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Flood Homeworlds are uncolonizable


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#1 Demosthenes

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Posted 21 September 2013 - 03:02 PM

Using a whole bunch of Valiant cap ships with a lot of Shiva firepower, I managed to kill all the flood at a homeworld (there was a nice flock of my captured prowlers for me to kill). I saved before sending a colony ship, which arrived and used the colonizing ability.  Then the game crashed.  I restarted the game, tried again, and it crashed.  Flood homeworlds are uncolonizable!



#2 Rovert10

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Posted 21 September 2013 - 03:04 PM

Already been fixed for the next release.



#3 Emberblaque

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Posted 21 September 2013 - 04:34 PM

Thanks for the feedback, regardless.



#4 VDNKh

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Posted 21 September 2013 - 06:37 PM

Well hold on is the Flood world really colonizable though? Would settlers honestly set foot on the Flood homeworld?


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#5 Faced

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Posted 21 September 2013 - 07:03 PM

Well hold on is the Flood world really colonizable though? Would settlers honestly set foot on the Flood homeworld?

I think they'd just blow it up, Because they shouldn't really be able to be colonized 


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#6 Fleet ADM. Drian

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Posted 21 September 2013 - 07:10 PM

There should be specilized research to colonize a flood homeworld when you guys include the DLC , if you do.



#7 Defender0

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Posted 21 September 2013 - 07:22 PM

ive suggested turning the flood world into a shield world similar to shield world 0459 (shield world in halo wars) a few times already


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#8 Faced

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Posted 21 September 2013 - 07:32 PM

ive suggested turning the flood world into a shield world similar to shield world 0459 (shield world in halo wars) a few times already

Maybe that could be a version of a sun? or maybe that could be Requiem and the sort 


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#9 Unikraken

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Posted 21 September 2013 - 08:22 PM

ive suggested turning the flood world into a shield world similar to shield world 0459 (shield world in halo wars) a few times already

It will happen when we have a good texture for that kind of thing. Don't fret.


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#10 Fleet ADM. Drian

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Posted 21 September 2013 - 08:39 PM

Maybe you should keep the flood world and add shield worlds, it stands to reason that the flood isn't just on Forerunner installations.



#11 XtremeRoflcopter

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Posted 21 September 2013 - 08:44 PM

I agree with making a flood world colonization being a research. Except not a civilian research. Instead turn it into a scorched earth research that wipes all biological matter from the planet turning it into an asteroid. Similar to the Vasari's Loyalist titan's ability to consume worlds leaving them nothing more but floating asteroids. 


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#12 sloosecannon

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Posted 21 September 2013 - 08:54 PM

I agree with making a flood world colonization being a research. Except not a civilian research. Instead turn it into a scorched earth research that wipes all biological matter from the planet turning it into an asteroid. Similar to the Vasari's Loyalist titan's ability to consume worlds leaving them nothing more but floating asteroids.

Can't. Hardcoded, on many levels...
Can't unlock planets with research aside from the ones in vanilla...
Stripped to the core is cool but practically useless when it comes to modding
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#13 XtremeRoflcopter

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Posted 21 September 2013 - 09:07 PM

Can't. Hardcoded, on many levels...
Can't unlock planets with research aside from the ones in vanilla...
Stripped to the core is cool but practically useless when it comes to modding

And Sloose just rips aparts my idea like my kitten tears apart so many layers of tissue paper. :( 


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It's easier to work on a map if a lot of Rum is involved...

#14 sloosecannon

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Posted 22 September 2013 - 08:41 AM

And Sloose just rips aparts my idea like my kitten tears apart so many layers of tissue paper. :(

Yeah sorry... 'Swhattido
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#15 XtremeRoflcopter

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Posted 22 September 2013 - 08:46 AM

Yeah sorry... 'Swhattido

In that case. Keep up the good work...


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