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#1 HTRK74JR

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Posted 28 May 2013 - 07:25 AM

So in the Halo universe, almost all UNSC ships have AIs in them, or rather, AIs of varying strengths. What if there was an option to research AIs for UNSC ships, to increase the range of MACs (since targeting doesnt help)?


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#2 SternuS

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Posted 28 May 2013 - 10:13 AM

Mh. It doesn't really make sense, nor in a canonical view, nor in a phisical view. Maybe AIs could improve Archers' range, this makes more sense. Maybe.


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#3 Defender0

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Posted 28 May 2013 - 11:06 AM

I feel that the AIs take the form of the various fleet buffs of ships, so ship based research regarding AIs doesnt have to be done if you follow this line of thought

#4 KhevaKins

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Posted 29 May 2013 - 12:28 AM

But you should have to research the buffs.


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#5 Defender0

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Posted 29 May 2013 - 01:54 PM

Well, think about the time period, 2543. At this time, im PRETTY sure the majority of UNSC ships had AIs on board

#6 Faced

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Posted 29 May 2013 - 02:23 PM

Changing the range of the MAC? MACs basically have unlimited range, (until they hit something or are distorted by a gravitational pull large enough), it would more be the timing of when it's fired


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#7 Defender0

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Posted 29 May 2013 - 02:38 PM

Changing the range of the MAC? MACs basically have unlimited range, (until they hit something or are distorted by a gravitational pull large enough), it would more be the timing of when it's fired


Well, in the case of the range boost, thats more of the AIs helping to provide more ACCURATE fire, not longer range fire, since the AI would be helping to calculate the rate of...whatever the space version of "bullet drop" is

#8 sloosecannon

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Posted 29 May 2013 - 02:43 PM

Well, in the case of the range boost, thats more of the AIs helping to provide more ACCURATE fire, not longer range fire, since the AI would be helping to calculate the rate of...whatever the space version of "bullet drop" is

no drop in space. It would be leading the target :P
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#9 Defender0

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Posted 29 May 2013 - 02:53 PM

no drop in space. It would be leading the target :P


Lol half of this, half compensating for your own movement and any deviation the round would experience. Thats what i imagine the AI would calculate for and correct with aiming, thereby increasing effective range

#10 Bornstellaris

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Posted 29 May 2013 - 03:08 PM

Shouldn't the AI buff different areas of the ship for what it's designed for. If we're talking about 'dumb' ai's here than they were built for a single purpose on the ship, say decreasing slipspace travel time or bolstering point defence. Smart AI's were the ones that could do all that and more.

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#11 Defender0

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Posted 29 May 2013 - 03:28 PM

Shouldn't the AI buff different areas of the ship for what it's designed for. If we're talking about 'dumb' ai's here than they were built for a single purpose on the ship, say decreasing slipspace travel time or bolstering point defence. Smart AI's were the ones that could do all that and more.


Isnt this what currently happens? Or do you mean affecting different hardpoints a la Star Wars Empire at War?

#12 Dianno5741

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Posted 29 May 2013 - 04:56 PM

Ok, this is a classic example of canon vs speculated canon vs gameplay vs balance. So we have things we know (canon) and we have things we probably could speculate that is canon based on the canon text. Then we have balance and gameplay to fill those in. Right now besides making the covenant and unsc fleets different, we need to make their factions different. So this means taht most of the UNSC buffs will be filled by accessing ships and then getting them in your fleet. most combat buffs will be provided via ship buffs for the UNSC. Therefore we will not make you research that as a UNSC player already has enough military research which adds a little bit more omph to his fleet or better yet the new Economic research that is what you really want to make yourself a production powerhouse. The covenant will be more oriented towards bigger research development buffs rather than fleet buffs. This is taking the AI canon we know and using it to our advantage via in game. MAC range is just a number value that is more than likely a way to calculate a reasonable probablility of hitting a target since in space your MAC round wont see much drag or friction to slow it down. BUT where talking about kilometers between targets so if your ship shutters so much as an inch to the left you could miss your target and the farther the target, the less error is needed to make a round miss.


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#13 KhevaKins

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Posted 31 May 2013 - 01:43 AM

Changing the range of the MAC? MACs basically have unlimited range, (until they hit something or are distorted by a gravitational pull large enough), it would more be the timing of when it's fired

 

 

Well, in the case of the range boost, thats more of the AIs helping to provide more ACCURATE fire, not longer range fire, since the AI would be helping to calculate the rate of...whatever the space version of "bullet drop" is

 

 

no drop in space. It would be leading the target :P

 

 

Lol half of this, half compensating for your own movement and any deviation the round would experience. Thats what i imagine the AI would calculate for and correct with aiming, thereby increasing effective range

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#14 Bornstellaris

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Posted 31 May 2013 - 01:55 AM

That's Gold.

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#15 KhevaKins

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Posted 31 May 2013 - 02:01 AM

"If you pull the trigger on this, you are ruining someones day, somewhere and sometime."

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Easily my favorite line in all the Mass Effect series.


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