Jump to content

  • Log In with Google      Sign In   
  • Create Account

Photo
- - - - -

Sins of the Prophets Alpha v0.75 Feedback


  • Please log in to reply
82 replies to this topic

#21 SternuS

SternuS

    Playtester of the poor

  • Authorized Playtester
  • 2,806 posts
  • Steam:SternuS
  • LocationItaly

Posted 24 October 2015 - 01:08 PM

First of all, giant thank you needs to be said for all the hours of hard work that have gone into this mod, those new models and ship exhausts just blew me away.

 

Some issues i have discovered: ( even after installing the new 0.75.1)

- the most important: The covenant ai, seems to be really lacking in terms of fleet build. In my 2 gameplays since yesterday (one on 0.75 one on 0.75.1) the Cov. didn't really build anything apart from a couple of the new ORS cruisers. Some antifighters frigates (max. 5) and maybe one crs. I tried to speed up the time but the result was the same. No active crs bulding, no cpv destroyers which differentiated strongly from the massive fleets i fought against in the previous releases. After one hour in, i went to look what they amassed (with the awesome Sahara prowler, loving it! ) and they just spammed hangar bays around their planets, no ships anywhere to be found. (exception 1-2 ORS) 

Does the initial edit on the difficulty in the player lobby or the orientation on offence, deffence, economic any impact on this?  i tried it with heroic and legendary, also can it be influenced by some maps?

 

 

Update: it is not only the covenant Ai , but also the Unsc. They build a few cap ships, 1-2 frigates and that's it. It looks almost like they aren't researching the next tiers of their fleet and cap ship capacity. Screenshot  link http://oi62.tinypic.com/rton5c.jpg , poor quality but the main thing can be seen, only patrol vessels, some cap shit and 1-2 frigates for each faction 

Hello ParovStelar and thank you for your feedback!

I can assure you, the AI has always been a thorn in our sides. Every day we tried to make it work, but, to make it simple, it's either braindead or super aggressive. We tried different solutions, but none of them worked. We can't control Sins' AI, so you will have to deal with whatever you'll be fighting with.

Surely, at higher difficulties the AI has a greater chance to be a challenging threat.

 

This may be an issue unique to me, but when I finally managed to build an infinity class, it did not render its texture or any model.I could see the ship's engine effects, but no actual ship.

Also, I can attest to the ai doing wired things with fleet size. I had a small fleet (like 60 ships), and the little stat tracker bar said I had the largest fleet. Upon encountering the ai, it became obvious they didn't have many ships to work with.

Otherwise, things look great

First issue sounds weird. What settings are you playing with?

Usually when my PC doesn't render some textures it's because of the amount of things going on in the map, my PC being a mediocre-shitty one. But that rarely happens.

 

For the AI though - look the previous response. Nothing we can do about it.

 

Thanks for the feedback!


c048b5cb018d634cb3a0d9bd3617eb50-d547q01

Peter Jackson, 27/07/2013: 1.08 am. A 20 hour day ... 15 years of Tolkien ... 771 days of shooting ...

"We would be fools to pursue the impossible simply because you believe the achievable is flawed" - Ugin

 


#22 kungpow7

kungpow7

    Crewman Apprentice

  • Members
  • 6 posts

Posted 24 October 2015 - 02:15 PM

From what ive seen when the covenant builds its titan it stops building other ships and the titan never finishes building.  I have found though when you blow up the titan foundry the ai goes back to normal until they eventually rebuild the foundry.



#23 SPC_Varner_129

SPC_Varner_129

    Crewman Apprentice

  • Members
  • 5 posts
  • Steam:http://steamcommunity.com/profiles/76561198122766627/
  • LocationSparks, NV

Posted 24 October 2015 - 03:49 PM

On the 0.75 update, other than the small or otherwise weird fleet sizes (which you guys already covered), the only thing that occured so far was that when I tried to load up Sins on the 0.75 today, it reverted back to the 0.56.1, and deleted my 0.75 folder. 

 

I'm about 99% certain this was an error with my "wonderful" computer, but just in case its an error with the files (doubt it), figured I'd point it out.

 

Otherwise, I love the new ui, I love the variety of Covenant ships, and of course, I love my UNSC ships.

 

I do miss my Athens, but I'm glad the Eion is back, and the Infinity more than makes up for the loss of the Athens class.

 

The new research tree was a little confusing at first, I was expecting the same old one, but once I read what everything was and gave my brain a second, I very much prefer this iteration of the research tree than the old one. This one seems to be organized better, and much more... Focused, I think is the right word.

