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Implementing Ideas(high charity)


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#21 The

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Posted 15 August 2015 - 04:23 PM

Alright... anywho, pretty much every flagship game I've been in the cap is almost always used to expand. That's offensive. Using your capital offensively after the lines are drawn would be stupid and I hope I can take advantage of your stupidity and kill it if I ever play you.

Played a game with a friend of mine, and he was playing UNSC. It was a cap game, and he had one fleet that he used for EVERYTHING. His Cap ship was always with it. Didn't understand why I kept yelling at him about it.


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#22 Mojo

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Posted 15 August 2015 - 05:07 PM

Yea my mistake,using it to expan at the start is a offensiv use,but what i mean is most ppl wont use it in there fleets unless its absolutly needed so you would try to actualy protect it.It was just a trought, i mean having a starbase at your homeworld is nice it sure gives you eco bonuses but you propbably never upgrade its offensiv Slots since well its at your homeworld, so i trought having atleast 1 game mod where you can use it offensivly would be fun.



#23 Mojo

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Posted 15 August 2015 - 05:24 PM

Okey dokey, Sorry



#24 베이클라이트

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Posted 15 August 2015 - 05:24 PM

Please, use good spelling. If English isn't your first language, use Google translate. It'll make some grammatical errors, but nothing like this, Mojo.


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Okey dokey, Sorry


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#25 MasterBuilderFaber

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Posted 16 August 2015 - 03:51 AM

@Mojo

 

Welcome to the forums Mojo! Please enjoy your stay here.


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#26 SiRD31M0S

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Posted 16 August 2015 - 03:59 AM

You should mock him in placeholder strings for his indecency.
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#27 MasterBuilderFaber

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Posted 16 August 2015 - 04:04 AM

@S F I R

 

"Were it so easy"


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#28 cagywhiterino

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Posted 16 August 2015 - 04:43 AM

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#29 WarthogRacingMan3

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Posted 17 August 2015 - 01:21 PM

We are currently exploring the possibility of High Charity being a one off starbase.

I actually like the idea of High Charity being a Covenant home planet. Maybe you could make the Unyielding Hierophant the one off starbase instead?


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#30 베이클라이트

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Posted 17 August 2015 - 01:46 PM

I actually like the idea of High Charity being a Covenant home planet. Maybe you could make the Unyielding Hierophant the one off starbase instead?

yes 2 squids kissing.


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#31 Lord Stark

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Posted 17 August 2015 - 02:29 PM

So, would you place High Charity and it kind of be like the Vasari titan where it will still function as a Capital?



#32 Unikraken

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Posted 17 August 2015 - 04:17 PM

I actually like the idea of High Charity being a Covenant home planet. Maybe you could make the Unyielding Hierophant the one off starbase instead?

It doesn't work out well. Too buggy. Sins wasn't made to deal with such high poly models in particle effects/planets.


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#33 WarthogRacingMan3

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Posted 18 August 2015 - 11:57 AM

It doesn't work out well. Too buggy. Sins wasn't made to deal with such high poly models in particle effects/planets.

Oh, well I still don't think High Charity should be starbase. I would think it wouldn't be possible to have a planet sized starbase in Sins, so I'd assume it would have to be downsized? I'd rather have no High Charity, then Small Charity. Couldn't the High Charity model be simplified or some particle effects be removed in the future?


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#34 Crisiss

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Posted 18 August 2015 - 05:31 PM

Oh, well I still don't think High Charity should be starbase. I would think it wouldn't be possible to have a planet sized starbase in Sins, so I'd assume it would have to be downsized? I'd rather have no High Charity, then Small Charity. Couldn't the High Charity model be simplified or some particle effects be removed in the future?

HC has been rescaled. It is still pretty massive but the rescaling was necessary for it to fit into the mod, not to mention the size of the planet it is attached too was never explicitly stated... It will work.

So, would you place High Charity and it kind of be like the Vasari titan where it will still function as a Capital?

I would like that a lot but devs seem to hate that idea. I've brought it up numerous times in multiple scenarios and it's always been shot down.

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#35 Unikraken

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Posted 18 August 2015 - 09:05 PM

High Charity will very likely be a starbase you start the game with, not the starbase you build. Once you lose it it's gone. It doesn't make any sense for it to be a ship, especially given ship mechanics and starbase mechanics in SoaSE.


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#36 MrChipps

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Posted 19 August 2015 - 05:56 AM

High Charity will very likely be a starbase you start the game with, not the starbase you build. Once you lose it it's gone. It doesn't make any sense for it to be a ship, especially given ship mechanics and starbase mechanics in SoaSE.


How well can HC stand up to a late game UNSC fleet, will it be able to compensate for the covenants lack of defenses around the capital?
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#37 SternuS

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Posted 19 August 2015 - 07:42 AM

How well can HC stand up to a late game UNSC fleet, will it be able to compensate for the covenants lack of defenses around the capital?

I don't think HC needs to be a last-stand defense kind of thing. Also, in the lore it was constantly guarded by the biggest fleet the Covenant could field, so it would make sense that here you have to defend it too. Besides, Covenant's best defense are their fleets. They're incredibly fast compared to UNSC's ships.


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#38 Unikraken

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Posted 19 August 2015 - 12:01 PM

How well can HC stand up to a late game UNSC fleet, will it be able to compensate for the covenants lack of defenses around the capital?

While the lore clearly states HC is heavily armed, and you will be able to upgrade the armament very well on the station like any starbase, because of the balance of the mod I see the station as primarily an economic/government structure. It will not be a fleet killer, but I can see it tanking quite a bit given its size.


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#39 MrChipps

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Posted 19 August 2015 - 02:28 PM

While the lore clearly states HC is heavily armed, and you will be able to upgrade the armament very well on the station like any starbase, because of the balance of the mod I see the station as primarily an economic/government structure. It will not be a fleet killer, but I can see it tanking quite a bit given its size.


Oki, thanks for clearing that up for me.
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#40 Unikraken

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Posted 19 August 2015 - 04:31 PM

Oki, thanks for clearing that up for me.

I mean, honestly, I'm not 100% okay with this option, but with how limited sins is, and how delicate the balance is with a mod that has such hard hitting ships, this is probably the best option. A buggy glitchy planet effect does not do it justice.


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