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#41 SPECTRE

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Posted 14 December 2013 - 11:03 AM

Reminds me, i have a few maps with settings.

the road to defeat (UNSC v covenant) 1v1 or 2v2 (team lock)- a map that acts like campaign, with all historically accurate planets, from harvest to earth. the only way to defeat the covenant is to fend them off.

Sandbox, UNSC vs covenant (1v1+) post war earth struggles to get on its feet, start with a couple of colonies and earth, compete with the covenant splinter factions to reclaim artifacts, few Terran planets involved. Earth is at the centre of the map and has more resources than the empires surrounding it, meaning that to take down earth you need to team up.

Reawakened,1v1 +any faction The attempted activation of an artifact resulted in a flood contamination and the forerunner rear guard reactivated, empires must deal with these threats and avid the crossfire.

Insurrection (UNSCv UNSC) 1v1+ a military coup has taken place, many ships in drydock have been hijacked, will the multiple insurrectionists band together to fend of the UNSC? or will their divisions be their downfall?


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#42 Cole Protocol

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Posted 14 December 2013 - 11:06 AM

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Those are some impressive maps, well they sound that way anyway. I think that would be fun to play. Especially the first one



#43 SPECTRE

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Posted 14 December 2013 - 11:09 AM

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Those are some impressive maps, well they sound that way anyway. I think that would be fun to play. Especially the first one

The first one is interesting, because beyond earth there are a couple of other colonies, so when they do hit earth, you can pull in a lot of  reinforcements from the other ones.

And for the first part of the game you are just buying time to build up your defenses, only problem is the map looks like a double Z double backing on itself, meaning if you have anchor stations you can pull in reinforcements and retreat them with out going through the phase lanes.


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#44 Devland99

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Posted 19 December 2013 - 01:23 PM

Will there be a state of war in rebellion?



#45 Normon

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Posted 10 January 2014 - 11:05 PM

haseo yashimora
feal like there should be galaxy forge maps or pre set maps to remake "fall of reach" and "1,2nd battles of earth"
ipb.pngYesterday, 06:35 PM · Delete · Lock
    • Sci Fi Dude777 *points to old entrenchment release maps yet to be remade*
      Yesterday, 06:36 PM · Delete
    • m468 Well I'm abit busy and I'm sure Nomad is as well maps like that take a lot of time to make
      Yesterday, 06:39 PM · Delete
    • Sci Fi Dude777 That gives me a little idea... My weekends free, perhaps its time to revisit my days as a cartographer....
      Yesterday, 06:42 PM · Delete
    • Normon Making a brand new map isn't to tough takes a good 3 hours to make and test a decent 40-50 planet map, but replicating an old map exactly,is very difficult and time consuming.
      Yesterday, 07:07 PM · Delete
    • Sci Fi Dude777 I'm still willing to take a shot at it, maybe start with fall of reach, I could not get the nice picture, but everything else I could pull off.
      Yesterday, 07:09 PM · Delete
    • XtremeRoflcopter Really you just can type out a map. Copy and paste everything from the original planets (locations, types, etc...) also clean up the locations so they are even (gives the best results in timing attacks) and the map image and description. All in all you could look at 1 1/2 to 3 hours to remake a map with around 60 planets.

      Special tip * make sure all grav well radius' and hyperspace exit radius' are set to 60000/50000 respectively.
      Yesterday, 07:58 PM · Delete
    • haseo yashimora whoohoo, hell the maps dont even need 60 planets but im loving the enthusiasm
      Yesterday, 08:52 PM · Delete

 

