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Sci Fi Dude777
*points to old entrenchment release maps yet to be remade*
Yesterday, 06:36 PM · Delete
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m468
Well I'm abit busy and I'm sure Nomad is as well maps like that take a lot of time to make
Yesterday, 06:39 PM · Delete
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Sci Fi Dude777
That gives me a little idea... My weekends free, perhaps its time to revisit my days as a cartographer....
Yesterday, 06:42 PM · Delete
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Normon
Making a brand new map isn't to tough takes a good 3 hours to make and test a decent 40-50 planet map, but replicating an old map exactly,is very difficult and time consuming.
Yesterday, 07:07 PM · Delete
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Sci Fi Dude777
I'm still willing to take a shot at it, maybe start with fall of reach, I could not get the nice picture, but everything else I could pull off.
Yesterday, 07:09 PM · Delete
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XtremeRoflcopter
Really you just can type out a map. Copy and paste everything from the original planets (locations, types, etc...) also clean up the locations so they are even (gives the best results in timing attacks) and the map image and description. All in all you could look at 1 1/2 to 3 hours to remake a map with around 60 planets.
Special tip * make sure all grav well radius' and hyperspace exit radius' are set to 60000/50000 respectively.
Yesterday, 07:58 PM · Delete
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haseo yashimora
whoohoo, hell the maps dont even need 60 planets but im loving the enthusiasm
Yesterday, 08:52 PM · Delete
Reviving this thread, most canon maps are by far smaller than 60 planets, in fact, very few will make it to even 30 planets. You actually end up having to take some creative liberty and throw in asteroid's and such where there are blank spots and you need extra planets. Xtreme, I am fully aware of this method, and I dislike it, gives me no joy when I create it. Just to relate to something else I do, I build model planes and tanks, eventually will do some warships and maybe starships at some point. Anyways, I enjoy building models, and I go through the long arduos periods of slowly sanding something, carefully putting on the perfect amount of glue, and then placing the part in the just the right spot. I like to do this with the maps I create as well, I don't want to sit there and copy paste "planet
designName "Planet1"
inGameName ""
type "RandomSpecial"
pos [ 65 , 51 ]
owner ""
isHomePlanet FALSE
normalStartUpgradeLevelForPopulation 0
normalStartUpgradeLevelForCivilianModules 0
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 0
normalStartUpgradeLevelForInfrastructure 0
quickStartUpgradeLevelForPopulation 0
quickStartUpgradeLevelForCivilianModules 0
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 0
quickStartUpgradeLevelForInfrastructure 0
planetItems
templateName ""
subTemplates 0
groups 0
spawnProbability 1.000000
useDefaultTemplate TRUE" Over and over, then change minute things. To me that's like buying one of those cheap, easy models that you can slap together in a few minutes with absolutely no glue, precision, tinkering, anything; and you don't even have to paint those things. I refuse to make maps in such a manner, even if it's to bring an old map up to date. I would much rather remake it from scratch. On that note, anybody who is willing to make maps, is more than welcome to. Upon finishing, message me, I'll tell you my email, you send it to me, I make sure everything is in order, making little changes here and there, then I add it to the mod, and give credit where it is due.
Signature? Quotes? Images? Nonsense! Actually, cool quotes are cool. - Me
Primus successus aut totus error. - EOD