How to use PROWLERS
#1
Posted 18 March 2013 - 08:09 AM
The problem with spy drones is that to place them you need to reach the planet (I think...) and every time I try the enemy destroys my prowlers. Same thing with explosives on structures.
I think you should use them when there are no enemy defenses or ships near a planet.
BUT:
-At the beginning: every planet is occupied from the white default team ships;
-During the game: every planet has defenses or ships near it, and 1 ship can destroy 5 prowlers very easily.
Is this problem only mine because I ignore something or do you also have the same problems with prowler?
"Your destruction is the will of the Gods... and we are their instrument!"
Arbiter: There was only one ship.
Prophet of Truth: One? Are you sure?
Arbiter: Yes. They called it the "Pillar of Autumn"
Prophet of Mercy: Why was it not destroyed with the rest of their fleet?
Arbiter: It fled as we set fire to their planet. I followed with all the ships in my command.
Parangosky:"Corporal, when's the best time to kick a man?"
Vaz:"When he's down, ma'am. And preferably in the nuts. Hard as you can."
#2
Posted 18 March 2013 - 08:45 AM
Dont get me wrong, prowlers are very useful, just not for combat
#3 Guest_Golly 1st Earl Oxford VC_*
Posted 18 March 2013 - 09:26 AM
#4
Posted 18 March 2013 - 09:33 AM
Treat prowlers like you would treat the arcova scout frigate: cheap, expendable, and fast. Timed explosives is a gimmick in vanilla sins so i dont recommend using it as the damage is not worth it for a ship meant to explore enemy territory. As for neutral factions vs prowlers, thats basically saying "how do i survive something that one shots my ship"
Dont get me wrong, prowlers are very useful, just not for combat
If I want to place a spy drone in an enemy planet, but there are enemy ships on the planet, is it impossible?
"Your destruction is the will of the Gods... and we are their instrument!"
Arbiter: There was only one ship.
Prophet of Truth: One? Are you sure?
Arbiter: Yes. They called it the "Pillar of Autumn"
Prophet of Mercy: Why was it not destroyed with the rest of their fleet?
Arbiter: It fled as we set fire to their planet. I followed with all the ships in my command.
Parangosky:"Corporal, when's the best time to kick a man?"
Vaz:"When he's down, ma'am. And preferably in the nuts. Hard as you can."
#5
Posted 18 March 2013 - 11:19 AM
If I want to place a spy drone in an enemy planet, but there are enemy ships on the planet, is it impossible?
no, in fact thats a good use, scouting out enemy fleets
BUT, dont expect that prowler to last long unless its hauling ass away from the enemy
#6
Posted 18 March 2013 - 11:21 AM
Poofender
I like to make things go POOF
#7
Posted 31 March 2013 - 09:51 PM
#8
Posted 01 April 2013 - 05:05 PM
#9
Posted 01 April 2013 - 05:21 PM
make sure you research armor and weapon upgrades a lot so they aren't as easy to take out and then they can reek havoc amongst the stars. about 500+ would easily wipe out 4-5 planets if un-matched or not a lot of defenses, but can take out about 3 planets if guarded and using good tactics.Prowlers can be used for multiple things. To help clear mines, to take out structures (I prefer to send a large group of scouts to undefended planets to destroy key structures) to lay probes (if you can't do it with one scout, try a group. If that fails, don't try even more) Soon Prowlers will be allowed to deploy mines as part of ambushes/defenses, so yeah if used properly they are a good asset to have.
#10
Posted 01 April 2013 - 05:25 PM
- mhdalyn likes this
#11
Posted 10 April 2013 - 07:26 AM
#12
Posted 15 April 2013 - 01:05 AM
#13
Posted 29 April 2013 - 01:17 PM
On a different topic, I'd think it would be great to give them a stealth ability and nuclear mines like in the books.
#14
Posted 29 April 2013 - 02:38 PM
#15
Posted 01 May 2013 - 03:10 PM
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