Reviving this thread, most canon maps are by far smaller than 60 planets, in fact, very few will make it to even 30 planets. You actually end up having to take some creative liberty and throw in asteroid's and such where there are blank spots and you need extra planets. Xtreme, I am fully aware of this method, and I dislike it, gives me no joy when I create it. Just to relate to something else I do, I build model planes and tanks, eventually will do some warships and maybe starships at some point. Anyways, I enjoy building models, and I go through the long arduos periods of slowly sanding something, carefully putting on the perfect amount of glue, and then placing the part in the just the right spot. I like to do this with the maps I create as well, I don't want to sit there and copy paste "planet
        designName "Planet1"
        inGameName ""
        type "RandomSpecial"
        pos [ 65 , 51 ]
        owner ""
        isHomePlanet FALSE
        normalStartUpgradeLevelForPopulation 0
        normalStartUpgradeLevelForCivilianModules 0
        normalStartUpgradeLevelForTacticalModules 0
        normalStartUpgradeLevelForArtifacts 0
        normalStartUpgradeLevelForInfrastructure 0
        quickStartUpgradeLevelForPopulation 0
        quickStartUpgradeLevelForCivilianModules 0
        quickStartUpgradeLevelForTacticalModules 0
        quickStartUpgradeLevelForArtifacts 0
        quickStartUpgradeLevelForInfrastructure 0
        planetItems
            templateName ""
            subTemplates 0
            groups 0
        spawnProbability 1.000000
        useDefaultTemplate TRUE" Over and over, then change minute things. To me that's like buying one of those cheap, easy models that you can slap together in a few minutes with absolutely no glue, precision, tinkering, anything; and you don't even have to paint those things. I refuse to make maps in such a manner, even if it's to bring an old map up to date. I would much rather remake it from scratch. On that note, anybody who is willing to make maps, is more than welcome to. Upon finishing, message me, I'll tell you my email, you send it to me, I make sure everything is in order, making little changes here and there, then I add it to the mod, and give credit where it is due.


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#46 sephorth

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Posted 22 January 2014 - 11:18 PM

^You forgot green lantern world. Or was that just south park. I must ponder this. Also if you currently believe in Norse Mythology as a religion what would the religion be called? I am bringing it back baby.

 

 I realize this is an old post but since I am a practitioner of the religion you asked about I felt like answering it anyways. The answer is Asatru. While Germanic Neopaganism is technically correct, it is a broad term that covers many subsects. Odinism focuses on the worship of the All Father Odin and has racialist ties. Asatru, on the other hand, has no racialist ties and honors all the gods and gives you the freedom to choose whether you wish to have a patron god or gods or to honor all the gods equally. I pay special tribute to Odin and Thor due to my occupation. I hope this answer, though delayed, proves helpful. If you wish to know more feel free to ask.



#47 Cole Protocol

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Posted 29 January 2014 - 06:08 PM

Spoiler

 

Ladies and gents, I present to you my new map: Linchpin.

 This map revolves around controlling two linchpin planets for your empire (desert planets), control of them is crucial, as they are your empires only chokes. If they fall, slipspace lanes run rampant in the inner parts of your empire, thus allowing enemies to move practically anywhere in your empire. The map also attempts to push players into combat while in the orbit of neutral planets, something many maps including vanilla, did not allow. I may need to redo the slipspace lanes a little bit, I would not know yet as I just finished it about 5 minutes ago. Also note, those wormholes are NOT linked, and are actually one way portals to the Asteroid belts near the star, this will be another hotly contested area as players fight over the resources there.

 

 If you wanna try it out, PM me and i will send you a download (somehow).



#48 XtremeRoflcopter

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Posted 29 January 2014 - 09:15 PM

Can already tell that the Phase Lanes are too damn long dude... Furthermore, the use of colonizable asteroids and dwarf planets (moons) would be advisable since they require less resources to be put into infrastructure meaning their tax deficit will disappear much more quickly. Also I would replace terran worlds with deserts if you wanted those 3 to be a core of production since deserts have much more tactical and logistical slots (or make the homeworlds desert worlds altogether) 


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#49 sloosecannon

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Posted 29 January 2014 - 09:26 PM

Spoiler

 

Ladies and gents, I present to you my new map: Linchpin.

 This map revolves around controlling two linchpin planets for your empire (desert planets), control of them is crucial, as they are your empires only chokes. If they fall, slipspace lanes run rampant in the inner parts of your empire, thus allowing enemies to move practically anywhere in your empire. The map also attempts to push players into combat while in the orbit of neutral planets, something many maps including vanilla, did not allow. I may need to redo the slipspace lanes a little bit, I would not know yet as I just finished it about 5 minutes ago. Also note, those wormholes are NOT linked, and are actually one way portals to the Asteroid belts near the star, this will be another hotly contested area as players fight over the resources there.

 

 If you wanna try it out, PM me and i will send you a download (somehow).

One way?

Jeebus, that's a good way to waste some ships away...

 

Also, that seems a tad covenant-balanced since their defenses are mobile. And they have a starbase that can actually... take ships on.

