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#1 dragonwing11

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Posted 17 January 2014 - 05:53 PM

Hello, I have used your mod for quite a while now, and now I would like to add on to/ create a new mod. Do you know where I would get started? I am not very efficient at coding as of right now, but I love computers, and with a high IQ, I learn fast. I understand that this very post may be deleted or ignored, but I suppose I need to start somewhere.



#2 Cole Protocol

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Posted 17 January 2014 - 06:06 PM

Well, this may only be moderately helpful, but i advise browsing MODDB, that can give you a few clues. also, i wouldn't jump right into making a mod if you dont know coding yet, perhaps try to help a mod that is currently being made.  and dont worry about deletion! the only things we delete are spammers and trolls, so avoid those and you A-OKAY.


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#3 Unikraken

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Posted 17 January 2014 - 06:09 PM

What do you want to do? What skills do you have at all? From there I can probably direct you in the right direction to get started.


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#4 Emberblaque

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Posted 17 January 2014 - 07:11 PM

This is a good site for understanding everything that's involved in the various parts of modding Sins of a Solar Empire: http://soase.x90x.net/

 

Don't be afraid to ask questions in the Sins modding forums or in Off-Topic here. You'll probably fare better on their forum though. If you tell us what you're good at like Unikraken asked then we can familiarize you with the existing mods to see if you would like to work on one of those.



#5 dragonwing11

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Posted 17 January 2014 - 08:04 PM

(Nice response time btw) Familiar with? Well, I understand how to convert bin to txt, and then how to modify that txt to do certain things. For instance, I changed the Super Carrier's (UNSC) mac to 3 times its normal output. Sadly, that is almost all that I am good/ experienced at. I will try the modding forums I suppose, maybe I can learn a thing or two.

 

 

 

 

 

Also: env.out("Hello World!");

Lol, Im so good^

 

Edit: I also understand basic binary, like and adder, or, for instance, 101=5; 10100=20.

Not much experience, but better than nothing :D



#6 Fleet Admiral agigabyte

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Posted 17 January 2014 - 08:09 PM

Well, this may only be moderately helpful, but i advise browsing MODDB, that can give you a few clues. also, i wouldn't jump right into making a mod if you dont know coding yet, perhaps try to help a mod that is currently being made. and dont worry about deletion! the only things we delete are spammers and trolls, so avoid those and you A-OKAY.



And hideous posts. And things the great unikraken despises. And people who should not have been on here for the time he was on here. #Hewhocannotbenamed
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#7 Cole Protocol

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Posted 17 January 2014 - 08:09 PM

 For instance, I changed the Super Carrier's (UNSC) mac to 3 times its normal output

Thats more than i have done so far, and im a coder for the team, so i applaud you. But back to the point, Stick around, look around, and keep your eye out while asking around. You can learn pretty quick here or somewhere Uni mentioned if you put your mind too it. So if we can direct you anywhere as Uni said, please, let us know!



#8 m468

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Posted 17 January 2014 - 08:49 PM

Thats more than i have done so far, and im a coder for the team, so i applaud you. But back to the point, Stick around, look around, and keep your eye out while asking around. You can learn pretty quick here or somewhere Uni mentioned if you put your mind too it. So if we can direct you anywhere as Uni said, please, let us know!

Did you pay attention to what me Goa and Sloose said at all.......... :o


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#9 Cole Protocol

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Posted 17 January 2014 - 08:52 PM

Did you pay attention to what me Goa and Sloose said at all.......... :o

Yes, but so far I have only [REDACTED], Not mess with any of the weapon stats. Still, I remember the majority, so I assure you it was not in vain.



#10 Bornstellaris

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Posted 17 January 2014 - 09:30 PM

Hello, I have used your mod for quite a while now, and now I would like to add on to/ create a new mod. Do you know where I would get started? I am not very efficient at coding as of right now, but I love computers, and with a high IQ, I learn fast. I understand that this very post may be deleted or ignored, but I suppose I need to start somewhere.


If you're creating a complete custom mod, you'll need brand new art assets. If you're willing to learn how to create new assets, there are many people on the forums (including myself) that will help push you in the right direction. Don't be afraid to ask anyone around here, we're all friendly, for the most part.

That goes for anyone actually, I'm always willing to help people with their 3D models.

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#11 Dianno5741

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Posted 17 January 2014 - 10:53 PM

Speak for yourself, im a greedy son of a bitch who wants all the artists to myself. And sound guys too. Anyway welcome to the forums. Modding is not something you will learn in 4 days. It starts with understanding entity files, then understanding how the game/computer will interpret those files. Understanding how the AI behaves to changes to role types and what not. Stick around to listen to the grand master modder Lavo and hell impart yoda like wisdom upon you. Also we have other modders running around this site too that can share their wisdom on how they run things differently. 


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#12 Aunt Gruntie

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Posted 17 January 2014 - 11:58 PM

Speak for yourself, im a greedy son of a bitch who wants all the artists to myself. And sound guys too. Anyway welcome to the forums. Modding is not something you will learn in 4 days. It starts with understanding entity files, then understanding how the game/computer will interpret those files. Understanding how the AI behaves to changes to role types and what not. Stick around to listen to the grand master modder Lavo and hell impart yoda like wisdom upon you. Also we have other modders running around this site too that can share their wisdom on how they run things differently. 

 

 

Yes Lavo and Hell will impart wisdom on you. Just watch out though cus Hell has a tendency to suck you in, forever..... it sucks

 

 


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#13 Dianno5741

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Posted 18 January 2014 - 07:58 AM

He'll. ^ smart ass XD


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#14 nightlight.zero

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Posted 18 January 2014 - 02:47 PM

If you go onto the Sins Forums Modding Section, I belive ZombieRus (a well known, and prominent modder in the community who has been heavily involved in many mods) wrote a very solid guide on how to get started modding the game's files. I think it's a stickied thread.

 

It certainly helped me transition from tweaking mods in SW: Forces of Corruption to tweaking mods in Sins Rebellion.


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#15 insaene

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Posted 20 January 2014 - 12:42 AM

Thats more than i have done so far, and im a coder for the team, so i applaud you. But back to the point, Stick around, look around, and keep your eye out while asking around. You can learn pretty quick here or somewhere Uni mentioned if you put your mind too it. So if we can direct you anywhere as Uni said, please, let us know!

What??? Man I did a ton more than this. Alone for the spreadsheet calculation to test Import/Export and to test something in SP.


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#16 Rovert10

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Posted 20 January 2014 - 07:36 AM

What??? Man I did a ton more than this. Alone for the spreadsheet calculation to test Import/Export and to test something in SP.

Well if you want to "code"...  *nudge* *nudge*


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#17 insaene

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Posted 20 January 2014 - 07:42 AM

Oh no! Not the whip! Na for real now. I wouldn't be productive till I cured myself. Posting at work is all I can do for now..


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It takes a dwarf to use magma for snow shoveling

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#18 CanadaMan7

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Posted 20 January 2014 - 08:42 PM

Yeah, best advice to follow is definitely browsing the SoaSE modding forum section. It transitioned me from a humble internet plebe to a relative jack of all trades in only a few days/months/years.


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#19 Lord Stark

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Posted 21 January 2014 - 09:03 AM

I actually gave the CAS two more energy projectors and the CCS fighters.  But I don't really have Mesh editing software to really mod.



#20 Dianno5741

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Posted 21 January 2014 - 01:54 PM

Your modding our mod?

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