Hey guys.
Before I wanted to throw my thoughts into the forum I played a lot of games and tried different fleet compositions.
This is just some thoughts from me.
I know you are working very hard on balance.
What me got wondering are two different things for the UNSC.
The Halcyon cruiser and the mines one can deploy.
Let's take a look first on the Halcyon cruiser.
(I compare all things without research buffs)
Halcyon cruiser
Cost: 500credits 88titanium 44deuterium
Interesting stats:
Supply: 15
Hull: 10k
Mac: 26 (1 MAC)
Archer dmg: 10
AAA dmg: 6
comparing it to the Thanathos:
Cost: 400credits 70titanium 35deuterium
Interesting stats:
Supply: 12
Hull: 6k
Mac dmg: 51 (2 MACs)
Archer dmg: 13
AAA dmg: 6
At first the stats look ok. The Halcyon is the tank. It costs more and has a higher supply cost than the Thanathos + only 1 MAC.
BUT what got me wondering is the efficiency of the Halcyon in mid to late game.
The Halcyon simply OUTRUNS all the other ships (some capitals included) you can build throughout the whole game with it's very high hull.
Let me show how.
For example:
It's mid game and you did your researches.
Let's say Carbon nanotube struts on lvl 1
This researchs gives your ships a 33% hp boost.
This would be:
Halcyon hp: 13300
Thanathos hp: 7980
This is why I said why the halcyon simply outruns all other ships.
It can stay in a fight much longer than a Thanathos so it can deliver more MAC rounds to the enemy can absorb a high amount of dmg and it can be used as a shield for your caps / athens / whatever.
Now this is the intention of a Halcyon cruiser but since it is so cheap I found myself spamming only those since I was just replacings lesser frigates all the time (does SoaSE works like that? Targeting lower hp ships?)
Imaging you have 40 Thanathos (12supply x 40 = 480) with hp of 240000 vs 32 Halcyons (15supply x 32 = 480) with hp of 320000. + This gets even worse when you calc with a research bonus
Or even better, try it out for yourself. The Halcyons will (sorry for my choice of words) wipe their asses with the Thanathos.
What my suggestion is. (One or the other, not both)
Make the Halcyon a little more expensive: This is also canon since the Halcyon cruiser was first dismissed from active duty because of its superstructure which costed a lot.
Make the Halcyon take more supply: Because the Halcyon is a cruiser and not a destroyer like the Thanathos it should take up more supply so you can't spam these like the Thanathos.
Now I'll take a look on mines:
Requires: 2 Research structures
Research cost: 600credits 50titanium 100deuterium
build cost: 510credits 130titanium 55deuterium
tactical slots: 0!!!
So I sadly lack of information in dmg and dmg radius.
But I've seen these fuckers (again sorry) blow up entire fleets all by themselves while the SMACs were chilling in the back and not firing.
I can build 150 of those on a fully upgraded desert planet.
150!
And since they seem to blow up smaller ships in 1 hit AND delivering AOE dmg while you can build a full set of SMACs and other defenses this is just too overpowered.
My suggestions:
Reduce the dmg done by mines (a mine should cripple a ship but not blowing a entire fleet to hell).
Reduce the amount of mines one can build in a gravity well.
Make the mines take up tactical slots (So the player has to decide which one he likes more for defense).
Reduce the AOE so it can't wipe out an entire fleet all by themselves
The great problem here with mines is that they do AOE dmg.
While a MAC round doesn't do AOE the mine simply is so powerful that its explosion can dmg or destroy a bunch of ships.
Nothing to say more to mines.
Lastly a bug I encountered while havin a fleet of Autumns / Halcyons / a Thermopylae
I ordered my fleet to jump to another system (from sun to sun)
A few ships refused the order and stayed in the system of the first sun.
They were all grouped.
I manually ordered them to jump but they were just hanging out in the gravity well saying (Oh no, sir my ship is too beautiful for this).
When I moved my mouse on one of these ships it showed you the path it wanted to fly (the given order). Still nothing happened.
I wondered if this is a Soase bug or does this one come from the mod?
So this was my two cents.
Thanks for listening.
Still an incredible job you guys did.
Take all my likes