 

I could see them conquering that center area and slowly pushing the UNSC back. Interesting concept though... I'll give you that!


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#50 Cole Protocol

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Posted 29 January 2014 - 09:29 PM

Can already tell that the Phase Lanes are too damn long dude... Furthermore, the use of colonizable asteroids and dwarf planets (moons) would be advisable since they require less resources to be put into infrastructure meaning their tax deficit will disappear much more quickly. Also I would replace terran worlds with deserts if you wanted those 3 to be a core of production since deserts have much more tactical and logistical slots (or make the homeworlds desert worlds altogether) 

Actually, I found the phaselanes to be a bit short, it may be hard to get perspective at the angle i put it at. and i will try that with the terran and desert worlds

 

One way?

Jeebus, that's a good way to waste some ships away...

 

Also, that seems a tad covenant-balanced since their defenses are mobile. And they have a starbase that can actually... take ships on.

 

I could see them conquering that center area and slowly pushing the UNSC back. Interesting concept though... I'll give you that!

I will see if i can shift the balance a bit, the center area i may link to the gas giants to make things more interesting.



#51 Scorpii

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Posted 03 February 2014 - 12:06 PM

Alright so I've spent a good couple of hours this morning fiddling around with a map I've been making myself but whenever I'm in the map selection menu, I select the players, and then the map attempts to load but Sins crashes. Does anybody want to take a crack at this map? I have no idea or the experience to know what's wrong


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#52 Cole Protocol

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Posted 03 February 2014 - 12:10 PM

Alright so I've spent a good couple of hours this morning fiddling around with a map I've been making myself but whenever I'm in the map selection menu, I select the players, and then the map attempts to load but Sins crashes. Does anybody want to take a crack at this map? I have no idea or the experience to know what's wrong

WAIT A MINUTE! i think i know your problem! do you have any DLC planets on that map? (im assuming this is that map you and i were talking about last night.)



#53 Scorpii

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Posted 03 February 2014 - 12:11 PM

WAIT A MINUTE! i think i know your problem! do you have any DLC planets on that map? (im assuming this is that map you and i were talking about last night.)

What are the DLC planets?


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#54 Cole Protocol

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Posted 03 February 2014 - 12:13 PM

greenhouse, ferrous, barren, oceanic. but there is also some from the stellar phenomena pack, like graveyard, antimatter fountain, and a few others, if you have the DLC planets in it will crash the map, as we have not coded them in quite yet.



#55 Scorpii

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Posted 03 February 2014 - 12:14 PM

greenhouse, ferrous, barren, oceanic. but there is also some from the stellar phenomena pack, like graveyard, antimatter fountain, and a few others, if you have the DLC planets in it will crash the map, as we have not coded them in quite yet.

In that case, yes, I do have a few of them. I can change those up into Terran or something similar. Will moons still work?


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#56 Cole Protocol

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Posted 03 February 2014 - 12:15 PM

In that case, yes, I do have a few of them. I can change those up into Terran or something similar. Will moons still work?

yes they are fine, remove ALL dlc planets for now, i think some of them work, like the first four i mentioned, but anything else will break the map. if it works, try readding the DLC worlds until you find witch one is crashing it.



#57 Scorpii

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Posted 03 February 2014 - 12:18 PM

yes they are fine, remove ALL dlc planets for now, i think some of them work, like the first four i mentioned, but anything else will break the map. if it works, try readding the DLC worlds until you find witch one is crashing it.

I read somewhere earlier that the Reach planet type also might be crashing maps. I just found I accidentally left a PlanetReach one in there. I'll try deleting that and see what happens


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#58 SPECTRE

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Posted 03 February 2014 - 12:19 PM

Don't use the reach planet models either.

Onyx works OK, but has no bonus'.

Edit: posted seconds after that.


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#59 Cole Protocol

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Posted 03 February 2014 - 12:19 PM

I read somewhere earlier that the Reach planet type also might be crashing maps. I just found I accidentally left a PlanetReach one in there. I'll try deleting that and see what happens

well then, i did not consider that, i forgot about reaches minidumping prowess, oops.



#60 Scorpii

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Posted 03 February 2014 - 12:21 PM

well then, i did not consider that, i forgot about reaches minidumping prowess, oops.

Nope, nevermind, I removed Reach and the game is still crashing. Going to have to replace ALL of the Barren planets I have


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