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SotP Public Release Bug Reports


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#181 Delyruin

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Posted 12 November 2015 - 08:24 PM

Something small with the UI, Green is not a selectable colour option. You can select Lima, just not green.

Green is not a creative color.



#182 Lavo

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Posted 16 November 2015 - 10:34 AM

A friend and I just installed the newest update and are loving the game so far, unfortunately we have a weird issue with loading saves but I'm not sure it's related exclusively to the mod or if its our installations. Once we save and exit the game we can't use the old saves to play it gives us an error titled "Galaxy Scenario Differs". This happens no matter what person hosts the save or if we use auto saves so I'm honestly not sure what the issue causing it is.

This is a bug with Sins itself sadly. I recommend one of the players sends his save to the other, and you both load from that save, and failing that you can start from an older save.

 

First is that if you are paused or you are currently researching any Fleet Supply Upgrade and you queue to construct ships that require e.g. 50 Fleet supply in total at let's say you have 20 currently Available Fleet supply, the Available Fleet Supply goes below 30, But the ship factories won't build the first queued ships, instead the production freezes for every ship factory you have, even though you've already been producing ships which were in queue before elsewhere. Not sure if this is meant to be, or if it's a bug.

This is a "feature" in Sins itself; nothing to do with the mod.

 

As the second thing. I've played 4 games on this latest version so far, a 1v1 Small map, legendary AI; a 2v2 Medium, Vicious AI; 3v3 medium large, Heroic AI and 8p FFA large random map, Legendary AI, and after like an hour to the game I noticed that the AI doesn't build any more ships, once in an hour I saw a new capital ship, but that was it, they just build defences.

This is primarily due to a weird bug with Sins itself regarding AI logic and Titan construction. There isn't much we can do here; Ironclad will be fixing this AI bug in version 1.84.


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#183 Austin

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Posted 13 May 2016 - 10:17 PM

When trying to join matchmaking for the first time without ever launching the original sins of a solar empire and going into matchmaking and creating a Username.  Sins of the Prophets will crash as it does not have a username to draw from and cannot bring up the box to create one. Then it will ask if LAA is enabled.



#184 Llaollaolover

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Posted 10 June 2016 - 08:01 PM

I have run into a problem that nobody seems to have mentioned in 5 pages. Both my friends game and my game crash when we hit multiplayer. We can set up a custom game with Hamachi but then we are unable to click the start button. Any ideas?



#185 Crisiss

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Posted 10 June 2016 - 08:54 PM

I have run into a problem that nobody seems to have mentioned in 5 pages. Both my friends game and my game crash when we hit multiplayer. We can set up a custom game with Hamachi but then we are unable to click the start button. Any ideas?

Seeing as you're using hamachi I'm just going to put it out there that pirated versions of the game are probably not going to work with the mod. They are not supported. Just in case.

Have you tried rehosting? Switching hosts? Are you all readied up, on separate teams? Should work.

Nothing happens to anybody which he is not fitted by nature to bear - Marcus Aurelius

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#186 alexedra

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Posted 25 May 2017 - 09:46 PM

hey, great mod, i just had an AI bug, i was playing 1v1 against the UNSC on the 1v1 chokepoint map, and i realised that the enamy was sending every single ship they had to one of the asteriod clusters on either side of the star, and from there they made as if to jump to the portal, but instead just kept flying in that direction, without performing a jump, this made the match i was playing unplayable, i could barely see their ships and mine couldn't even catch up in order to kill them, sorry if that was more detail than necisary, i know Ai are complex



#187 Ibn

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Posted 30 May 2017 - 07:31 PM

I noticed an issue while playing the mod last week; I was getting ready to send a fleet to an allied planet that was already under attack by an enemy fleet, and the zoomed out planet icon shows that there's an enemy fleet there. When I zoom in, however, all the enemy ships are not in the gravity well, but are in a phase lane traveling towards another planet. The issue is that they are not phase jumping. They're traveling by using their normal engines. I just had this issue appear right now as I was playing the Covenant. Issue isn't faction-specific, as I've seen it happen to both UNSC and Covenant. Any ideas?






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