So playing through the other day I was thinking about how Covenant faction names were the names of Prophets mostly. I thought it'd be cool if they were named after the Ministries that seem to have influence in the military/ the various remnant factions.
[CORE RULEBOOK PAGE 7]THE COVENANTThe Covenant is a confederation of diverse alien species, joined together by a singular religious vision. A strictly hierarchical social caste system dominates the relationship between the various species that make up the Covenant. Ruled over by Prophets and their enforcers, the Elites, the Covenant is unified in the belief that an ancient civilization known as the Forerunners built a series of Holy Rings which were used to transcend the mundane world and enter a higher plane of existence. The pursuit of these rings and following the path of the Forerunners is known as the The Great Journey, and the punishment for those who interfere is death.MINISTRY FLEETSStrictly speaking, the Covenant lacks a standing military. Instead, it possesses a bewildering variety of martial organizations under the control or influence of one or more Ministries: governing bodies who direct vital religious and secular activities. The power and prestige of their groups waxed and waned as they waged bloody internal wars for bureaucratic dominance and promotion of their particular brand of orthodoxy, but only three were of significance (to humans) during the Covenant War.Ministry of Resolution:Originally a minor organization tasked with countering piracy and ensuring the safety of trade and conversion ships, assignment to the Ministry of Resolution was considered an honorable posting that implicitly removed members from regular society due to long missions outside the explored rim of Covenant space. Under the direction of the High Prophets, the Ministry of Resolution grew rapidly in the early years of the Covenant War as it provided cover to send fleets beyond the fringe and then hide combat losses to stall inconvenient questions by Sangheili military leaders.Ministry of Fervent Intercession:Justly famous for the sheer number of Zealots in their ranks, the Ministry of Fervent Intercession was a semi-monastic organization obsessed with the discovery and control of Forerunner sites.Held in awe by many in the Covenant, these fleets could call upon resources and volunteers directly from the colonies and even other Ministries as a result of their prestige and force of ancient writs dating back to the founding of the alliance. Their fanaticism in defending Forerunner sites made them useful during the war against humanity, though their independent commanders often paid little heed to orders that did not deal directly with the safety of reliquaries.Ministry of Tranquility:A Ministry with ambitions that far exceeded its reach, the Ministry of Tranquility worked to extend its influence and power by acquiring Forerunner artifacts and bringing new species into the Covenant, and wasn't picky about how they accomplished their goals.Caring little for the opinions of even the High Prophets, privateers preying on Covenant artifact depositories were often traced back to the Ministry of Tranquility, and their missionaries were often little more than slavers and raiders. Ministry of Tranquility forces almost never participated in major fleet action during the War, instead swooping in to steal artifacts from human and Covenant forces alike in the chaotic aftermath.
Maybe throw in the Ministry of Preservation that quelled internal conflicts, and the Ministry of Abnegation that had the Ascetic Guards then add in the Rh'tol Skein and the Vheiloth Skein for the Jiralhanae and the Swords of Sanghelios and the Didact's Hand (since Jul's faction doesn't really have an official name yet).
tl;dr Take it or leave it these could be pretty cool, I dunno if there's some limitation on text size that'd make this a no go. +its aesthetic change so kinda low on the list.