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C-S-O Suggestion blessed by Unikraken.


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Poll: C-S-O Suggestion blessed by Unikraken. (27 member(s) have cast votes)

is this a great Idea from Bakelit?

  1. Yes it is. Please mod team add it to the mod. (20 votes [74.07%])

    Percentage of vote: 74.07%

  2. No. (7 votes [25.93%])

    Percentage of vote: 25.93%

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#21 베이클라이트

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Posted 17 September 2015 - 05:36 AM

this looks so good oh yeah pliz add to mod ya. and add coles amazing particles to it and other covie wrecks and wreck parts. 

CS O model oh no sorry I mean CAS model given by my friend Abyssinian

 

THIS IS JUST A DEMONSTRATION

gFzz9s1.jpg

W1M3Dod.jpg

CtaS58L.jpg

MVcL8H1.jpg


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YmSsY2C.png

 

 

 

 


#22 mmeier

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Posted 17 September 2015 - 07:41 AM

I would have to vote no to this idea. As someone with no great knowledge of the Halo universe, and thus not to much attachment to any specific ship type or plot device, I think it's to much work for far too little gain. I mean, having the modellers build a full model just to have it float through space as the wreckage of an unuseable, unplayable ship? That just doesn't sound like a good use of the modellers talents.



#23 베이클라이트

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Posted 17 September 2015 - 07:49 AM

I would have to vote no to this idea. As someone with no great knowledge of the Halo universe, and thus not to much attachment to any specific ship type or plot device, I think it's to much work for far too little gain. I mean, having the modellers build a full model just to have it float through space as the wreckage of an unuseable, unplayable ship? That just doesn't sound like a good use of the modellers talents.

Making the wreck is not that hard to be honest... my "demonstration" just took me about 5 minutes. ( I would totally flesh out the real thing and make it look awesome)
I would model the new wreck myself If I get acess to Homeworld CAS.
Only thing that requires a tiny bit more of work with would be the new uv maps and texturing.
But since you can reuse textures and add texture from the wrecks that are already available it should not be a huge problem.
 
tl;dr 
gib me CAS model and I do this myself.
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#24 Centurian128

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Posted 17 September 2015 - 08:48 AM

Beyond the "Plot Device" argument, I'm not really seeing this idea as fitting with the lore.  It just doesn't make sense to me that the Covenant would leave the wreckage of their biggest class of ship without trying to salvage at least some of it.

 

In terms of reception, I have a feeling that it would be seen as a tease to those that are looking forward to seeing the plot device in game.  And not the good type of tease.

 

If you and the Devs think it's a good idea then go for it, but I'm just not sold on it.

 

Personally, I'd rather see the Forerunner Fortress ship in a position like this.


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Spoiler

#25 베이클라이트

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Posted 17 September 2015 - 08:51 AM

Personally, I'd rather see the Forerunner Fortress ship in a position like this.


That thing would certainly be awesome. Yet I have to see a convincing awesome concept of it though.

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#26 Daringpear

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Posted 17 September 2015 - 08:55 AM

That thing would certainly be awesome. Yet I have to see a convincing awesome concept of it though.


Yeah, the only art we have of those things, is in the scale diagram by Darkstorm. Maybe we can ask him about it.

Planks3.png


#27 베이클라이트

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Posted 17 September 2015 - 08:57 AM

Yeah, the only art we have of those things, is in the scale diagram by Darkstorm. Maybe we can ask him about it.


that thing reminds me more or less of the Destiny from Stargate Universe.

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#28 Daringpear

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Posted 17 September 2015 - 11:41 AM

that thing reminds me more or less of the Destiny from Stargate Universe.


That and High Charity

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#29 Riftis

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Posted 18 September 2015 - 12:29 AM

I voted yes, the team would only need to put in as much effort Bungie did (as in, not much).

 

I'm actually completely indifferent to the plot device, but I do really like the idea of more unique planet types, makes exploring a map more fun. Easter eggs definitely increase replayability.

 

The planet type should have a chance of being named Plot Device, if possible.


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#30 Lord Stark

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Posted 18 September 2015 - 09:26 AM

If possible, you could put it in orbit of a volcanic planet (or a glassed planet) and name it Saepon'kal and make it the graveyard of the Combined Fleet of Righteous Vigilance. 


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#31 TheHippie

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Posted 18 September 2015 - 10:32 AM

Or, we could just throw it's model into a normal Starship Graveyard.

If it's at all possible to control the spawn rates of debris in them, throw a Super Carrier in there as a rare occurance. It'd be neat.



#32 Delyruin

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Posted 18 September 2015 - 11:00 PM

I'm all for more planet types(even if it is a unique one)


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#33 Lavo

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Posted 19 September 2015 - 07:21 PM

If it's at all possible to control the spawn rates of debris in them, throw a Super Carrier in there as a rare occurance. It'd be neat.

I do know of a way to do this; theoretically we might be able to make the entire debris field be randomly generated.



#34 Azo 'Salcam

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Posted 30 October 2015 - 05:20 AM

I say make it a captureable area, with "high" resources where tou can build extractors. Sort of like an easter egg point if interest?

For example,
"Hey guys remember Long Night of Solace from Halo Reach? Well lookie here!"
Spoiler


Spoilered that gif for ya... -Sloose

#35 WarthogRacingMan3

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Posted 30 October 2015 - 05:35 AM

Maybe the CS-O could be a neutral capturable wreck that has an enticing bonus and it also could build strike craft. Make whatever system the CS-O is in guarded by a large covenant fleet. Maybe you could also find a subtle way to poke fun at the CS-O's status as a plot device?

 

P.S What ever happened to the part of the CS-O caught in the Slipstream bubble? Did it appear in a far away star system, something like the Forward Unto Dawn?


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Desolation comes upon the sky

Now I see fire


#36 Hageshii01

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Posted 03 November 2015 - 05:07 AM

P.S What ever happened to the part of the CS-O caught in the Slipstream bubble? Did it appear in a far away star system, something like the Forward Unto Dawn?

I believe, without any sort of destination solution or actual intent to use the portal to travel, it's just stuck in slipstream space and probably ripped apart.






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