One of the features I liked from base Sins was that most of the capital ships had a fourth, high level ability, normally unlocked at level 6 and often only upgradable once. I felt it gave ships sort of a hero identify, marking out vessels that had performed well or got lucky.
The majority of cap ships in SoTP have all of their abilities unlocked before this point (especially as the majority of ships only have three, rather than four abilities, which leaves some level 10 ships with upgrade points left over), are there any plans to move some of the more powerful abilities to a higher cap ship level?
Admittedly with the faster pace of combat offered in SoTP I have seen cap ships hit level 10 from a single engagement, which might invalidate moving abilities to higher levels.