Okay, so, nobody murder me for bringing this up please, I just have a few questions.
1. It is removed in the current (available) version of the Mod, is it planned to be reintroduced?
2. One issue i've been having with the game without culture is the mid-late game. Culture influences the loyalty of planets, if you're in + culture it goes up, if not it (typically) goes down or stays neutral. In mid-late game when you typically (on larger maps) have lots of planets, issues arise over income. Planets on 100% loyalty will produce more Credits/Metal/Crystal whereas planets on 80/70/60/50 will produce significantly less; and since in the current build there is no culture, the further away you get from the capital, well, down, down, down goes the amount of value a planet will have to you. This certainly affects me in the later game since the AI (seemingly) has unlimited resources, and since whilst Yay I will have more planets, I will go Boo because the value of each ones goes down. Of course, this is in the Current Released version of the mod, but I am just curious as to what your doing with it.
Again, don't kill me. I did take a look to see if there was something that answered my question but nothing direct though I did only quickly browse through.
Thanks.