Forerunner research (concept idea)
#1
Posted 30 January 2013 - 07:06 AM
There could be a somewhat pricy research item, called "Access the Domain" that could be a prerequisite for every other research item. And through that, the Forerunners would "re-learn" all of their technology.
Does anyone have any thoughts to add to this? If there would need to be a way to balance this, im all ears.
#2
Posted 30 January 2013 - 07:20 AM
#3
Posted 30 January 2013 - 07:27 AM
But thank you for your input
#4
Posted 30 January 2013 - 09:25 AM
#5
Posted 30 January 2013 - 10:37 AM
#6
Posted 30 January 2013 - 10:39 AM
Also, me and were discussing the idea on steam a few minutes ago. Ill post the gist of it when i have free time later today
#7
Posted 30 January 2013 - 10:52 AM
#8
Posted 30 January 2013 - 10:56 AM
#9
Posted 30 January 2013 - 03:19 PM
so, the basic thought was to, in each section of each tab of research, have a research item, which would be needed to unlock all other research items. for example, in military, there would be a research item that would unlock all frigate class ships, another for cruisers, and another for capital ships. similarly, there would be individual research items for things that helped with economies (trade, extractor rate increases, population increases, etc.), culture, and anything else in that section. so basically, it would be similar to buying access to certain sections of the tech tree. last but not least, there would be a level one research item which would "allow initial access to the domain", and this research item would be needed as a prerequisite for all other "access domain" research items.
i could take a piece of paper and draw a concept map if that would help
#10
Posted 30 January 2013 - 03:30 PM
HOW COULD YOU?iPhone
Phew. Nothing to see here, move along...(dont worry people, i want a galaxy S3)
Personally I'd go nexus or Moto, but yeah...
On topic...
I suppose this could be a workable system, although the technicalities would definitely need to be refined...
#define true false //happy debugging suckers!!!!!
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#11
Posted 30 January 2013 - 03:34 PM
technicalities would definitely need to be refined...
i agree completely, this is basically an "on paper" idea. im perfectly fine with any type of feedback about things that can be improved upon
#12
Posted 30 January 2013 - 08:59 PM
#13
Posted 30 January 2013 - 09:17 PM
similar to 7DS, Atlantians tech tree.
ive never played 7DS myself, so i dont know EXACTLY what you mean, but what you're saying is a good idea
#14
Posted 31 January 2013 - 05:47 AM
#15
Posted 31 January 2013 - 07:04 AM
#16
Posted 31 January 2013 - 11:22 AM
That was what i was saying Defender.
ok, thanks for explaining. I dont know any of the coding that goes into SoaSE since im not a modder, so the technicalities fly over my head most of the time
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