 

A quick note about the fleet sizes, I never saw small sizes when I was Covenant vs UNSC, they always had an Infinity and hundreds of ships by the time they got to Eayn or Ven. Made for an interesting engagement versus my fleet, even though I ended up losing in the end.

 

And that was just on Normal. My play on Heroic ended in a very hasty defeat on my end.

 

When I opened up the game after 0.75 installed, I was ecstatic, literally bouncing in my computer chair. It looks like a completely new game in the menus, and in the ui.

 

Overall, the update was quite amazing, and I look forward to many an all nighter on SotP.


  • Fleet Admiral agigabyte likes this

#24 Mojo

Mojo

    Crewman Apprentice

  • Members
  • 47 posts

Posted 24 October 2015 - 05:01 PM

Love it so far,the only thingh i dont like and thats just my personal opinion....i thinhk the thermopylae was a much better looking ship both desing and texture wise.NOT that the Punic is a bad looking ship....but it rahter Looks like a Crusier then a Supercarrier.Specaly the big Bridge Windows are looking kinda off.Thats just a minor complain doe.Overall you guys made a huge Progress since  0.5!

 

Sorry for my rahter bad english as always

 

Sincerely mojo


  • Cole Protocol likes this

#25 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 24 October 2015 - 05:03 PM

A general statement regarding AI play:

 

The Sins of the Prophets AI tends to be finicky on lower difficulties, the vanilla Soase:R AI has a really hard time working with how we handle combat and general game play (especially the UNSC). While we have done a lot of things to make the AI function, it is by no means a perfect science. To ensure a well functioning AI, I recommend playing on Higher difficulties (Heroic tends to be the least difficult AI that functions up to par) as Normal and Easy can be as said, finicky.



#26 cagywhiterino

cagywhiterino

    Petty Officer Third Class

  • Members
  • 298 posts
  • LocationOntario, Canada

Posted 24 October 2015 - 06:36 PM

Another little bug (very little) is that my colonizers shoot out little phantoms when colonizing planets XD whoops

We regret being alien bastards! We regret coming to earth! But we most definitely regret that the corps just blew up our raggedy ass fleet! - Sargent Avery J Johnson  


#27 Jaeger

Jaeger

    WarRanger2034

  • Banned
  • 1,025 posts
  • Steam:WarRanger2034
  • LocationDeveloping the cure for the Flood

Posted 24 October 2015 - 07:33 PM

Another little bug (very little) is that my colonizers shoot out little phantoms when colonizing planets XD whoops

 Don't you know? Secret cannon states that the UNSC had phantoms before the war.


When I die, please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear! Just pack my box with PT gear! 'Cuz one early morning 'bout zero five! The ground will rumble, there'll be lightning in the sky! Don't you worry, don't come undone! It's just my ghost on a PT run!”

Veni, Vidi, Vici!

#28 ElOscar24

ElOscar24

    Crewman

  • Members
  • 137 posts

Posted 24 October 2015 - 07:37 PM

The destroyed ships dont show up after they blow up, it just shows the smoke streams coming out of where the ship would be,



#29 Cole Protocol

Cole Protocol

    Balancing Coder - Particle Effects Artist

  • Mod Staff
  • 1,390 posts
  • Steam:Cole Protocol
  • LocationSpirit of Fire, chilling with the Enduring Conviction.

Posted 24 October 2015 - 07:55 PM

The destroyed ships dont show up after they blow up, it just shows the smoke streams coming out of where the ship would be,

What class was this observed with? Not all ships have debris as of this time.

 

Another little bug (very little) is that my colonizers shoot out little phantoms when colonizing planets XD whoops

Intentional.



#30 Azo 'Salcam

Azo 'Salcam

    Crewman

  • Members
  • 151 posts
  • LocationLooking for Forerunner artifacts...

Posted 25 October 2015 - 02:50 AM

The enemy covenant scout ship I saw, was invisible -just an engine effect scooting through space.

Otherwise, looks amazing so far- though I need to relearn how to play, I feel like the game is a lot different now. REALLY different.


Spoiler


Spoilered that gif for ya... -Sloose

#31 SiRD31M0S

SiRD31M0S

    Forum Jester

  • Authorized Playtester
  • 859 posts
  • Steam:sird31mos
  • LocationThe infinitesimal space between thoughts, on the cusp of uncountable instances of possibility.

Posted 25 October 2015 - 03:02 AM

The enemy covenant scout ship I saw, was invisible -just an engine effect scooting through space.

In other words, the cloak ability is working as intended.
  • Cole Protocol likes this

I am a naturally philosophical and industrious evil.

