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Giga-Scifi suggestion thread


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#1 Fleet Admiral agigabyte

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Posted 13 December 2013 - 09:38 AM

Scifi will post later but for now: 1. Plas Torps, MACs, and Energy Projecters all should shave away armor.
2. Infinity should have skin tight shields.

3. Covie slip needs to be the prototype effect.

4. Thermopylae should cost 7500 creds, 800 met, and 400 crystal.

5. Neutral colonies should get starbase\4 SMACs.

6. Titan foundrys should be constructed by ACUs, and if possible only constructable in non-colonizible grav wells.

7.Innies should have their own ships, along with modified UNSC, CMA, and civvie ships.

Covies should have a higher cystal to cred ratio for shio costs than UNSC, but the UNSC has a higher metal to cred ratio than the covies.
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#2 Unikraken

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Posted 13 December 2013 - 09:48 AM

No. You're adding depth to a very shallow game. You'll break the fun out of it. You'll also make games incredibly longer than we want. innies will eventually get some unique ships.


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#3 SPECTRE

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Posted 13 December 2013 - 09:49 AM

Scifi will post later but for now: 1. Plas Torps, MACs, and Energy Projecters all should shave away armor.

2. Infinity should have skin tight shields.

3. Covie slip needs to be the prototype effect.

4. Thermopylae should cost 7500 creds, 800 met, and 400 crystal.

5. Neutral colonies should get starbase\4 SMACs.

6. Titan foundrys should be constructed by ACUs, and if possible only constructable in non-colonizible grav wells.

7.Innies should have their own ships, along with modified UNSC, CMA, and civvie ships.

You mentioned some of these before, i strongly dissagree with No.5.

But strongly agree with number .7 we could bring back the Mako, also i think that jackal pirates should be replaced by insurrectionists.

 

 

No. You're adding depth to a very shallow game. You'll break the fun out of it. You'll also make games incredibly longer than we want. innies will eventually get some unique ships.

I'd like to see a lot of skunkworked stuff, like frigates on steroids, and nothing heavier than a destroyer.

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#4 Requiem

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Posted 13 December 2013 - 10:05 AM

Since the mako has a reputation of being easily stolen I definatly think it should be an innie ship.

#5 Fleet Admiral agigabyte

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Posted 13 December 2013 - 10:25 AM

No. You're adding depth to a very shallow game. You'll break the fun out of it. You'll also make games incredibly longer than we want. innies will eventually get some unique ships.


I see what you mean with 1 and 6 now, but what about the others?
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#6 sloosecannon

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Posted 13 December 2013 - 10:31 AM

I see what you mean with 1 and 6 now, but what about the others?


5 would slow games down SOOO much too... That'll stop expansion and worse, it'll kill the AI...
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#7 Fleet Admiral agigabyte

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Posted 13 December 2013 - 11:10 AM

5 would slow games down SOOO much too... That'll stop expansion and worse, it'll kill the AI...

Maybe a broken down anchor with longswords?

EDIT: Added another one to the OP.

Also, on the topic of the old suggestions, I just compiled all of my suggestions into one thread.
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#8 SPECTRE

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Posted 13 December 2013 - 11:22 AM

Maybe a broken down anchor with longswords?

EDIT: Added another one to the OP.

Also, on the topic of the old suggestions, I just compiled all of my suggestions into one thread.

no, you have no fighters in the early colonisation part of the game


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#9 Fleet Admiral agigabyte

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Posted 13 December 2013 - 11:37 AM

no, you have no fighters in the early colonisation part of the game


Phoenix.
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#10 sloosecannon

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Posted 13 December 2013 - 11:47 AM

Phoenix.

*no relevant fighters
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#11 Fleet Admiral agigabyte

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Posted 13 December 2013 - 12:18 PM

*no relevant fighters


? What do you mean? The phoenix has two squads, and I was thinking the Innie starbase would get 4.
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#12 sloosecannon

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Posted 13 December 2013 - 12:20 PM

? What do you mean? The phoenix has two squads, and I was thinking the Innie starbase would get 4.

and the AI probably will use all bombers. Meaning your phoenix will get ripped apart even with full fighter complement. For every world, this will severely slow the game down...
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#13 Fleet Admiral agigabyte

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Posted 13 December 2013 - 12:42 PM

What about the new idea?
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#14 nitropurehyena

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Posted 13 December 2013 - 03:37 PM

hoy scifi said i could join this topic.

 

so, 

 

i think that there should be easter eggs.

nuff said


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#15 sloosecannon

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Posted 13 December 2013 - 03:38 PM

i think that there should be easter eggs.

nuff said

Lol...


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#16 Cole Protocol

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Posted 13 December 2013 - 03:38 PM

hoy scifi said i could join this topic.

 

so, 

 

i think that there should be easter eggs.

nuff said

Much to learn, young padwan, much to learn. But i hate to burst your bubble, but easter eggs are kinda, impossible



#17 sloosecannon

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Posted 13 December 2013 - 03:40 PM

Much to learn, young padwan, much to learn. But i hate to burst your bubble, but easter eggs are kinda, impossible

LOL...


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#18 nitropurehyena

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Posted 13 December 2013 - 04:01 PM

how


master chief and gordan freeman walk into a bar. there were no survivors.


#19 Fleet Admiral agigabyte

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Posted 13 December 2013 - 04:02 PM

Much to learn, young padwan, much to learn. But i hate to burst your bubble, but easter eggs are kinda, impossible


There was a space ponies Easter egg.
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#20 Cole Protocol

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Posted 13 December 2013 - 04:02 PM

There was a space ponies Easter egg.

well thats, erm, diferent....






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