ON average how many SMACs do you guys use?
Let me see here.... I want to say between 10-16 depending on the gravity well type, the game time, and Location.
Posted 21 February 2014 - 10:14 AM
ON average how many SMACs do you guys use?
Let me see here.... I want to say between 10-16 depending on the gravity well type, the game time, and Location.
Posted 21 February 2014 - 10:21 AM
What I would really like to see is the Unyielding Heirophant.
Posted 21 February 2014 - 10:22 AM
Thats what the covenant starbase was supposed to be.
I'm back (temp)
Posted 21 February 2014 - 11:19 AM
What I would really like to see is the Unyielding Heirophant.
It's coming. All in good time.
Posted 21 February 2014 - 12:47 PM
If you go back far enough in the MOD DB SOTP gallery, I'm sure their were some model snaps of the covenant starbase. Similar in design to the UH but smaller considering its 30km size (bigger than the plot device) so obviously it will be scaled down.
In fact here it is-
This is the very WIP model for the Covenant Starbase. This is not the Unyielding Heirophant, but a smaller cousin. UH would break the scale of the game given her immense size. Model still needs lots of touch up, but this is the general shape of her.- Unikraken
Edited by D4RKST0RM99, 21 February 2014 - 12:54 PM.
Posted 21 February 2014 - 03:34 PM
Posted 21 February 2014 - 03:38 PM
I would probably suggest that ends up as the Covenant repair station. Or do we have a custom model on that already? I can't remember.
I think its supposed to cover both, as if I recall were planning to have it be a "turtle", so you would not to build repair platforms, but this. But my memory is crap, so dont take this as scripture
Posted 21 February 2014 - 04:22 PM
I would probably suggest that ends up as the Covenant repair station. Or do we have a custom model on that already? I can't remember.
That I believe is the model we have Moustachio.
Posted 21 February 2014 - 06:15 PM
That I believe is the model we have Moustachio.
Found a later posting of it-
http://www.moddb.com...arbase#imagebox
Posted 21 February 2014 - 06:21 PM
ON average how many SMACs do you guys use?
Posted 21 February 2014 - 09:43 PM
any one use rapid response fleets or just plan defences fleets permintaly stationed a planet
Posted 21 February 2014 - 10:54 PM
Help me Sergeant I'm lost in Kurfluffle land!
Posted 22 February 2014 - 02:01 PM
Whenever I play (haven't in a bit) I tend to have one planet/handful of planets set up as defensive points. I fill those entirely full of mines, with a bunch of Smacs between the planet and edge (closer to edge), and several fighter hangers. Those planets get a fleet/ships parked on them while I have another bouncing around helping out.
Then, whenever I go on offense I merge all the fleets together into a giant glorious steamroll.
Posted 22 February 2014 - 09:07 PM
i found a defense formation that makes covie fleets flee. 1 anchor station with aux. gov. full armor/hanger upgrades and last upgrade point of the ability that allows stations to repair near by allies. Surround it with 4-5 hanger bays 1 defense co-ordination matrix i think its called then max out with smacs and mine to give the covies a nice swift smack.
It's worked with large Covie fleets on a normal so called "defenisve" mode
Sorry for spelling errors
Posted 22 February 2014 - 09:11 PM
i found a defense formation that makes covie fleets flee. 1 anchor station with aux. gov. full armor/hanger upgrades and last upgrade point of the ability that allows stations to repair near by allies. Surround it with 4-5 hanger bays 1 defense co-ordination matrix i think its called then max out with smacs and mine to give the covies a nice swift smack.
It's worked with large Covie fleets on a normal so called "defenisve" mode
Impressive, but where do you place this in reference to your planet? That could make your defense much more effective.
Posted 23 February 2014 - 01:14 AM
generally i place my shipyards, reserch centers etc and all that right next to the plaent and i place the defences in between the lanet and the major phase lane but if there are multiple i just place all structures in the most distant corner. I forgot to mention set all 24 fighter/bomber squads you can get to fighters for added aa protection
Posted 24 February 2014 - 10:04 AM
i found a defense formation that makes covie fleets flee. 1 anchor station with aux. gov. full armor/hanger upgrades and last upgrade point of the ability that allows stations to repair near by allies. Surround it with 4-5 hanger bays 1 defense co-ordination matrix i think its called then max out with smacs and mine to give the covies a nice swift smack.
It's worked with large Covie fleets on a normal so called "defenisve" mode
Sorry for spelling errors
Once upon a time, I played this game called Neo Scavenger. After being beaten to death several times, I decided I liked it.
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