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Sins of the Prophets Update 02.16.15


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#1 Unikraken

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Posted 16 February 2015 - 02:59 AM

Infinity_Splash.png

Greetings,
With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

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"Updates to the ice world's specular map and Reach's texture."
Rebuild
The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.



UI.png

"Work on the new HUD continues as we attempt to rebuild the UI into something uniquely Halo and easy to visually digest in our fast-paced combat."
However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.
Improvements



05_-_351zmty.png10_-_qXMb1wg.png

"A shield world is encompassed in Flood biomass, but the battle rages on between its AI caretakers and the parasite, visible on the night side."
Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.



2015-02-07_00007.jpg2015-02-09_00001.jpg

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."



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"Thanks to VDNKh we've figured out a new trick that allows us to use all engines on ships no matter the size discrepancy between them!"
Forgehub

forgehub.png

We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)


 

SotP Galaxy Forge Map Editor v.0.56.1
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If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!
 
The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

SotP_Vets2.png


Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.
 
On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

Sins of the Prophets Rebellion Alpha v.0.56.1
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#2 insaene

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Posted 16 February 2015 - 03:06 AM

First. Awesome!

 

 

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#3 WarthogRacingMan3

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Posted 16 February 2015 - 07:04 PM

Cool. So any ideas for the Covenant UI?


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#4 Sev

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Posted 16 February 2015 - 07:33 PM

So the Shield Worlds are going to be the new Flood Worlds? Awesome, now I have a reason for capturing the planet now!

#5 Nigh7Warrior

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Posted 17 February 2015 - 01:50 PM

this  is the most beautiful mod i have ever seen in my entire life, but I hope you fix the AI because the covenant are over powered (like they should be) but in the books they don't send there entire fleet to every battle they only send fractions of it so the remainder protect the worlds so can you add something to the AI so it is a little easier for UNSC players. Thank you for your time if you read this



#6 Unikraken

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Posted 17 February 2015 - 02:19 PM

this  is the most beautiful mod i have ever seen in my entire life, but I hope you fix the AI because the covenant are over powered (like they should be) but in the books they don't send there entire fleet to every battle they only send fractions of it so the remainder protect the worlds so can you add something to the AI so it is a little easier for UNSC players. Thank you for your time if you read this

We have no control over the AI's behavior. Your issue is something built into the game, sadly.


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#7 Tsunatus

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Posted 17 February 2015 - 03:58 PM

We have no control over the AI's behavior. Your issue is something built into the game, sadly.

so does that mean when my AI ally who is covenant only researches about 40% of the tech tree while the enemy Covenant AI, who is on the same difficulty and play style, researches almost all of it, you can't change that?



#8 Fleet Admiral agigabyte

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Posted 17 February 2015 - 04:44 PM

Yep.
WE WILL RIP THEIR SKULLS FROM THEIR SPINES, AND TOSS THEM AWAY, LAUGHIN'!

Oh, I know what the ladies like... -Sarge Johnson


God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss


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#9 Unikraken

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Posted 17 February 2015 - 04:51 PM

so does that mean when my AI ally who is covenant only researches about 40% of the tech tree while the enemy Covenant AI, who is on the same difficulty and play style, researches almost all of it, you can't change that?

Correct. Stop selecting random AI first of all. Then try to feed it income early on. AI allies need to be coddled at times, but ultimately each game is random and if the AI meets too much resistance they'll stall out.


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#10 sloosecannon

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Posted 18 February 2015 - 06:35 AM

Correct. Stop selecting random AI first of all. Then try to feed it income early on. AI allies need to be coddled at times, but ultimately each game is random and if the AI meets too much resistance they'll stall out.


Higher difficulties helps too - The AI gets some cheats that make it more likely to actually research things and succeed
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#11 Tsunatus

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Posted 20 February 2015 - 11:22 PM

Correct. Stop selecting random AI first of all. Then try to feed it income early on. AI allies need to be coddled at times, but ultimately each game is random and if the AI meets too much resistance they'll stall out.

well i don't select random, i usually go for aggressive or research and if i need to coddle a mythical covenant i think there is something wrong with its strategy lol. Most games are indeed random but in all of them i give the AI like 20 planets to my 6 and i hold the front lines at all times and this thing still happens. I don't know how the enemy AI's do it when they only have as many planets as me but my ally AI needs a lot of love to stay in the game.



#12 Mrripley9

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Posted 21 February 2015 - 12:05 AM

well i don't select random, i usually go for aggressive or research and if i need to coddle a mythical covenant i think there is something wrong with its strategy lol. Most games are indeed random but in all of them i give the AI like 20 planets to my 6 and i hold the front lines at all times and this thing still happens. I don't know how the enemy AI's do it when they only have as many planets as me but my ally AI needs a lot of love to stay in the game.

It doesn't matter which A.I. type you put it on if you play on Easy, because everything will suck and you will have to feed them.


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#13 Crisiss

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Posted 21 February 2015 - 01:00 AM

well i don't select random, i usually go for aggressive or research and if i need to coddle a mythical covenant i think there is something wrong with its strategy lol. Most games are indeed random but in all of them i give the AI like 20 planets to my 6 and i hold the front lines at all times and this thing still happens. I don't know how the enemy AI's do it when they only have as many planets as me but my ally AI needs a lot of love to stay in the game.

Not the thread for this.


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#14 William_2337

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Posted 09 April 2015 - 07:14 PM

WHEN WILL THIS BE OUT!!!!!????? HYPE LEVEL: ITS OVER 9000



#15 WarthogRacingMan3

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Posted 09 April 2015 - 07:35 PM

WHEN WILL THIS BE OUT!!!!!????? HYPE LEVEL: ITS OVER 9000

Soon. Meaning anytime between 2015 and 2553.  :lol:


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#16 Mrripley9

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Posted 09 April 2015 - 07:59 PM

WHEN WILL THIS BE OUT!!!!!????? HYPE LEVEL: ITS OVER 9000

When it gets done. ;)


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#17 Fleet Admiral agigabyte

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Posted 09 April 2015 - 08:17 PM

WHEN WILL THIS BE OUT!!!!!????? HYPE LEVEL: ITS OVER 9000


Soon™
WE WILL RIP THEIR SKULLS FROM THEIR SPINES, AND TOSS THEM AWAY, LAUGHIN'!

Oh, I know what the ladies like... -Sarge Johnson


God have mercy on whatever alien race discovers this forum long after the human race destroys itself -Crisiss


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#18 sloosecannon

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Posted 10 April 2015 - 10:43 AM

WHEN WILL THIS BE OUT!!!!!????? HYPE LEVEL: ITS OVER 9000

Yes, of course it will.


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#19 Azo 'Salcam

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Posted 23 April 2015 - 07:09 PM

Oooh, is the Covenant and Forerunners getting their own custom "ui" like HUD and stuff?

Will we have to delete the older version (dumb question?) so we don't get compatibility issues?


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#20 Crisiss

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Posted 23 April 2015 - 11:20 PM

Oooh, is the Covenant and Forerunners getting their own custom "ui" like HUD and stuff?
Will we have to delete the older version (dumb question?) so we don't get compatibility issues?

no

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