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Sins of the Prophets (Halo Based Mod)


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#1 KhevaKins

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Posted 11 May 2013 - 06:57 AM

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If you are familiar with the acclaimed 4x strategy game Sins of a Solar Empire (SoaSE) you will know of the huge scale of the space battles and the intricacies of spreading your empire. If not then it is about building huge fleets of space ships and sending them to fight other huge fleets of space ships and the winner of the two opposing huge fleets of ships in space gets control of what ever planet happens to be below the aforementioned space ship fleets (That are Huge).

Sins of the Prophets (SotP) is a great Halo based mod for SoaSE Entrenchment (with a planned released for Rebellion at a later date) that brings something that the Halo games have never full shown or developed, the epic space battles from the Halo books. The space battles are a prime part of the books and the Halo canon but it is only slightly glossed over in the Halo games.

SotP places you in command of the entire UNSC/ Covenant/ Forerunner empire and pits you against all those that stand in the way of your empire's supremacy. The UNSC is the only playable faction at the moment, released in a public beta on moddb.com. The Covenant are being worked on and released at a later date. When the Covenant are done SotP will be transferred over to SoaSE Rebellion and the Forerunners will then be released.

SotP seeks to stay as close to the canon of the Halo books as possible. The UNSC require at least 3 to 1 odds to win against Covenant ships with thousands of opposing ships engaging each other across a universe of planets and stars. Super Mass Acceleration Cannons (SMACs, from Halo 2 and Halo: The Fall of Reach) really do put rounds clean through Covenant capital ships. But with the Covenant not released yet the mod is currently based in 2543, 9 years before the first Halo installation is found. The UNSC is still in heated battle with Insurrectionist forces, whom have acquired the means to combat the UNSC in space.

The battling in SotP is quite distinct from that of SoaSE. Most battles are fast paced and dominating the various solar systems requires you to stay on your toes and plan ahead.


If you like Halo, the Halo books and/or the following: strategy games, SoaSE, watching things explode, awesomeness then check out SotP.

Here are some relevant links:
SotP Moddb page: Here you can find the UNSC public beta download and many renders and screenshots of all ships that have been finished including Covenant and Forerunner.
Link to Sins of the Prophets Beta Download

Officail SotP Website: Here you can find exclusive news on SotP, directly contact the developers, see what is coming up for SotP and help create SotP with your suggestions and ideas.

SotP Facebook: Like their page and let them know you support them.

I will now finish this with the current SotP promotional video and backgrounds and some gameplay screenshots.

For those interested, SotP promotional backgrounds:

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New Capital Ship and Frigate factories added:
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Fleet Combat
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YSS-1000 (Sabre)

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GA-TL1 Longsword-class

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Halcyon-class light cruiser (Regular and Refit)
They used the Halo CE Pillar for the Regular and The Halo: Reach Pillar as the Refit
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Marathon-class heavy cruiser

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Paris-class heavy frigates entering Slip-Space
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Here, just to wet the beak:
Covenant Assault Carrier
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First Forerunner Structure added ingame. It is a portal similar to that found on Earth and it allows instant travel around the universe:

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All of those models and textures are SotP original work, none of them are edited. I realize there are a lot of photos but name one that isn't awesome. I was also nice and put them in spoiler tags. That is just a small selection of the 100% completed UNSC fleet.

That is all you get for now.

Link to the Sins of the Prophets screenshot section.

Credit to the SotP community on SotP.com for the pictures.


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#2 haseo yashimora

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Posted 11 May 2013 - 11:01 AM

very nice promo, put it on moddb.com forums and halo waypoint forums!

#3 KhevaKins

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Posted 11 May 2013 - 05:44 PM

I have been posting it around or very similar ones. The problem is that the codes aren't standardized so I have to go through and change the code every now and again, which takes time. But I think someone should fancify it and post it on moddb.com as offical news or something.
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#4 CanadaMan7

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Posted 11 May 2013 - 09:14 PM

Any links to the posts?
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#5 Normon

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Posted 11 May 2013 - 10:57 PM

One problem...Humanity made first contact with the Covenant February 3rd 2525.
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#6 SternuS

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Posted 12 May 2013 - 12:26 AM

But with the Covenant not released yet the mod is currently based in 2543, 9 years before the first Halo installation is found and before the Covenant made first contact.


2543? When Admiral Cole is killed in the battle of Psi Serpentis?

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#7 KhevaKins

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Posted 12 May 2013 - 01:42 AM

Oh yea, first contact. My bad. It was like 1 Am when I wrote that and I just stretched the truth with out actually looking it up, shall now go edit the posts. But the mod is set in 2543.

"Is there a specific time period for the mod?"

"The Entrenchment version of the release takes place in 2543, 9 years before the first Halo installation is found. This allows us to make better decisions about what to include in the mod, so it is not a mish mash of different time periods."
-Unikraken, Moddb.com, Fireside chat.
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#8 Faced

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Posted 12 May 2013 - 01:51 AM

WOOOOOOO 2 of my photo's!

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#9 KhevaKins

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Posted 12 May 2013 - 01:56 AM

AAA
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#10 sloosecannon

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Posted 12 May 2013 - 11:20 AM

I advise you change the ST mod from Armada to SOA, because SOA is much better... looks good though! Thanks for the publicity!
#define true false
//happy debugging suckers!!!!!

Notable SOTP forum/Steam chat quotes:

Spoiler

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#11 KhevaKins

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Posted 12 May 2013 - 02:52 PM

I don't quite understand what you mean.
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#12 sloosecannon

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Posted 12 May 2013 - 03:58 PM

I don't quite understand what you mean.

You list Star Trek Armada as another Sins mod - you may want to list Sacrifice of Angels 2 as it has released and in my opinion, is a better mod...
#define true false
//happy debugging suckers!!!!!

Notable SOTP forum/Steam chat quotes:

Spoiler

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#13 KhevaKins

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Posted 12 May 2013 - 06:07 PM

Oh yea, ok. Will do.
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#14 CanadaMan7

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Posted 12 May 2013 - 07:14 PM

Good stuff, Kheva. Glad you're out there spreading the word about us.

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#15 KhevaKins

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Posted 13 May 2013 - 03:10 AM

Lets just hope it doesn't lead to a C and D (Didn't want to actually say the words, use your imaginations).
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#16 Normon

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Posted 13 May 2013 - 10:34 PM

It's commonly referred to as C&D, so I doubt anyone here that's spent any reasonable amount of time around mods doesn't know what it is.
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#17 CoSSpartan058

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Posted 13 May 2013 - 11:16 PM

Why is everyone so worried about a cease and desist order? I highly doubt that if mods like Galaxy at war, SOA2, and CAW haven't been shut down we will be. That generals mod got a cease and desist order because they ripped stuff straight out of the halo games and put it in there(I remember hearing some sound effects and speech lines that came straight out of the game).
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#18 KhevaKins

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Posted 14 May 2013 - 12:23 AM

C&Ds are like the boogie man.

But you are right, if we weren't C&D-ed yet then it probably won't happen.
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#19 CanadaMan7

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Posted 14 May 2013 - 12:36 AM

remember hearing some sound effects and speech lines that came straight out of the game).


The real reason, of course, was the release of the disappointing Halo Wars, but that was the official line. That being said, cool your jets guys. I think we're fine here concerning staying out of MS's searchlight.

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#20 Bornstellaris

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Posted 14 May 2013 - 12:38 AM

I don't think they'd have any reason to shut down a very popular mod that draws more fans to the series.
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