Greetings,
With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.
"Updates to the ice world's specular map and Reach's texture."
Rebuild
The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.
"Work on the new HUD continues as we attempt to rebuild the UI into something uniquely Halo and easy to visually digest in our fast-paced combat."
However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.
Improvements
"A shield world is encompassed in Flood biomass, but the battle rages on between its AI caretakers and the parasite, visible on the night side."
Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.
"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."
"Thanks to VDNKh we've figured out a new trick that allows us to use all engines on ships no matter the size discrepancy between them!"
Forgehub
We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)
SotP Galaxy Forge Map Editor v.0.56.1
If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!
The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.
Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.
On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.
Sins of the Prophets Rebellion Alpha v.0.56.1