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Dev Diaries: The Flood


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#1 I Am Sancho

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Posted 09 January 2013 - 05:20 PM

In case you don't have access to the danman forumms here is an update on the Flood and how it will sound in game!


Update Part 1

Took a few pictures for fun, showing some of the process behind the flood sounds that will show up in game. I guess I'm also confessing my nerdy love for Foley.

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Used some wet spaghetti, mashed potatoes, celery, and a bit of ground beef.

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Spaghetti and ground beef making nice slime noises whilst celery makes a lovely crunch that sounds like breaking bones.

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Then potatoes add lovely slurping noises that can make your stomach churn.

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Keep posted for the finished product!
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#2 I Am Sancho

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Posted 09 January 2013 - 05:22 PM

Update Part 2: Threw some zombie voice acting in the pile and came up with this. Note that you will not hear these lines very often as it is very difficult to capture a flood ship, but in the event you do. Here is your reward.

Next up! Some Gravemind, so keep posted!
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#3 HTRK74JR

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Posted 09 January 2013 - 07:24 PM

so... the flood is edible?
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#4 sloosecannon

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Posted 09 January 2013 - 07:45 PM

so... the flood is edible?

That depends on how much you like eating zombies...
#define true false
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#5 Commander Jbug

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Posted 09 January 2013 - 08:05 PM

The fleshy sound is perfect! The only bad thing about it is that the voice sounds too human. It needs a little bit of editing to make it sound deeper and more like the Gravemind.

It seems like when someone creates a new fool-proof solution, someone gives birth to a better fool.


#6 Nevik

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Posted 09 January 2013 - 08:31 PM

Now I'm hungry, thanks.. >_>

#7 Despoiler25

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Posted 09 January 2013 - 08:37 PM

I love these sound effects. Sancho keep up the good work. :D
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#8 I Am Sancho

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Posted 10 January 2013 - 12:17 AM

The fleshy sound is perfect! The only bad thing about it is that the voice sounds too human. It needs a little bit of editing to make it sound deeper and more like the Gravemind.


Gravemind is next for flood events, this is the audio set for light frigate and siege flood controlled ships.
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#9 wex3^4

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Posted 11 January 2013 - 04:11 AM

Yep. Never looking at spaghetti quite the same way again.......
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#10 Guest_Golly_*

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Posted 11 January 2013 - 06:44 AM

I didn't like spaghetti anyway.

#11 KhevaKins

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Posted 13 January 2013 - 10:53 PM

Is the gravemind going to be the floods pirate base? That'd be awesome.
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#12 mrBurgerface

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Posted 13 January 2013 - 11:21 PM

I see a mountain dew in the first pic. I hope one of the voice clips is the sound of a flood chugging that.

#13 sloosecannon

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Posted 14 January 2013 - 06:21 AM

Is the gravemind going to be the floods pirate base? That'd be awesome.

Naw, just a flood infested world. Remember, it is possible to capture the pirate base... capturing a gravemind is... well... odd... to say the least

As Golly would say:

It breaks the immersion


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#14 KhevaKins

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Posted 14 January 2013 - 06:46 AM

Yea I didn't think it through. It wouldn't be possible to swap the model would it?
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#15 Guest_Golly_*

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Posted 14 January 2013 - 09:59 AM

Immersion is nothing to kid about, sloose.

#16 sloosecannon

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Posted 14 January 2013 - 10:13 AM

Yea I didn't think it through. It wouldn't be possible to swap the model would it?

Swap the model? For the planet? Yup. Already done


Immersion is nothing to kid about, sloose.

Oh, I know. You're just the one who always points it out lol
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#17 CanadaMan7

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Posted 14 January 2013 - 03:32 PM

Immersion is nothing to kid about, sloose.


Solemn agreement.

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#18 KhevaKins

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Posted 15 January 2013 - 06:00 AM

So you could make the model the gravemind on like a space station or something and when you depleted it's health and invade it it switches model.
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led203_crashed_0.pngled203.jpg

#19 Defender0

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Posted 15 January 2013 - 08:17 AM

So you could make the model the gravemind on like a space station or something and when you depleted it's health and invade it it switches model.


lets hope it NEVER INVADES!!!

#20 Emberblaque

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Posted 15 January 2013 - 08:36 AM

So you could make the model the gravemind on like a space station or something and when you depleted it's health and invade it it switches model.


There's only one wonky way to change planet meshes while the game is running, and people have already suggested we use it to change the mesh so that planets have a different texture after being glassed. We've decided not to use it for that, so I'd say we're not going to use it for this either.




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