 

It's all or nothin' baby, it's never ever maybe

You think I might be crazy, but I gotta be ALL IN

 

Spoiler
Spoiler

#32 Azo 'Salcam

Azo 'Salcam

    Crewman

  • Members
  • 151 posts
  • LocationLooking for Forerunner artifacts...

Posted 25 October 2015 - 03:14 AM

In other words, the cloak ability is working as intended.

I cannot tell if that's sarcasm or not.


Spoiler


Spoilered that gif for ya... -Sloose

#33 Caesars_Legion

Caesars_Legion

    Crewman Apprentice

  • Members
  • 70 posts
  • Steam:lava788
  • LocationGreat Britain, South-East England.

Posted 25 October 2015 - 03:35 AM

One issue, the UI is great, but it does need some mild fixes.

 

 

 

 

First image, Cannot change the name of the game or the password. Also buttons are in awkward positions.

Second image, less important, great big giant "lobby 1" text, as well as the font being slightly too large.

Third image, the mess in the top right that's difficult to describe.

 

Current game resolution is 1680x1050

 

Just to clarify, I love the UI style, just needs some fixing.



#34 SternuS

SternuS

    Playtester of the poor

  • Authorized Playtester
  • 2,806 posts
  • Steam:SternuS
  • LocationItaly

Posted 25 October 2015 - 03:43 AM

I cannot tell if that's sarcasm or not.

The Covenant scout ships are equipped with a cloak ability. When activated, the ship won't show itself. The engines are a known issue that can't be dealt with due to hardcoding.

Current game resolution is 1680x1050

That may be the issue. Those menus are fine at 1920x1080.


c048b5cb018d634cb3a0d9bd3617eb50-d547q01

Peter Jackson, 27/07/2013: 1.08 am. A 20 hour day ... 15 years of Tolkien ... 771 days of shooting ...

"We would be fools to pursue the impossible simply because you believe the achievable is flawed" - Ugin

 


#35 Caesars_Legion

Caesars_Legion

    Crewman Apprentice

  • Members
  • 70 posts
  • Steam:lava788
  • LocationGreat Britain, South-East England.

Posted 25 October 2015 - 03:50 AM

I don't get a 1920 x 1080 resolution option, my monitor is about 12 years old.



#36 Caesars_Legion

Caesars_Legion

    Crewman Apprentice

  • Members
  • 70 posts
  • Steam:lava788
  • LocationGreat Britain, South-East England.

Posted 25 October 2015 - 03:58 AM

Also, tried it on the resolutions:

 

1440x900

1366x768

1360x1024

 

All still get the same issue.



#37 Andy493

Andy493

    Crewman Apprentice

  • Members
  • 40 posts
  • Steam:andy_493
  • LocationSewaren NJ

Posted 25 October 2015 - 06:11 AM

Has anyone had issues with the Sahara class? Every time I build one the cloak never stays on I downloaded the patch and now it works for a few seconds then turns back off even though the AI ships are nearby. I don't know if this is supposed to happen or not but when the ship cloaks and then moves it comes out of cloak is it supposed to do that?

#38 Aunt Gruntie

Aunt Gruntie

    Sterilized Food Nipples!

  • Contributor
  • 1,326 posts

Posted 25 October 2015 - 08:51 AM

Also, tried it on the resolutions:

 

1440x900

1366x768

1360x1024

 

All still get the same issue.

If those aren't your monitor's native resolutions it probably won't matter. I run a 1440x900 on my monitor natively, and I have no issues.


Help me Sergeant I'm lost in Kurfluffle land!

 

 


#39 Lavo

Lavo

    Grand Master Modder/Design Lead

  • Mod Staff
  • 713 posts
  • LocationNot Uni's Basement

Posted 25 October 2015 - 08:58 AM

Has anyone had issues with the Sahara class? Every time I build one the cloak never stays on I downloaded the patch and now it works for a few seconds then turns back off even though the AI ships are nearby. I don't know if this is supposed to happen or not but when the ship cloaks and then moves it comes out of cloak is it supposed to do that?

Have you been watching it's antimatter count? The cloak drains AM; once it hits zero the Sahara is forcefully decloaked.



#40 Andy493

Andy493

    Crewman Apprentice

  • Members
  • 40 posts
  • Steam:andy_493
  • LocationSewaren NJ

Posted 25 October 2015 - 09:00 AM

I did watch the cloak and yes the antimatter went down but it went down from 30 to 20 and it uncloaked even though fighters were nearby and when it moved it also uncloaked how can it be stealthy if it uncloakes while moving? In a bit lost lol




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users