How to mod/code SoaSE so well
http://forums.sinsof...e.com/forum/443
Posted 06 February 2014 - 04:21 PM
Posted 06 February 2014 - 04:31 PM
Oh.. Now I feel stupid
Posted 06 February 2014 - 05:20 PM
How to mod/code SoaSE so well
1) Get entity files in text format.
2) Open in Notepad.
3) ????
4) Profit.
Posted 06 February 2014 - 06:24 PM
I actually prefer Notepad++, but when I used that, well, I saw a lot of NULs
Posted 06 February 2014 - 06:35 PM
I actually prefer Notepad++, but when I used that, well, I saw a lot of NULs
That because those are bins not text.
Posted 07 February 2014 - 10:44 AM
That because those are bins not text.
#define true false //happy debugging suckers!!!!!
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Posted 07 February 2014 - 10:50 AM
I've been looking through it, it doesn't seem that hard, although I still have to find out how the hardpoints work
Posted 07 February 2014 - 10:54 AM
Hah yeah I don't do that. I could if I really, really needed to but... yeah that's the Art department. Kinda...I've been looking through it, it doesn't seem that hard, although I still have to find out how the hardpoints work
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
Posted 07 February 2014 - 10:56 AM
Hah yeah I don't do that. I could if I really, really needed to but... yeah that's the Art department. Kinda...
I also had problems with it in Empire at War, (if you know it) my ships came out of hyperspace burning.. Haha
Posted 07 February 2014 - 12:41 PM
Help me Sergeant I'm lost in Kurfluffle land!
Posted 07 February 2014 - 12:45 PM
Posted 07 February 2014 - 02:18 PM
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