Ability 1 - Overcharge (v2) (Major Firepower Boost)- The Power to the MACs magnetic Fields is pushed beyond their "safe" limits yielding one incredibly powerful shot capable of destroying all but the most powerful Covenant Vessels even at extreme ranges. (Long Range Sniping Ability, even more boosted than the previously mentioned mac ability)
Ability 2 - Pin Point Slip Jump (v1) (Mobility Enhancer)- Advanced forerunner engines allow the Infinity to make extremely accurate in system jumps
Ability 3 - Spartan IV Boarding Parties (Enemy Fleet Dis-abler) - Spartans are sent out to infiltrate all nearby enemy vessels, disabling weapons, knocking out shields, and any other type of mayhem Spartans do best dramatically increasing the damage these ships take. (This randomly disables systems of all nearby enemy ship, disabling weapons, shields, engines, slip-space drives, antimatter restoration, repair rates, abilities, ect ect....)
Ability 4 - Pride of the UNSC/ This Far no Farther (v2) (The Fleet Support) - All UNSC ships in system are inspired to push their crew and ship to the limits, allowing for fleet wide buffs to weapon and ability cool downs, and repair rates. (This is effectively v1 changed to include all ships in the same system)
Upgrade 1 - Improved Survivability - Through both better shielding and increased amount of armor, the Infinity can take vastly more damage.
Upgrade 2 - Superior Firepower - Through many minor weapon upgrades and intensive gunnery crew training, the Infinity can deal more damage in less time then ever before. (Boost to Accuracy, Weapon Cool downs, and/ or damage)
Upgrade 3 - Enhanced Power Systems - More efficient power control as well as improvements to power output allows Infinity to perform more operations simultaneously. (Increased Antimater storage/ regen rate/ possible ability cool down decrease)