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SotP Public Release Bug Reports


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#1 Moustachio86

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Posted 15 December 2013 - 04:50 PM

Hi all. No doubt you've seen the news: the Covvies are here and here to stay. While the Dev team are to be heartily congratulated and will no doubt take a hard-earned rest, the mod is still far from finished!

As such; here it is. Your place to post the bugs and errors you find in your playthroughs of this finely crafted masterpiece. Feel free to open your own threads for suggestions to be debated but please, keep this thread as clinical and clean as possible but use it as much as you can! This is how many of the playtesters, myself included, were forged and I know the leaders may well be looking for more to join our ranks!


A general guide to bug reporting:

Try and be precise: Don't give vague descriptions of occurrences.

Learn the lingo: You'll pick it up and people generally know what you're talking about, but it's good to know your particles from your meshes and your hardpoints. Terms like UI, GUI and such crop up a lot as well and just make certain things easier to locate.

Get a feel for what is hardcoded: less likely to happen in bug reporting, as most solutions are more remedial than anything. But for more obscure issues, try and realise when a suggested fix is impossible.

Check for repeats: if someone posted the same bug as you, it can be nice to confirm it but we don't need 20 people all saying that an icon is wrong. That said, if an issue hasn't been reported in a while and you're still getting it, especially between patches, it may be worth a bump.

Be considerate: some of the larger things, such as tech trees, have not been touched yet. This is deliberate, it will come as the mod progresses into its most glorious future.

Be happy with shouting into the abyss: Devs will not always acknowledge a bug has been posted but will try to. Always assume it's been received, eyes are everywhere.

 

 

If you want to post screenshots (please do, especially for graphics bugs or for clarification on models) you need to save screenshots and upload them to an image hosting website, as you can't copy and paste directly into the forums.

 

My personal preferred method is this:

 

  1. Take a screenshot, use your regular computer function and not Steam screenshots as they're harder to find. 
  2. Go to Imgur, create/login to an account, ctrl-v or otherwise paste your image in, this should upload it. If not, try saving it through an editing program such as paint and upload it as a file.
  3. Select the image and right-click, click 'copy image URL'.
  4. Return to SotP. In the post toolbar (right above you as you type) click the image of the tree. Paste the URL in and this will be your image.

As a further word of advice, we like spoiler tags. Spoiler tags save memory and internet usage. When posting an image, try and make it into this format (with [square brackets] in place of the "speech marks"):

 

"spoiler"

(Your image URL)

"/spoiler"

 

All of this should contribute to a nice, tidy picture. If you can't get the hang of the spoiler tags, don't fear; either quote someone who has used them and copy them from there or, in the worst case, someone on the dev team will fix it for you; it's the pictures we really need!

 

 

Now go forth: annihilate the heretics or defend the human race to the last man. And be sure to post here if something goes wrong for you!


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#2 Emberblaque

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Posted 15 December 2013 - 04:57 PM

A hilarious and sufficiently informative public service message from a Brit! The only thing missing is the phrase "mind the gap."


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#3 Faced

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Posted 15 December 2013 - 07:08 PM

Well for fun in downloaded it, and mine mini-dumps as soon as I enable the mod.

Could just be me


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#4 m468

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Posted 15 December 2013 - 07:22 PM

Well for fun in downloaded it, and mine mini-dumps as soon as I enable the mod.
Could just be me


Probably a corrupt download...
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#5 Faced

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Posted 15 December 2013 - 07:24 PM

Probably a corrupt download...

I downloaded it twice


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#6 bohmesy

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Posted 15 December 2013 - 07:29 PM

I'd have to agree with Faced, mine minidumps on the match loading screen, I'm about to try a fresh install, but even if it isn't on my end I'm sure it'll be fixed once they are sufficiently notified.



#7 David0425

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Posted 15 December 2013 - 07:51 PM

i dont have any sotp maps, but gameplay still works fine


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#8 Unikraken

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Posted 15 December 2013 - 08:08 PM

i dont have any sotp maps, but gameplay still works fine

Check the GalaxyForge tab


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[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#9 Unikraken

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Posted 15 December 2013 - 08:10 PM

I'd have to agree with Faced, mine minidumps on the match loading screen, I'm about to try a fresh install, but even if it isn't on my end I'm sure it'll be fixed once they are sufficiently notified.

This is on your end, we assure you. The mod works fine. You must have a crappy internet connection or something else is causing your download the be corrupted, but there are by now hundreds playing the mod just fine. I've watched the livestreams.


[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me

 

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#10 FrostWyrmWraith

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Posted 15 December 2013 - 08:10 PM

That tab was empty for me. 



#11 Faced

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Posted 15 December 2013 - 08:16 PM

Yer works fine, bad download maybe or my extracting skills


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#12 bohmesy

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Posted 15 December 2013 - 08:25 PM

The 'Capital Ship Victory' was still on for me, turning it off has stopped the crashes. Something that seemed so minuscule could cause such massive problems, everyone should double check their victory options page in the event of minidumps.



#13 Antigeist

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Posted 15 December 2013 - 08:31 PM

That tab was empty for me. 

Mine was empty too but I seem to have fixed it. I went and copied the map files in the GalaxyForge folder within the SotP mod folder and then moved them into the GalaxyForge folder for SoaSE itself. 

 

After that, they showed up in the GalaxyForge tab.



#14 Aunt Gruntie

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Posted 15 December 2013 - 08:33 PM

After deliciously exploding UNSC ships with the Covenant I have to say I'm incredibly impressed, but I found a few things to be somewhat . . . odd.

 

Anyways, the very first thing I noticed was how beautiful the ships are in Rebellion. The second thing I noticed was the passive ability called 'Critical Strike', in it's description is a small typo, "Covenant Weapons have a change to severely damage a hostile ship", should be an easy fix.

 

I think it's also worth mentioning that the Seraph fighters don't seem to prioritize enemy strike craft over enemy ships, i.e. they'll attack a frigate over attacking bombers.

 

 

 

EDIT: I was also wondering just how powerful the Covenant's anti fighter frigate is supposed to be, their active ability seems to clear out dozens of strike craft with just a few frigates using their ability.


Edited by grunt563, 15 December 2013 - 08:52 PM.

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Help me Sergeant I'm lost in Kurfluffle land!

 

 


#15 Rovert10

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Posted 15 December 2013 - 08:35 PM

The 'Capital Ship Victory' was still on for me, turning it off has stopped the crashes. Something that seemed so minuscule could cause such massive problems, everyone should double check their victory options page in the event of minidumps.

This victory option isn't supported for the moment. It should say to turn it off.



#16 All_Under_Heaven

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Posted 16 December 2013 - 07:01 AM

Flood are not appearing for me on any map or setting.



#17 Cole Protocol

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Posted 16 December 2013 - 08:09 AM

Some of my resource roids are REALLY far out, like beyond regualr movement far out.



#18 Moustachio86

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Posted 16 December 2013 - 08:47 AM

All_under_heaven. That sounds strange, are they replaced with vanilla pirates? Have you found the home worlds?

Scifidude; that's a known issue, usually map dependant. Can you give us a specific map example?

#19 SPECTRE

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Posted 16 December 2013 - 08:50 AM

Some of my resource roids are REALLY far out, like beyond regualr movement far out.

Get the same here.


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#20 ElOscar24

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Posted 16 December 2013 - 09:05 AM

Since this mod is the only reason I got Rebellion, I just copied the Sins of the Prophets files into the game and it worked.






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