The Ideas Thread - First person to shitpost here gets harpooned.
#1
Posted 16 February 2013 - 07:48 PM
So lets kick off shall we;
Titans in Entrenchment - Possible
No, theres no crack in my Marlboro lights. It is infact possible. It's a two step approach. As people know, the Sova Carrier of the TEC has the ability to spawn multiple missile turrets. This ability can be recycled for use for just this purpose.
By altering the normal spawn of players home planets (you know how they always have Frigate and Capital yards etc etc) and adding in a structure with this ability, you can actually emulate Titans in Entrenchment. By making this said structure non capturable, you negate the risk of multiple titans. The ability itself can be tied into the entity itself existing, and therefore it cannot be used straight away again while an entity it spawned exists. I can't remember the exact coding for this but it *is* there.
Bam, possible Titans, it ain't perfect but it might be possible.
Minefields
Minefields. Everyone loves them but hates to lose them, and if anyone loves them to extremes it's the AI. Like alot. Game slowing down amount. So heres a proposal on how to fix that!
Minefields, as anyone who plays a semi decent sized game of Sins against AI, has noticed the spam, and I don't mean moderate amounts, I mean giant dicksledge arrays of them that just seem plopped everywhere. So, again, a multi step fix suggestion. Firstly, make minefields be a permanent entity, one with an AoE. Think existing mines but without the suicide part. Throw in a larger AoE and bam, you can drop the mine amount per a planet to something like 15. This removes their micromanagement and the AI spam. No longer will the bastard Skynet intelligence torture CPU's.
Flood Infection Emulation
Now i'd like to make an ammendum here. This logic i've only really noticed in Rebellion, so it may not be possible to use it in Entrenchment. But here you go!
Ok, so, the good old Corsev Battlecruiser, the new capital added in Rebellion, has a funkey ability. The ability to take over ships via a dot. Any ship that recieved this damaging ability, upon death, would result in conversion of the frigate. Retooling this to emulate flood is entirely possible, along with particle effects such as flood spores or even some kind of green cloud over a target, couple it with some kind of non invasive sound effect subtley thrown in and it could look fantastic.
Updates will follow with any ideas and workarounds I think up.
I hope this shit helps, if it's all already known in one form or another, apolagies in advance.
- JasonAHawkins and WiseRoboKiller like this
#2
Posted 16 February 2013 - 10:21 PM
Primus successus aut totus error. - EOD
#3 Guest_Golly_*
Posted 17 February 2013 - 03:59 AM
#4
Posted 02 April 2013 - 08:42 PM
My suggestion is based more on Halo lore than on the original SoaSE gameplay. I don't know if this is considered some sort of SotP blasphemy or anything, but my suggestion is to be able to turn off the Flood attacks (if it's not already possible to do so). The Flood didn't come into the Human-Covenant War until the very end, and even then not as a major spacefaring race. They certainly don't accept money in return for their allegience, so having them as they are now simply makes no sense at all. I know that the pirate faction was in SoaSE and I know their removal would make the game easier and I'm not looking to have the game hold the player's hand or anything. But from a Halo lore perspective, it makes no sense.
Once the Forerunners are added, though, I think it would be cool if the Flood could somehow become a playable faction. It would be great to simulate the battles of the Forerunner-Flood War.
- damn_tall_marine likes this
#5
Posted 02 April 2013 - 09:25 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
"Unikraken can soothe any nasties."
#6
Posted 03 April 2013 - 03:41 PM
You can turn off the pirates/flood in the game settings when setting up a match.
Cool, great, ignore my comment then. I wasn't aware that the option existed (like I said, I haven't played the game. I'm waiting for the UNSC and Covenant to be fully playable and for a better computer).
#7
Posted 15 April 2013 - 01:27 AM
#8
Posted 15 April 2013 - 01:41 AM
It isn't prioritized cause it is mostly cosmetic but this is being planned at a later time. Also the Berlin is planned to be the only one to launch tactical nukes while every other ship that bombards launches either Pelicans or OdstI don't know what your guy's feelings are towards the Berlin-Class Frigates, but I was wondering that instead you guys add a feature to the cruisers, like the Halycon, or the refit that would you allow to deploy pelicans? And that be used as a way to attack planets?
#9
Posted 15 April 2013 - 02:28 AM
#10
Posted 15 April 2013 - 02:45 AM
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