So on initial praise and what not from yesterdays Infinity post I have decided to spends a chunk of today working a similar page for a potential Covie Titan.
So unlike the Humans which only had one Titan class vessel the Covenant have Several Large Capital Types ships, so picking the best one will be a challenge.
http://www.halopedia.org/Covenant_Navy
CAS- Class Assault Carrier - This is one of the Smallest Covenant Super Ships, standing at 5,000ish meters it is nearly identical in size to the UNSC Infinity. Unfortunately looking at screenshots from one of the other topics on these forums this ship is already in-game as a capital ship, presumably as an counter part to the Thermopylae Super Carrier in the UNSC . - Just Confirmed this will be the Titan for the Covie, unless they want to add that made up ship instead, and keep this as a capital.
plot device- Class Super Carrier - This is effectively the Assault Carrier scaled up to 29,000 meters, thats 6 times the size. Certainly a powerful ship worthy of the titan role, but perhaps just too big for any hope of a balanced or even smooth gameplay. Also I have read somewhere that the Modders don't plan on addind this ship to the game. JUST TOO UNBALANCED!
Unyielding Hierophant - Same size as the super carrier and probably not going to be added for the same reasons. JUST TOO UNBALANCED!
So as you can see we are at quite a dilemma for finding just the right ship for the Covie Titan slot. We can either jut take the Assault Carrier or we can just make something up, I am pretty sure that's how some UNSC ships were made at least in design so why not the Covie Titan as well?
CSA- Class Heavy Assault Carrier (Completely made up by yous truly thank you very much) - Cause why not, this is effectively just a larger version of the Assault carrier but smaller than the Super Carrier, since its made up we can make any size value we want, say 6,000-9,000 meters? Besides there is alot of stuff not known about the Covenant Navy, this could have been, say a prototype or only one was made at it went rouge or crashed or something.....
Weapons: Energy Projector, Plasma Turrets and Pulse lasers, same as any other covie capital ship.
CSC - Class Assault Dreadnought (Completely made up by me) - An Up-scaled version of the CCS Batlecruiser in some way or another. Would be 6,000-7,000 meters and would support many plasma turrets and at least 2 energy projectors.
Abilities and Upgrades
Fortunately I can still create abilities even though I don't know what ship is going to be used. Most likely the CAS now
I think think the best abilities on this ship should emphasis: That its a command ship, Its powerful, and somewhat that its good a glassing planets.
Coordinated Bombardment/ We are their Instrument - Grants all Covenant Ships in the area temporary planet bombing damage, allowing for all heathens to be wiped out quicker
Energy Projector Beam - The main weapon on every Covenant Capital Ship, but more powerful, this has the ability to destroy enemy ships at extreme range with ease.
By the Will of the Prophets - The destruction of these infidels is the will of the Prophets, all ships in the Covenant fleet are to give nothing but their best. (Grants fleet Wide buffs to weapon cool downs, and repair rates)(Kinda similar to Infinity's ability so not sure I want them too alike each other)
Huragok Engineering Teams - These Organic Super Computers are let loose aboard the ship fixing anything and everything they touch, allowing this ship to survive even the most crippling blows (Instant hp boost and dramatically increased hp repair rate /shield restore rate)
Power to Shields - Power is diverted into shielding units all over the ship dramatically boosting recharge rates and effectively making the ship invincible. (Sounds alot like other si fi universes so a rename might be nice.)
Plasma Salvo - This devastating barrage of molten plasma brings destruction to all those who defy the Covenant. (Multi target weapon or does AoE damage with the first being perfered.)
Improved Plasma Containment - Allows for more plasma to be added into every shot improving damage upon impact. (weapons Buff)
Reactive Shielding - New Shielding Units are added to respond quicker to incoming damage, reducing loss shield power per hit as well as adding additional strength to the shields (Improves Shield restoration, Migration, and Base Shield Points)
Enhanced Reactors - Improvements to the power systems allow for quicker production of antimatter used to power the ship and its abilities. (Antimater Base Boost and restore rates)
Ability picking Attempt 1
Okay This is my first attempt at picking Abilities (The hard Part)/ Upgrades (Easy Part) for the Titan, lets see what you guys think. I was going for a ship that will go in balls deep and destroy everything.
For Comparison This what I currently have for the UNSC's Titan Infinity. Unfortunately it seems to be a mix of sniper (overcharge) and close quarters fighting (S4BP) so that may need some tweaking.
Covenant Titan Phrases - Cause why not. - http://halo.wikia.co...angheili/Quotes
"Your Destruction is the will of the gods, and we are their instrument"
"They outnember us, three to one" "Then it is an even fight. All cruisers fire at will. Burn their mongrel hides."
"Erase the stain of their Existence"
"
More to Come I currently Have some stuff to do now though!