Flood Feedback
#1
Posted 21 January 2013 - 04:06 PM
Are they supposed to be this way? I'l remember to turn the option off next time.
It also doesn't help that they don't even need to kill ships to take them over.
This isn't as much of a problem late game, with more resources, but when it's early game and income is around 3 a second for crystal/metal, one flood attack can cripple an empire if the enemy attacks right afterwards.
#2 Guest_Golly_*
Posted 21 January 2013 - 04:26 PM
#3
Posted 21 January 2013 - 04:31 PM
- Burny007 and ahunter257 like this
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#4
Posted 21 January 2013 - 04:37 PM
#5
Posted 21 January 2013 - 08:23 PM
#6
Posted 21 January 2013 - 09:23 PM
That'll wipe out about half of the fleet, give or takeAs long as you fire off that nuke, you should be fine
#define true false //happy debugging suckers!!!!!
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#7
Posted 21 January 2013 - 10:09 PM
That'll wipe out about half of the fleet, give or take
if you hit the right ship at the perfect moment, you can usually wipe out all the infection ships, but this requires great amounts of timing and ship placement
#8
Posted 21 January 2013 - 11:16 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#9
Posted 26 January 2013 - 10:16 PM
#10
Posted 27 January 2013 - 09:39 AM
What if you made the Infection Research only the second or third level of that last slot, and replace the first rank (Maybe add a second as well) with something like "Spartan Raids" that blow up one structure or do minor planet damage to enemy planets at random? That way people can research the randomized damage perk without it breaking the game.
Not possible... hardcoding.
#define true false //happy debugging suckers!!!!!
Notable SOTP forum/Steam chat quotes:
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#11
Posted 28 January 2013 - 12:13 AM
#12
Posted 28 January 2013 - 12:13 AM
#13
Posted 28 January 2013 - 01:49 AM
#14
Posted 28 January 2013 - 01:55 AM
#15
Posted 01 February 2013 - 02:49 PM
One thing that should be nerfed or removed Is the UNSC's flood research which is the TECs equivalent of insurrection. I'd cut the fleet sent to a 1/3 of its current size. Otherwise in the late game, whoever chugs out that research first would only have to focus on defense, as the constant flood attacks would wipe out his/her opposition
#16
Posted 01 February 2013 - 03:13 PM
One thing that should be nerfed or removed Is the UNSC's flood research which is the TECs equivalent of insurrection. I'd cut the fleet sent to a 1/3 of its current size. Otherwise in the late game, whoever chugs out that research first would only have to focus on defense, as the constant flood attacks would wipe out his/her opposition
this has been heavily nerfed in the playtester version, i was playing a game earlier where the AI got infection, my base defenses handled the raids just fine (5-6 SMACs, 3-5 Sabre Hangars, and an anchor station with 2 fighter upgrades)
#17
Posted 02 February 2013 - 10:38 PM
#18
Posted 02 February 2013 - 11:11 PM
Try researching both levels of infection... The fleet sizes drastically increase. The last game I played with me & Just a couple of ais I researched both levels & in almost no time at all I won by flood default. After pressing the "keep playing" button, I discovered flood fleet sizes ranging well over the hundreds(no flood planet either). So a, I hit some sort of glitch, or b nerfing is required
Public beta or playtester version?
#19
Posted 02 February 2013 - 11:29 PM
#20 Guest_Golly_*
Posted 03 February 2013 - 04:30 AM
We need playtester ranks, plis.
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