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Mod Suggestion: AI's


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#21 Unikraken

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Posted 10 January 2013 - 09:46 PM

Lets say every ship has an AI, and all their abilities are controlled by AIs. The end.


Thank you. It's the point I tried to make, but apparently it wasn't clear enough.

We already have lines of research that boost that stuff. Play the mod before you jump on it too much.

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#22 new_ray

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Posted 10 January 2013 - 10:01 PM

We already have lines of research that boost that stuff. Play the mod before you jump on it too much.


well unikraken well if we haven't played the mod we wouldn't know that now would we. Srry i just thought it would be a good idea. Thankyou for you guy's feedback.

#23 sloosecannon

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Posted 10 January 2013 - 10:23 PM

well unikraken well if we haven't played the mod we wouldn't know that now would we. Srry i just thought it would be a good idea. Thankyou for you guy's feedback.

Thanks for the suggestion though... We do appreciate you guys and your inputs!
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#24 Unikraken

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Posted 10 January 2013 - 10:46 PM

We have to walk a fine line about how much we disclose too early. Sorry if that results in frustration from us.

[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#25 tothe

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Posted 11 January 2013 - 12:43 PM

What about A.I's that increase research speed?

#26 new_ray

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Posted 11 January 2013 - 02:09 PM

We have to walk a fine line about how much we disclose too early. Sorry if that results in frustration from us.


i understand, you know that telling us everything would make us understand. But you dont want to give to much away.

#27 Guest_Golly_*

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Posted 11 January 2013 - 04:31 PM

i understand, you know that telling us everything would make us understand. But you dont want to give to much away.

It might make you understand, but where's the fun in that?

#28 Jrspartan

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Posted 11 January 2013 - 05:12 PM

What we should do is also add an AI to all capital ships along with the standard Shivas. We should have the AI Ability for Capital ships be very good only for itself while the Smart AI ability on the thanatos can help the fleet and improve through research, but at a much less effective manner than its Capital ship counterpart (the destroyer's ability should still be stackable but not to the point where it will pass a cap's first tier.)

What should the AI effect:

Weapon Cooldown
Turning Rate
Weapon Range

I know this idea might be archived for later if not rejected since at the moment it may seem too much for the UNSC but once the Covenant gets some love, they are gonna need anything they can get. And when they are fast as hell and just drive in fleets to make confetti out of ships.
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