Anchor Station Idea's
#1
Posted 24 January 2013 - 01:17 AM
Construction bay upgrade. When fully upgraded it should be a build rate of say 250% rather than the 175% offered now. That is what it is built for.
Price. Upgrade cost should be lowered i it doesn't help defend.
Orbital refinery upgrade. Add an upgrade to turn it into an orbital refinery alongside the one that turns it into a trade station. You could then park it in an asteroid field and increase the X/sec of the asteroids. I think it default 0.69/sec so make it 1/sec for fist upgrade and 1.5/sec for next upgrade.
Those are some suggestion for making the anchor station other than looking awesome.
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#2
Posted 24 January 2013 - 07:59 AM
#3
Posted 24 January 2013 - 10:23 AM
If the anchor station is going to be an offensive/defensive structure can you make it more economically based. Here are some suggestion:
Construction bay upgrade. When fully upgraded it should be a build rate of say 250% rather than the 175% offered now. That is what it is built for.
Price. Upgrade cost should be lowered i it doesn't help defend.
Orbital refinery upgrade. Add an upgrade to turn it into an orbital refinery alongside the one that turns it into a trade station. You could then park it in an asteroid field and increase the X/sec of the asteroids. I think it default 0.69/sec so make it 1/sec for fist upgrade and 1.5/sec for next upgrade.
Those are some suggestion for making the anchor station other than looking awesome.
I can agree with this. Being only equipped with point defense guns and strike craft currently limits the starbase's utility given the cost of upgrades and the really high damage of the ships in game.
#4
Posted 24 January 2013 - 10:28 AM
I can agree with this. Being only equipped with point defense guns and strike craft currently limits the starbase's utility given the cost of upgrades and the really high damage of the ships in game.
the anchor was never meant to engage ships directly, its more of a resource provider with strike craft
#5
Posted 24 January 2013 - 10:31 AM
#6
Posted 24 January 2013 - 10:37 AM
So make it super cheaper and be able to build ships super fast
i agree, also, i think it should have some kind of refinery upgrade if possible
#7
Posted 24 January 2013 - 11:01 AM
#8
Posted 24 January 2013 - 02:57 PM
add that in time for the next patch
Think Sloose is tackling this at this very moment.
#9
Posted 24 January 2013 - 03:23 PM
Think Sloose is tackling this at this very moment.
Which is possibly one of the reasons why Sloose is not commenting
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#10
Posted 24 January 2013 - 04:55 PM
Lol... Just sitting back and reading...Which is possibly one of the reasons why Sloose is not commenting
Doing an orbital refinery on a starbase isn't possible in Sins, but we will be doing more along the lines of a boost (think similar to Capital colonization boost) to resources
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#11
Posted 24 January 2013 - 07:31 PM
But that is all i wanted was a resource boost in asteroid belts
#12
Posted 24 January 2013 - 07:43 PM
Why isn't it possible? You can have trade ports.
But that is all i wanted was a resource boost in asteroid belts
Because we hate hardcoding.
In all seriousness, tons of stuff in Sins is hardcoded. Abilities and entities specifically... Unfortunately you can't do that - the trade port one was specifically put in there by Ironclad... Unfortunately, unless it's in vanilla, it's pretty tough to accomplish in Sins
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#13
Posted 24 January 2013 - 07:52 PM
#14
Posted 24 January 2013 - 09:26 PM
- CoSSpartan058 likes this
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#15
Posted 25 January 2013 - 03:13 AM
#16
Posted 25 January 2013 - 03:33 AM
The AA abilities of the anchor station should get a big upgrade. Make it research, so get like 6 on the station. That is canon from reach isn't it.
Or allow upgrades that boost autocannon damage and add Archer missile banks.
#17
Posted 25 January 2013 - 03:47 AM
#18
Posted 25 January 2013 - 12:13 PM
#19
Posted 25 January 2013 - 06:58 PM
#20
Posted 26 January 2013 - 02:38 PM
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