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Sins of the Prophets Alpha v0.75 Feedback
#1
Posted 23 October 2015 - 12:14 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#2
Posted 23 October 2015 - 01:11 PM
The ACU(Anchor building tech) research should be changed to say that its unlocks the ability for the Phoenix to build starbases. Me and Bakelit had some confusion when we tried to build a bunch.
- Unikraken likes this
Veni, Vidi, Vici!
#3
Posted 23 October 2015 - 02:27 PM
Also for the UNSC could you guys change the color of the tech that shows ships jumping to your planet in the next release? It really looks like you don't have it unlocked. Maybe my eyes are just poor but I had trouble being able to tell if it was unlocked with out hovering over it. Small complaint I know.
Veni, Vidi, Vici!
#4
Posted 23 October 2015 - 02:43 PM
Additionally, I quick started with the covenant, and got an oss, cas, and a halberd for some reason. I also seem to be getting $ extremely quickly. I was able to afford everything in the tech tree in half an hour.
The last thing, us that there are 2 options for covvie titans: one 10x the cost of the other :/
#5
Posted 23 October 2015 - 03:04 PM
Oh, I know what the ladies like... -Sarge Johnson
God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss
Quotes from anywhere
#6
Posted 23 October 2015 - 06:33 PM
Yeah, Titans have a player version and AI version.
Can you enlighten me?
#7
Posted 23 October 2015 - 06:42 PM
Can you enlighten me?
I believe the AI version is more expensive so the harder AI can't just lolfuckyou and build a titan 5 minutes in.
Veni, Vidi, Vici!
#8
Posted 23 October 2015 - 06:52 PM
I believe the AI version is more expensive so the harder AI can't just lolfuckyou and build a titan 5 minutes in.
It's actually slightly cheaper, but takes longer to build. Otherwise, you're spot on. There were a lot of AI roflstomps with Infinity during playtesting.
I am a naturally philosophical and industrious evil.
It's all or nothin' baby, it's never ever maybe
You think I might be crazy, but I gotta be ALL IN
#9
Posted 23 October 2015 - 07:09 PM
Sometimes when enemy ships are jumping they are like half way through their portal thing.
Another is that my mouse often disappears, but that may just be me
Edit: the hole mouse disappearing thing, yeah it often occurs when highlighting units and opening up my tech tree
We regret being alien bastards! We regret coming to earth! But we most definitely regret that the corps just blew up our raggedy ass fleet! - Sargent Avery J Johnson
#10
Posted 23 October 2015 - 07:14 PM
It was an...interesting choice to make the ajuctator (DOS) model the previous covenant frigate. It just doesn't scream "CAPITAL SHIP" to me.
It is still a placeholder, but we decided that it would be a better one than the previous placeholder that actually fits the aestetic. In time it will get a new model, probably looking similar to what is shown in upcoming the Fall of Reach short.
#11
Posted 23 October 2015 - 07:18 PM
- Why are the UNSC using the Covenant profile pictures? I had no idea the Covenant were orchestrating the entire war!
- Is there a way to turn off Capital ship victory? Not that I'm complaining, since I get 2-3 capital ships for free.
- I'm sure this is a bug... but the flagship for the UNSC says its the Punic class, yet it uses the Thermopylae model. The particle effects are a bit wonky on it as well
Thats all I could see so far. Hats off to you guys, I'm going to have a lot of fun blasting the UNSC to shreds!
#12
Posted 23 October 2015 - 08:07 PM
Have any of you actually checked to see if you can turn flagship... off? because... you can. Flagship victory being on is the source of 60% of reported problems here.
#13
Posted 23 October 2015 - 08:44 PM
Have any of you actually checked to see if you can turn flagship... off? because... you can. Flagship victory being on is the source of 60% of reported problems here.
I only see options for Diplomatic, Allied & Capital planet victories.
#14
Posted 23 October 2015 - 10:54 PM
I only see options for Diplomatic, Allied & Capital planet victories.
There should be big white text that say DO NOT TURN THIS ON or some shit next to Diplo victory. Took me and bake a few matches to figure it out.
Veni, Vidi, Vici!
#15
Posted 23 October 2015 - 11:17 PM
Hello! It's amazing though I wanted to share a little quicky thing that I saw!
The orbital base cradle (I thing that's the name) That you build to on the defence slot on your planet aren't supose to jump with you. Though when you put them in a fleet and order that fleet to jump to another planet to attack they will actually follow the fleet and jump. Wich give you free of supplies repair ship to heal your fleet again the dps off the Convie!
Great mod and Cheer team! =D
#16
Posted 24 October 2015 - 12:19 AM
There should be big white text that say DO NOT TURN THIS ON or some shit next to Diplo victory. Took me and bake a few matches to figure it out.
Ah, well I see. Capital Ship victory wasn't active in my game, so I wasn't seeing the danger text. I thought the option was removed, but I guess it could only be hidden. Hardcoding strikes again!
#17
Posted 24 October 2015 - 04:30 AM
First of all, giant thank you needs to be said for all the hours of hard work that have gone into this mod, those new models and ship exhausts just blew me away.
Some issues i have discovered: ( even after installing the new 0.75.1)
- the most important: The covenant ai, seems to be really lacking in terms of fleet build. In my 2 gameplays since yesterday (one on 0.75 one on 0.75.1) the Cov. didn't really build anything apart from a couple of the new ORS cruisers. Some antifighters frigates (max. 5) and maybe one crs. I tried to speed up the time but the result was the same. No active crs bulding, no cpv destroyers which differentiated strongly from the massive fleets i fought against in the previous releases. After one hour in, i went to look what they amassed (with the awesome Sahara prowler, loving it! ) and they just spammed hangar bays around their planets, no ships anywhere to be found. (exception 1-2 ORS)
Does the initial edit on the difficulty in the player lobby or the orientation on offence, deffence, economic any impact on this? i tried it with heroic and legendary, also can it be influenced by some maps?
- minimazing the game and maximizing it afterwards caused in some cases a black screen from which i couldn't even exit with the task manager- log out was the only option. This also happened to a friend of mine yesterday so i don't seem to be the only one having this problems.
- i really like the feel that the new ui gives. Just i can't find a way to delete saves with it. Is there a special button?
Those were the things i have noticed. the new version certainly brought a big variety to covenant ships. Now i have to think twice with which ships to supplement my fleet to get a good backbone and also a good fighter base. Loving the phantom and dropships spam from the cap ships! and also the new glassing ability.
Thanks for all the fun that you have provided and constantly provide for halo enthusiast around the world
gretings from Slovakia.
- Derek likes this
#18
Posted 24 October 2015 - 08:41 AM
Update: it is not only the covenant Ai , but also the Unsc. They build a few cap ships, 1-2 frigates and that's it. It looks almost like they aren't researching the next tiers of their fleet and cap ship capacity. Screenshot link http://oi62.tinypic.com/rton5c.jpg , poor quality but the main thing can be seen, only patrol vessels, some cap shit and 1-2 frigates for each faction
#19
Posted 24 October 2015 - 08:47 AM
cool mod gais. I like.
#20
Posted 24 October 2015 - 09:58 AM
Also, I can attest to the ai doing wired things with fleet size. I had a small fleet (like 60 ships), and the little stat tracker bar said I had the largest fleet. Upon encountering the ai, it became obvious they didn't have many ships to work with.
Otherwise, things look great
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