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Custom debris of the ships


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#21 Crisiss

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Posted 10 May 2014 - 06:52 PM

For example a section of ripped off hull plating that's clearly UNSC in origin, or an engine housing (as they're often similar in design). These pieces of debris would be one mesh and one texture across a range of ships and would reduce the need for Specific debris.


The Paris and Charon could obviously use the same bulkhead segment. Not entirely sure what else though.

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#22 Gravemind

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Posted 11 May 2014 - 04:19 AM

hmmm, I love the fact that STA3 has Debris of the ship it can from, Like the excelsior class ship. i was hoping for the ability to look at the battlefield and see my paris class ships in ruins. how ever the idea for the modular generic debris has merit.

 

 

although you could always make the full scale debris as submod, that can be added if the user wanted it. 


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#23 Unikraken

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Posted 11 May 2014 - 07:08 PM

hmmm, I love the fact that STA3 has Debris of the ship it can from, Like the excelsior class ship. i was hoping for the ability to look at the battlefield and see my paris class ships in ruins. how ever the idea for the modular generic debris has merit.

 

 

although you could always make the full scale debris as submod, that can be added if the user wanted it. 

Ideally I'd want full debris, but modular may come first. It really depends.


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#24 Gravemind

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Posted 12 May 2014 - 12:30 AM

Ideally I'd want full debris, but modular may come first. It really depends.

 

 

This is exactly what i wanted to hear. :D Thanks


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