Death is the will of the universe, Scythe is Deaths instrument
Members
137 posts
LocationOhio, US
Posted 16 October 2013 - 02:37 PM
Also, if you got a forerunner capital ship from capturing a specific planet, that could be game breaking (even for the forerunners if it was early game), so i would probably not suggest putting this in game.
Well, just set it up so that you have the ability to build the capital ship from there, dont just give it to them. Maybe boost the cost of the ship by 25-50%?
LocationWaukegan, Ilinois, United Republic of North America
Posted 16 October 2013 - 02:54 PM
Well, just set it up so that you have the ability to build the capital ship from there, dont just give it to them. Maybe boost the cost of the ship by 25-50%?
I was also thinking that the maximum number of ships you could ever build from such a planet would be one. Also, make it so the Covenant have to research first to build such a ship (since they can't use Forerunner tech without being creative).
The idea of throwing forerunner ships around willy nilly is not logical. These ships are powerful, its hard enough to balance one faction with em, let alone the idea that any faction can have even 1.
Thoughts have been thrown around for using an ability to spawn in forerunner frigates via flood worlds (if you somehow manage to cap one)
Spawning a cap ship is kinda seriously overkill though. You haven't seen one of those boys in combat... Their diets include small planetary defense fleets, large planetary defense fleets, small planets, large planets, and small galaxies
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Notable SOTP forum/Steam chat quotes:
Spoiler
The flood are also cruel teachers, they give you the exam first then when you're not looking hijack your central nervous system and mutate you to become part of a collective hive mind. - Moustachio86
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LocationWaukegan, Ilinois, United Republic of North America
Posted 17 October 2013 - 08:37 PM
Thoughts have been thrown around for using an ability to spawn in forerunner frigates via flood worlds (if you somehow manage to cap one)
Spawning a cap ship is kinda seriously overkill though. You haven't seen one of those boys in combat... Their diets include small planetary defense fleets, large planetary defense fleets, small planets, large planets, and small galaxies
Eh, if the Forerunners ships are that powerful... then I guess you could make a unique class of Forerunner ship that is way more powerful then the strongest UNSC cap, on par with (or slightly more powerful) then the strongest Covie cap, while being outclassed by the standard Forrunnie caps.
I am going with the Shield world should get a defense force of sentinels that target any hostile ship in the system, if it is unowned they will attempt to destroy everything in orbit.
Second by holding a shield world you should get some kind of bonus to technology, like the planet has a guaranteed artifact that can only be found there
The shield world should also give some kind of Forerunner ship, whether it be a cap or frigate/cruiser, or some kind of special ship only available there, also you can only have one of this ship spawned at one time per shield world, to make it fair.
LocationWaukegan, Ilinois, United Republic of North America
Posted 18 October 2013 - 11:38 AM
I am going with the Shield world should get a defense force of sentinels that target any hostile ship in the system, if it is unowned they will attempt to destroy everything in orbit.
Second by holding a shield world you should get some kind of bonus to technology, like the planet has a guaranteed artifact that can only be found there
The shield world should also give some kind of Forerunner ship, whether it be a cap or frigate/cruiser, or some kind of special ship only available there, also you can only have one of this ship spawned at one time per shield world, to make it fair.
Heh, that sounds good. I also think there should be some late-game research for the Covenant, before they could use such a ship (we don't need to give them undue help).
The Forrunner Capital Idea is a huge no go. Those ships are capable of destroying entire fleets. They WILL NOT be a bonus for a shield world. Dianno has said this Defender has said this and I will say it again. IT WILL NOT HAPPEN. The sentinel idea is a maybe at the most.
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"Japan received freedom so hard it was atomizing." -VDNKh
I dont even know why the idea of giving forerunner capitals out for shield worlds was even brought up. Im more in favor of having shield worlds give high population and high logistics/tactical slots. Free forerunner units, besides MAYBE the basic sentinel, would have to be captured, and the only way to capture a forerunner capital ship is with a captured flood ship (good luck pulling that off1).
I say give everybody Super Carriers (CSO Plot Device) and laugh at the horrific imbalance and then unlock old school infection research and revel in everyone's anguish for losing their free stuff to the flood.
Death is the will of the universe, Scythe is Deaths instrument
Members
137 posts
LocationOhio, US
Posted 19 October 2013 - 09:35 PM
I say give everybody Super Carriers (plot device Plot Device) and laugh at the horrific imbalance and then unlock old school infection research and revel in everyone's anguish for losing their free stuff to the flood.
Don't forget spam-able NOVA bombs. Then it would be perfect.
LocationWaukegan, Ilinois, United Republic of North America
Posted 22 October 2013 - 10:36 PM
Not to go further off-topic, but if you guys are going to add shield worlds as planets... how about having High Charity as a planet (as opposed to a station?
Eh, if the Forerunners ships are that powerful... then I guess you could make a unique class of Forerunner ship that is way more powerful then the strongest UNSC cap, on par with (or slightly more powerful) then the strongest Covie cap, while being outclassed by the standard Forrunnie caps.
well u can ballance the Forerunner caps like there doing for the mod, "Dawn of the Reapers", its over kill but realistic, " 1 Reaper can take on 20 alliance ships" so say 1 Forerunner dreadnought can take on 20 Marathon class cruisers? yes its overkill and then everyone online would always play them, but what are all the nerfs the Forerunners getting, least amount of ships of all 3 factions? takes the longest to build theres ships? i could go on like another 20 ideas but lets see what u all think to this comment first