The counter to Nukes is simply good micro
#1
Posted 17 April 2013 - 11:22 AM
#2
Posted 17 April 2013 - 02:09 PM
#3
Posted 17 April 2013 - 02:14 PM
If you want to remove the nuke threat, bomber rush/focus attacks on the enemy capital ships, nuke threat gone. Orions are very good for the second option. It is literally as simple as that.
Good point. Although the rush may not work though if the opposing player has enough fighter cover and Mako's. The sole reason for the fleet divisions is just an added pre-caution in case a capital ship manages to get in range of the fleet, rather than killing dozens of ships it will only kill a handful. Plus maneuvering your ships around in organized groups makes you feel a level 9000 badass admiral.
#4
Posted 17 April 2013 - 02:26 PM
Good point. Although the rush may not work though if the opposing player has enough fighter cover and Mako's. The sole reason for the fleet divisions is just an added pre-caution in case a capital ship manages to get in range of the fleet, rather than killing dozens of ships it will only kill a handful. Plus maneuvering your ships around in organized groups makes you feel a level 9000 badass admiral.
The problem with this is that you are letting your opponent fire a nuke
- sloosecannon likes this
#5
Posted 17 April 2013 - 02:29 PM
The problem with this is that you are letting your opponent fire a nuke
There are just some things out of our control man
#6
Posted 17 April 2013 - 02:48 PM
#8
Posted 18 April 2013 - 08:53 AM
Then why do i never get nuked? lol
usually because your fleet is staggered and by the time the caps reach the range of the nukes to take out the juicy ball of ships you have it is destroyed either by strikecraft or just the mac fire from the numerous other ships you have.
#9
Posted 18 April 2013 - 10:26 AM
usually because your fleet is staggered and by the time the caps reach the range of the nukes to take out the juicy ball of ships you have it is destroyed either by strikecraft or just the mac fire from the numerous other ships you have.
Yep. Long range destruction works every time against the UNSC.
#10
Posted 18 April 2013 - 11:35 AM
Yep. Long range destruction works every time against the UNSC.
Although I do remember the odd time a fleet jumped into a grav well landing close enough to your fleet to launch a few nukes but that only happened a couple times.
#11
Posted 18 April 2013 - 12:06 PM
Although I do remember the odd time a fleet jumped into a grav well landing close enough to your fleet to launch a few nukes but that only happened a couple times.
I think that at that point i fired enough MAC rounds and archers to destroy that fleet
#12
Posted 18 April 2013 - 12:13 PM
I think that at that point i fired enough MAC rounds and archers to destroy that fleet
The macs were fired but you lost quite a lot of ships still.
#13
Posted 18 April 2013 - 12:29 PM
The macs were fired but you lost quite a lot of ships still.
Welcome to Sins of the Prophets. Losses are expected.
- TheOtherXtremeRoflcopter likes this
#14
Posted 18 April 2013 - 01:07 PM
Welcome to Sins of the Prophets. Losses are expected.
Indeed. I remember during a regular match of sins I had a capital ship that lasted from the start all the way through a 5 hour game. While I like to think that it survived because i kept it safe i know it was because it was a capital ship was just so much more powerful so it wouldnt die unless it was focused fired for a while. You could literally also have frigates (not the starter ones though) and cruisers that would live through an entire match or through most of it.
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