

 

 

 

 


#48 베이클라이트

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Posted 21 July 2016 - 08:38 PM

actually decided to redo the main battery. Yes i took inspiration from ze Yamato.

2AwSV8Y.png

 

bonus

rwaAv2E.jpg


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#49 베이클라이트

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Posted 21 July 2016 - 10:15 PM

Is for a Gundam mod for Stellaris

http://steamcommunit...s/?id=717060367

 

also new ship.

Qfm7Kbo.png

 

UOyQVhe.png


Edited by 碇 ゲンドウ, 21 July 2016 - 10:37 PM.

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YmSsY2C.png

 

 

 

 


#50 베이클라이트

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Posted 22 July 2016 - 08:42 AM

 

jwIbCXz.jpg


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#51 베이클라이트

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Posted 24 July 2016 - 08:33 PM

redid the bridge. FInally happy with it.

 

nBBmTaZ.png


YmSsY2C.png

 

 

 

 


#52 베이클라이트

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Posted 24 July 2016 - 10:38 PM

The Ball. Also where the hell is Dgaius?

 

ErKWWIM.png

 

kLllcc2.png

 

771.jpg

 

gNHOoIM.jpg

 

2Tnk2Ym.jpg


Edited by 碇 ゲンドウ, 25 July 2016 - 12:00 AM.

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#53 Sookendestroy1

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Posted 25 July 2016 - 12:11 AM

Something I dug up from a while ago

 

Spoiler

 

 

Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol


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#54 베이클라이트

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Posted 25 July 2016 - 12:27 AM

Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol

Could work as a mini mod I mean the Capital you have already just need to model that one mech and biomass and you are good to go 


YmSsY2C.png

 

 

 

 


#55 Sookendestroy1

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Posted 25 July 2016 - 07:49 PM

Spoiler


87598435209fc7b5d06a99b124fd8a27.png


#56 DGaius

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Posted 26 July 2016 - 06:00 AM

Something I dug up from a while ago

 

Spoiler

 

 

Someone at one point contacted the SOTP team asking us to focus on making a Knights of sidonia mod for SoaSE:R, couldnt help but model this lol

Please do use the original manga as a source. The animation was close, but it just didn't carry the same finese IMO.

 

actually decided to redo the main battery. Yes i took inspiration from ze Yamato.

I am a bit of a nitpicker, I prefered the original turrets. They're more in line with the general design.


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#57 베이클라이트

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Posted 26 July 2016 - 06:10 AM

I am a bit of a nitpicker, I prefered the original turrets. They're more in line with the general design.

Dont worry they come too.

My first attempt at them just looked real bad.


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#58 베이클라이트

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Posted 27 July 2016 - 01:54 AM

Heat Hawk!
aupsmyK.jpg
 Wireframes!

yG7wruj.jpg


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#59 The

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Posted 30 July 2016 - 07:27 PM

Damnit why is everyone so good at 3d modelling?

And I can't even afford Autodesk...


Mspaint artistry 


#60 Sookendestroy1

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Posted 30 July 2016 - 08:54 PM

Damnit why is everyone so good at 3d modelling?

And I can't even afford Autodesk...

 

Well there's blender, for everyone that cant afford.


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