Flood/Pirate debris - too much?
#1
Posted 25 April 2013 - 08:15 PM
Nothing major, just an inconveniance, but it would be nice if there was a way to change the one thing than adjust an overall setting because of one occurance.
- sloosecannon likes this
#2
Posted 25 April 2013 - 08:20 PM
Don't know if this has been covered before, but I'm sure I'm not the only one whose defence plan against flood raids invovles a cap ship and a nuke, plus a few mines. I know there is a graphics setting for removing debris/dust clouds, but is there a way to minimize the amount of debris left over from flood ships? Really lags the game up when 100 ships explode into a cloud of metal bits and pieces....
Nothing major, just an inconveniance, but it would be nice if there was a way to change the one thing than adjust an overall setting because of one occurance.
It may be wise to turn that debris into a particle effect. Thanks for the comment...
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#3
Posted 25 April 2013 - 08:39 PM
#4
Posted 25 April 2013 - 08:46 PM
It may be wise to turn that debris into a particle effect. Thanks for the comment...
Is that possible? And how would it result in a performance improvement?
#5
Posted 25 April 2013 - 09:01 PM
[10:46:02 PM] VDNKh: Piercing Lance
[10:46:11 PM] VDNKh: fitting name for the ship that just fucked me
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#6
Posted 25 April 2013 - 09:40 PM
- Emberblaque likes this
#7
Posted 26 April 2013 - 04:32 AM
A 5sec flood goopball explosion is much lighter than debris sitting there till Sins decides to despawn it... plus it would look betterIs that possible? And how would it result in a performance improvement?
That would work tooWe intend to create custom debris eventually when Dhoulmegus has hit the more important stuff. It may be wise to just turn off ship debris until then, because they really do break the immersion anyway.
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#8
Posted 04 May 2013 - 11:24 AM
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