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Forerunner research (concept idea)


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#1 Defender0

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Posted 30 January 2013 - 07:06 AM

Ok, so i was thinking about how the Forerunners used the Domain to access all of their information and knowledge, so i thought about a way to apply this to sins. This is what i came up with.

There could be a somewhat pricy research item, called "Access the Domain" that could be a prerequisite for every other research item. And through that, the Forerunners would "re-learn" all of their technology.

Does anyone have any thoughts to add to this? If there would need to be a way to balance this, im all ears.

#2 JasonAHawkins

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Posted 30 January 2013 - 07:20 AM

Maybe you would have to have certain prerequisites in all tech trees to balance the Forerunners gaining all of their weapons, technology, shields, etc back to pre Array firing. Maybe you could use ,what i doubt will be in the game, the Broadcast Station for control and what not would have to be researched as something that could connect to the domain through some sort of portal at different intervals. The idea of a broadcast station as a structure that needs to be researched to get access to the Domain would need to be linked to military and civilian tech trees somehow. Just my thoughts on it if it does not become a first or second research station requisite.
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#3 Defender0

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Posted 30 January 2013 - 07:27 AM

i was thinking that this research item could replace the advents research item that increases the rate that research is done, which is a level 1 research item. originally, i was thinking about making this a level 8 research item, and after some discussion with Uni, i dropped the idea because it would not work too well for the forerunners research.

But thank you for your input :D

#4 Defender0

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Posted 30 January 2013 - 09:25 AM

Expanding on my idea, and going off of Jason's suggestion, there could be multiple "access domain" researches, each unlocking groups of research, such as one giving access to ship designs, another unlocking economy research, and other things like this. Again, any feedback is welcome, i dont want to be the only one with thoughts on this

#5 JasonAHawkins

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Posted 30 January 2013 - 10:37 AM

I can see it being a tier one research that is like "Access Warrior Domain" or "Access Council Domain" as the first thing to research in its column and then it hooks into everything in the second column.
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#6 Defender0

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Posted 30 January 2013 - 10:39 AM

I think i understand what you mean, but not entirely. Do you mean a "domain" research item for every section of each tab for research? If so, i like the idea, if that isnt what it is, can you explain it so i understand what you mean?

Also, me and were discussing the idea on steam a few minutes ago. Ill post the gist of it when i have free time later today

#7 JasonAHawkins

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Posted 30 January 2013 - 10:52 AM

Imagine building a Military research thing and having one research icon labeled "Access Warrior Domain" which then unlocks all the stuff in the first tab. If you think about it, it could be progressive where you unlock more and more of the domain, making the research the spine which everything else comes off of.
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#8 JasonAHawkins

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Posted 30 January 2013 - 10:56 AM

The first one would be "Establish contact with Primary Warrior Domain Nodes" And have Access Secondary, tertiary, quaternary and so on and so forth.
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#9 Defender0

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Posted 30 January 2013 - 03:19 PM

ok, now that im on my desktop, i can go into details of what me and were talking about without fear of my iPhone (dont worry people, i want a galaxy S3) messing up what i posted

so, the basic thought was to, in each section of each tab of research, have a research item, which would be needed to unlock all other research items. for example, in military, there would be a research item that would unlock all frigate class ships, another for cruisers, and another for capital ships. similarly, there would be individual research items for things that helped with economies (trade, extractor rate increases, population increases, etc.), culture, and anything else in that section. so basically, it would be similar to buying access to certain sections of the tech tree. last but not least, there would be a level one research item which would "allow initial access to the domain", and this research item would be needed as a prerequisite for all other "access domain" research items.

i could take a piece of paper and draw a concept map if that would help

#10 sloosecannon

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Posted 30 January 2013 - 03:30 PM

iPhone

HOW COULD YOU?

(dont worry people, i want a galaxy S3)

Phew. Nothing to see here, move along...

Personally I'd go nexus or Moto, but yeah...


On topic...
I suppose this could be a workable system, although the technicalities would definitely need to be refined...
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#11 Defender0

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Posted 30 January 2013 - 03:34 PM

technicalities would definitely need to be refined...


i agree completely, this is basically an "on paper" idea. im perfectly fine with any type of feedback about things that can be improved upon

#12 Fleet ADM. Drian

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Posted 30 January 2013 - 08:59 PM

That seems like it could be a good way to work in Sins but make it so that is the Forerunners lose a research lab they lose research in that Tier, similar to 7DS, Atlantians tech tree.

#13 Defender0

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Posted 30 January 2013 - 09:17 PM

similar to 7DS, Atlantians tech tree.


ive never played 7DS myself, so i dont know EXACTLY what you mean, but what you're saying is a good idea

#14 Fleet ADM. Drian

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Posted 31 January 2013 - 05:47 AM

You can select when you create a research, there is an option that allows that, its a True or False thing, it's off for the most part I think in the default game.

#15 JasonAHawkins

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Posted 31 January 2013 - 07:04 AM

That was what i was saying Defender.
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#16 Defender0

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Posted 31 January 2013 - 11:22 AM

That was what i was saying Defender.


ok, thanks for explaining. I dont know any of the coding that goes into SoaSE since im not a modder, so the technicalities fly over my head most of the time




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