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The Ideas Thread - First person to shitpost here gets harpooned.


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#1 Conran

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Posted 16 February 2013 - 07:48 PM

Ok, so after speaking to on steam for a wee while, I decided to go ahead and post a thread listing some suggestions, concepts and rudimentary ideas you guys may find useful in some form or another. Some i've already posted, some are new. Odds are devs have already seen this kind of info or know it already, in which case apolagies and feel free to slap me round the head with a shovel.

So lets kick off shall we;


Titans in Entrenchment - Possible

No, theres no crack in my Marlboro lights. It is infact possible. It's a two step approach. As people know, the Sova Carrier of the TEC has the ability to spawn multiple missile turrets. This ability can be recycled for use for just this purpose.

By altering the normal spawn of players home planets (you know how they always have Frigate and Capital yards etc etc) and adding in a structure with this ability, you can actually emulate Titans in Entrenchment. By making this said structure non capturable, you negate the risk of multiple titans. The ability itself can be tied into the entity itself existing, and therefore it cannot be used straight away again while an entity it spawned exists. I can't remember the exact coding for this but it *is* there.

Bam, possible Titans, it ain't perfect but it might be possible.


Minefields

Minefields. Everyone loves them but hates to lose them, and if anyone loves them to extremes it's the AI. Like alot. Game slowing down amount. So heres a proposal on how to fix that!

Minefields, as anyone who plays a semi decent sized game of Sins against AI, has noticed the spam, and I don't mean moderate amounts, I mean giant dicksledge arrays of them that just seem plopped everywhere. So, again, a multi step fix suggestion. Firstly, make minefields be a permanent entity, one with an AoE. Think existing mines but without the suicide part. Throw in a larger AoE and bam, you can drop the mine amount per a planet to something like 15. This removes their micromanagement and the AI spam. No longer will the bastard Skynet intelligence torture CPU's.


Flood Infection Emulation

Now i'd like to make an ammendum here. This logic i've only really noticed in Rebellion, so it may not be possible to use it in Entrenchment. But here you go!

Ok, so, the good old Corsev Battlecruiser, the new capital added in Rebellion, has a funkey ability. The ability to take over ships via a dot. Any ship that recieved this damaging ability, upon death, would result in conversion of the frigate. Retooling this to emulate flood is entirely possible, along with particle effects such as flood spores or even some kind of green cloud over a target, couple it with some kind of non invasive sound effect subtley thrown in and it could look fantastic.


Updates will follow with any ideas and workarounds I think up.

I hope this shit helps, if it's all already known in one form or another, apolagies in advance.
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#2 Normon

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Posted 16 February 2013 - 10:21 PM

We don't really want to go into the realm of titans in Entrenchment because the UNSC Titan is going to be the Infinity. I'm not sure if anyone has ever thought of something like you suggested with the minefields before, but I think it deserves some further looking into. As for the Flood Infection, I don't see this really changing much from the way we already have it set, the only real difference I see is instead of the ship (most of the time) immediately becoming a Flood ship, it would take 3 seconds for the ship to blow up, then it'd become a Flood ship, so that seems kinda pointless to me. Thanks for the ideas though and keep them coming!
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#3 Guest_Golly_*

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Posted 17 February 2013 - 03:59 AM

I thought the Supercarrier and Assault Carrier were pseudo titans.

#4 JoeKool82185

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Posted 02 April 2013 - 08:42 PM

Hello, first post here. I've never played Sins of a Solar Empire or Sins of the Prophets, so take my suggestion with a grain of salt. I'm looking forward to the full release, though.

My suggestion is based more on Halo lore than on the original SoaSE gameplay. I don't know if this is considered some sort of SotP blasphemy or anything, but my suggestion is to be able to turn off the Flood attacks (if it's not already possible to do so). The Flood didn't come into the Human-Covenant War until the very end, and even then not as a major spacefaring race. They certainly don't accept money in return for their allegience, so having them as they are now simply makes no sense at all. I know that the pirate faction was in SoaSE and I know their removal would make the game easier and I'm not looking to have the game hold the player's hand or anything. But from a Halo lore perspective, it makes no sense.

Once the Forerunners are added, though, I think it would be cool if the Flood could somehow become a playable faction. It would be great to simulate the battles of the Forerunner-Flood War.
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#5 Unikraken

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Posted 02 April 2013 - 09:25 PM

You can turn off the pirates/flood in the game settings when setting up a match.

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#6 JoeKool82185

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Posted 03 April 2013 - 03:41 PM

You can turn off the pirates/flood in the game settings when setting up a match.


Cool, great, ignore my comment then. I wasn't aware that the option existed (like I said, I haven't played the game. I'm waiting for the UNSC and Covenant to be fully playable and for a better computer).

#7 damn_tall_marine

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Posted 15 April 2013 - 01:27 AM

I don't know what your guy's feelings are towards the Berlin-Class Frigates, but I was wondering that instead you guys add a feature to the cruisers, like the Halycon, or the refit that would you allow to deploy pelicans? And that be used as a way to attack planets?

#8 KhevaKins

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Posted 15 April 2013 - 01:41 AM

I don't know what your guy's feelings are towards the Berlin-Class Frigates, but I was wondering that instead you guys add a feature to the cruisers, like the Halycon, or the refit that would you allow to deploy pelicans? And that be used as a way to attack planets?

It isn't prioritized cause it is mostly cosmetic but this is being planned at a later time. Also the Berlin is planned to be the only one to launch tactical nukes while every other ship that bombards launches either Pelicans or Odst
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#9 damn_tall_marine

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Posted 15 April 2013 - 02:28 AM

So would the Charon and Paris Class Frigates be able to launch ODST's, so they can attack the planets as well? Or is there a balancing issue with that idea?

#10 KhevaKins

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Posted 15 April 2013 - 02:45 AM

Balancing issue. If every ship could launch ODST's then you would only really need frigates. Lots and Lots of frigates but frigates all the same.
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